Removed unnecessary m_all_meshes and m_all_low_meshes mappings,

some refactoring to avoid code duplication.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11488 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2012-08-08 07:05:59 +00:00
parent b972a2b2a3
commit 16316364ea
4 changed files with 124 additions and 123 deletions

View File

@ -31,24 +31,14 @@
#include "utils/vec3.hpp"
Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
scene::IMesh* mesh, scene::IMesh* lowres_mesh, unsigned int item_id)
scene::IMesh* mesh, scene::IMesh* lowres_mesh)
{
assert(type != ITEM_TRIGGER); // use other constructor for that
setType(type);
m_event_handler = NULL;
m_xyz = xyz;
m_deactive_time = 0;
initItem(type, xyz);
m_distance_2 = 0.8f;
// Sets heading to 0, and sets pitch and roll depending on the normal. */
m_original_hpr = Vec3(0, normal);
m_item_id = item_id;
m_original_type = ITEM_NONE;
m_collected = false;
m_time_till_return = 0.0f; // not strictly necessary, see isCollected()
m_disappear_counter = m_type==ITEM_BUBBLEGUM
? stk_config->m_bubble_gum_counter
: -1 ;
m_original_mesh = mesh;
m_original_lowmesh = lowres_mesh;
m_listener = NULL;
@ -83,7 +73,7 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
m_node->setPosition(xyz.toIrrVector());
m_node->setRotation(m_original_hpr.toIrrHPR());
m_node->grab();
} // Item
} // Item(type, xyz, normal, mesh, lowres_mesh)
//-----------------------------------------------------------------------------
@ -91,37 +81,46 @@ Item::Item(ItemType type, const Vec3& xyz, const Vec3& normal,
* Trigger items are invisible and can be used to trigger a behavior when
* approaching a point.
*/
Item::Item (const Vec3& xyz, float distance, TriggerItemListener* trigger,
unsigned int item_id)
Item::Item(const Vec3& xyz, float distance, TriggerItemListener* trigger)
{
m_type = ITEM_TRIGGER;
m_event_handler = NULL;
m_xyz = xyz;
m_deactive_time = 0;
initItem(ITEM_TRIGGER, xyz);
// Sets heading to 0, and sets pitch and roll depending on the normal. */
m_original_hpr = Vec3(0, 0, 0);
m_item_id = item_id;
m_original_type = ITEM_NONE;
m_collected = false;
m_time_till_return = 0.0f; // not strictly necessary, see isCollected()
m_disappear_counter = -1;
m_original_mesh = NULL;
m_original_lowmesh = NULL;
m_node = NULL;
m_listener = trigger;
m_rotate = false;
m_distance_2 = distance*distance;
}
} // Item(xyz, distance, trigger)
//-----------------------------------------------------------------------------
/** Sets the type of this item, but also derived values, e.g. m_rotate.
* (bubblegums do not return).
* \param type New type of the item.
/** Initialises the item.
* \param type Type of the item.
*/
void Item::initItem(ItemType type, const Vec3 &xyz)
{
m_type = type;
m_xyz = xyz;
m_event_handler = NULL;
m_item_id = -1;
m_collected = false;
m_original_type = ITEM_NONE;
m_deactive_time = 0;
m_time_till_return = 0.0f; // not strictly necessary, see isCollected()
m_rotate = (type!=ITEM_BUBBLEGUM) && (type!=ITEM_TRIGGER);
m_disappear_counter = m_type==ITEM_BUBBLEGUM
? stk_config->m_bubble_gum_counter
: -1 ;
} // initItem
//-----------------------------------------------------------------------------
/** Sets the type of the item (and also derived attributes lile m_rotate
* \param type Type of the item.
*/
void Item::setType(ItemType type)
{
m_type = type;
m_rotate = type!=ITEM_BUBBLEGUM;
m_rotate = (type!=ITEM_BUBBLEGUM) && (type!=ITEM_TRIGGER);
} // setType
//-----------------------------------------------------------------------------

View File

@ -130,8 +130,6 @@ private:
* indicates that the item still exists, =0 that the item can be
* deleted, and <0 that the item will never be deleted. */
int m_disappear_counter;
void setType(ItemType type);
/** callback used if type == ITEM_TRIGGER */
TriggerItemListener* m_listener;
@ -139,11 +137,14 @@ private:
/** square distance at which item is collected */
float m_distance_2;
void initItem(ItemType type, const Vec3 &xyz);
void setType(ItemType type);
public:
Item (ItemType type, const Vec3& xyz, const Vec3& normal,
scene::IMesh* mesh, scene::IMesh* lowres_mesh, unsigned int item_id);
Item (const Vec3& xyz, float distance, TriggerItemListener* trigger,
unsigned int item_id);
Item(ItemType type, const Vec3& xyz, const Vec3& normal,
scene::IMesh* mesh, scene::IMesh* lowres_mesh);
Item(const Vec3& xyz, float distance,
TriggerItemListener* trigger);
virtual ~Item ();
void update (float delta);
virtual void collected(const AbstractKart *kart, float t=2.0f);
@ -166,6 +167,9 @@ public:
(xyz-m_xyz).length2()<m_distance_2;
} // hitKart
// ------------------------------------------------------------------------
/** Sets the index of this item in the item manager list. */
void setItemId(unsigned int n) { m_item_id = n; }
// ------------------------------------------------------------------------
/** Returns the index of this item in the item manager list. */
unsigned int getItemId() const { return m_item_id; }

