Applied Auria's improved bubble gum patch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2417 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -100,6 +100,7 @@ void SFXManager::loadSfx()
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throw std::runtime_error(msg);
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throw std::runtime_error(msg);
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}
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}
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loadSingleSfx(lisp, "ugh", SOUND_UGH );
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loadSingleSfx(lisp, "ugh", SOUND_UGH );
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loadSingleSfx(lisp, "skid", SOUND_SKID );
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loadSingleSfx(lisp, "winner", SOUND_WINNER );
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loadSingleSfx(lisp, "winner", SOUND_WINNER );
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loadSingleSfx(lisp, "crash", SOUND_CRASH );
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loadSingleSfx(lisp, "crash", SOUND_CRASH );
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loadSingleSfx(lisp, "grab", SOUND_GRAB );
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loadSingleSfx(lisp, "grab", SOUND_GRAB );
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@ -45,7 +45,7 @@ public:
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/** The different type of sound effects. */
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/** The different type of sound effects. */
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enum SFXType
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enum SFXType
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{
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{
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SOUND_UGH, SOUND_WINNER, SOUND_CRASH, SOUND_GRAB, SOUND_SHOT, SOUND_WEE,
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SOUND_UGH, SOUND_SKID, SOUND_WINNER, SOUND_CRASH, SOUND_GRAB, SOUND_SHOT, SOUND_WEE,
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SOUND_EXPLOSION, SOUND_BZZT, SOUND_BEEP, SOUND_BACK_MENU, SOUND_USE_ANVIL,
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SOUND_EXPLOSION, SOUND_BZZT, SOUND_BEEP, SOUND_BACK_MENU, SOUND_USE_ANVIL,
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SOUND_USE_PARACHUTE, SOUND_SELECT_MENU, SOUND_MOVE_MENU, SOUND_FULL,
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SOUND_USE_PARACHUTE, SOUND_SELECT_MENU, SOUND_MOVE_MENU, SOUND_FULL,
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SOUND_PRESTART, SOUND_START, SOUND_MISSILE_LOCK, SOUND_ENGINE,
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SOUND_PRESTART, SOUND_START, SOUND_MISSILE_LOCK, SOUND_ENGINE,
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@ -365,15 +365,15 @@ void Kart::collectedItem(const Item &item, int add_info)
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switch (type)
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switch (type)
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{
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{
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case ITEM_BANANA : m_attachment.hitBanana(item, add_info); break;
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case ITEM_BANANA : m_attachment.hitBanana(item, add_info); break;
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case ITEM_SILVER_COIN : m_num_items_collected++ ; break;
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case ITEM_SILVER_COIN : m_num_items_collected++ ; break;
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case ITEM_GOLD_COIN : m_num_items_collected += 3 ; break;
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case ITEM_GOLD_COIN : m_num_items_collected += 3 ; break;
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case ITEM_BONUS_BOX : {
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case ITEM_BONUS_BOX : {
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int n=1 + 4*getNumItems() / MAX_ITEMS_COLLECTED;
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int n=1 + 4*getNumItems() / MAX_ITEMS_COLLECTED;
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m_powerup.hitBonusBox(n, item,add_info);break;
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m_powerup.hitBonusBox(n, item,add_info); break;
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}
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}
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case ITEM_BUBBLEGUM:
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case ITEM_BUBBLEGUM:
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// skid
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// slow down
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m_body->setAngularVelocity( btVector3(0,0,4) );
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m_body->setLinearVelocity(m_body->getLinearVelocity()*0.3f);
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break;
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break;
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default : break;
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default : break;
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} // switch TYPE
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} // switch TYPE
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@ -46,6 +46,7 @@ PlayerKart::PlayerKart(const std::string& kart_name, int position, Player *playe
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m_bzzt_sound = sfx_manager->newSFX(SFXManager::SOUND_BZZT );
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m_bzzt_sound = sfx_manager->newSFX(SFXManager::SOUND_BZZT );
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m_wee_sound = sfx_manager->newSFX(SFXManager::SOUND_WEE );
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m_wee_sound = sfx_manager->newSFX(SFXManager::SOUND_WEE );
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m_ugh_sound = sfx_manager->newSFX(SFXManager::SOUND_UGH );
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m_ugh_sound = sfx_manager->newSFX(SFXManager::SOUND_UGH );
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m_skid_sound = sfx_manager->newSFX(SFXManager::SOUND_SKID );
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m_grab_sound = sfx_manager->newSFX(SFXManager::SOUND_GRAB );
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m_grab_sound = sfx_manager->newSFX(SFXManager::SOUND_GRAB );
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m_full_sound = sfx_manager->newSFX(SFXManager::SOUND_FULL );
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m_full_sound = sfx_manager->newSFX(SFXManager::SOUND_FULL );
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@ -56,8 +57,9 @@ PlayerKart::PlayerKart(const std::string& kart_name, int position, Player *playe
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PlayerKart::~PlayerKart()
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PlayerKart::~PlayerKart()
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{
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{
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sfx_manager->deleteSFX(m_bzzt_sound);
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sfx_manager->deleteSFX(m_bzzt_sound);
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sfx_manager->deleteSFX(m_wee_sound);
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sfx_manager->deleteSFX(m_wee_sound );
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sfx_manager->deleteSFX(m_ugh_sound);
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sfx_manager->deleteSFX(m_ugh_sound );
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sfx_manager->deleteSFX(m_skid_sound);
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sfx_manager->deleteSFX(m_grab_sound);
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sfx_manager->deleteSFX(m_grab_sound);
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sfx_manager->deleteSFX(m_full_sound);
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sfx_manager->deleteSFX(m_full_sound);
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} // ~PlayerKart
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} // ~PlayerKart
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@ -305,6 +307,12 @@ void PlayerKart::collectedItem(const Item &item, int add_info)
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m_ugh_sound->play();
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m_ugh_sound->play();
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else
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else
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m_grab_sound->play();
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m_grab_sound->play();
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if(item.getType() == ITEM_BUBBLEGUM)
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{
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m_skid_sound->position( getXYZ() );
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m_skid_sound->play();
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}
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}
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}
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} // collectedItem
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} // collectedItem
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@ -43,6 +43,7 @@ private:
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SFXBase *m_bzzt_sound;
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SFXBase *m_bzzt_sound;
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SFXBase *m_wee_sound;
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SFXBase *m_wee_sound;
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SFXBase *m_ugh_sound;
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SFXBase *m_ugh_sound;
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SFXBase *m_skid_sound;
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SFXBase *m_grab_sound;
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SFXBase *m_grab_sound;
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SFXBase *m_full_sound;
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SFXBase *m_full_sound;
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