Added GUI support for disabling and enablign gamepads
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6432 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -117,6 +117,8 @@ public:
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/** At this time only relevant for gamepads, keyboards are always enabled */
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bool isEnabled() const { return m_enabled; }
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void setEnabled(bool newValue) { m_enabled = newValue; }
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};
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//==== K E Y B O A R D C O N F I G =============================================
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@ -68,7 +68,13 @@ void OptionsScreenInput2::init()
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ButtonWidget* deleteBtn = this->getWidget<ButtonWidget>("delete");
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if (m_config->getType() != DEVICE_CONFIG_TYPE_KEYBOARD)
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{
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deleteBtn->setDeactivated();
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//I18N: button to disable a gamepad configuration
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if (m_config->isEnabled()) deleteBtn->setLabel(_("Disable Device"));
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//I18N: button to enable a gamepad configuration
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else deleteBtn->setLabel(_("Enable Device"));
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//deleteBtn->setDeactivated();
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}
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else if (input_manager->getDeviceList()->getKeyboardAmount() < 2)
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{
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@ -390,8 +396,25 @@ void OptionsScreenInput2::eventCallback(Widget* widget, const std::string& name,
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}
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else if (name == "delete")
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{
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//I18N: shown before deleting an input configuration
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new ConfirmDialog( _("Are you sure you want to permanently delete this configuration?"), this );
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if (m_config->getType() == DEVICE_CONFIG_TYPE_KEYBOARD)
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{
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// keyboard configs may be deleted
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//I18N: shown before deleting an input configuration
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new ConfirmDialog( _("Are you sure you want to permanently delete this configuration?"), this );
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}
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else
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{
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// gamepad configs may be disabled
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if (m_config->isEnabled()) m_config->setEnabled(false);
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else m_config->setEnabled(true);
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// update widget label
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ButtonWidget* deleteBtn = this->getWidget<ButtonWidget>("delete");
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if (m_config->isEnabled()) deleteBtn->setLabel(_("Disable Device"));
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else deleteBtn->setLabel(_("Enable Device"));
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input_manager->getDeviceList()->serialize();
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}
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}
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} // eventCallback
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