View File

@ -30,6 +30,7 @@
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "network/network_manager.hpp"
#include "tracks/quad_graph.hpp"
#include "tracks/track.hpp"
#include "utils/string_utils.hpp"
@ -44,7 +45,6 @@ typedef std::map<std::string,scene::IMesh*>::const_iterator CI_type;
ItemManager::ItemManager()
{
m_switch_time = -1.0f;
m_all_meshes.clear();
// The actual loading is done in loadDefaultItems
// Prepare the switch to array, which stores which item should be
@ -68,6 +68,8 @@ void ItemManager::setSwitchItems(const std::vector<int> &switch_items)
} // setSwitchItems
//-----------------------------------------------------------------------------
/** Clean up all textures. This is necessary when switching resolution etc.
*/
void ItemManager::removeTextures()
{
for(AllItemTypes::iterator i =m_all_items.begin();
@ -77,85 +79,100 @@ void ItemManager::removeTextures()
}
m_all_items.clear();
for(CI_type i=m_all_meshes.begin(); i!=m_all_meshes.end(); ++i)
for(unsigned int i=0; i<Item::ITEM_LAST-Item::ITEM_FIRST+1; i++)
{
i->second->drop();
if(m_item_mesh[i] ) m_item_mesh[i]->drop();
if(m_item_lowres_mesh[i]) m_item_lowres_mesh[i]->drop();
}
for(CI_type i=m_all_low_meshes.begin(); i!=m_all_low_meshes.end(); ++i)
{
i->second->drop();
}
m_all_meshes.clear();
m_all_low_meshes.clear();
} // removeTextures
//-----------------------------------------------------------------------------
/** Destructor. Cleans up all items and meshes stored.
*/
ItemManager::~ItemManager()
{
for(CI_type i=m_all_meshes.begin(); i!=m_all_meshes.end(); ++i)
{
for(unsigned int i=0; i<Item::ITEM_LAST-Item::ITEM_FIRST+1; i++)
{
i->second->drop();
if(m_item_mesh[i] ) m_item_mesh[i]->drop();
if(m_item_lowres_mesh[i]) m_item_lowres_mesh[i]->drop();
}
m_all_meshes.clear();
for(CI_type i=m_all_low_meshes.begin(); i!=m_all_low_meshes.end(); ++i)
{
i->second->drop();
}
m_all_low_meshes.clear();
} // ~ItemManager
//-----------------------------------------------------------------------------
/** Loads the default item meshes (high- and low-resolution).
*/
void ItemManager::loadDefaultItems()
{
// The names must be given in the order of the definition of ItemType
// in item.hpp. Note that bubblegum strictly isn't an item,
// it is implemented as one, and so loaded here, too.
static const std::string item_names[] = {"bonus-box", "banana",
"nitro-big", "nitro-small",
"bubblegum", "trigger" };
m_item_mesh.resize(Item::ITEM_LAST-Item::ITEM_FIRST+1, NULL);
m_item_lowres_mesh.resize(Item::ITEM_LAST-Item::ITEM_FIRST+1, NULL);
// A temporary mapping of items to names used in the XML file:
std::map<Item::ItemType, std::string> item_names;
item_names[Item::ITEM_BANANA ] = "banana";
item_names[Item::ITEM_BONUS_BOX ] = "bonus-box";
item_names[Item::ITEM_BUBBLEGUM ] = "bubblegum";
item_names[Item::ITEM_NITRO_BIG ] = "nitro-big";
item_names[Item::ITEM_NITRO_SMALL] = "nitro-small";
item_names[Item::ITEM_TRIGGER ] = "trigger";
const std::string file_name = file_manager->getDataFile("items.xml");
const XMLNode *root = file_manager->createXMLTree(file_name);
for(unsigned int i=Item::ITEM_FIRST; i<=Item::ITEM_LAST; i++)
{
const XMLNode *node = root->getNode(item_names[i]);
std::string model_filename, lowres_model_filename;
if (node)
{
node->get("model", &model_filename);
node->get("lowmodel", &lowres_model_filename);
}
else
{
continue;
}
scene::IMesh *mesh = irr_driver->getAnimatedMesh(model_filename);
scene::IMesh *lowres_mesh = NULL;
if (lowres_model_filename.size() > 0)
lowres_mesh = irr_driver->getMesh(lowres_model_filename);
const std::string &name = item_names[(Item::ItemType)i];
const XMLNode *node = root->getNode(name);
if (!node) continue;
std::string model_filename;
node->get("model", &model_filename);
scene::IMesh *mesh = irr_driver->getAnimatedMesh(model_filename);
if(!node || model_filename.size()==0 || !mesh)
{
fprintf(stderr, "Item model '%s' in items.xml could not be loaded - aborting",
item_names[i].c_str());
fprintf(stderr, "Item model '%s' in items.xml could not be loaded "
"- aborting", name.c_str());
exit(-1);
}
std::string shortName =
StringUtils::getBasename(StringUtils::removeExtension(model_filename));
m_all_meshes[shortName] = mesh;
m_item_mesh[i] = mesh;
m_item_lowres_mesh[i] = lowres_mesh;
mesh->grab();
if (lowres_mesh != NULL)
m_all_low_meshes[shortName] = lowres_mesh;
if (lowres_mesh != NULL) lowres_mesh->grab();
mesh->grab();
m_item_mesh[i] = mesh;
std::string lowres_model_filename;
node->get("lowmodel", &lowres_model_filename);
m_item_lowres_mesh[i] = lowres_model_filename.size() == 0
? NULL
: irr_driver->getMesh(lowres_model_filename);
if (m_item_lowres_mesh[i]) m_item_lowres_mesh[i]->grab();
} // for i
delete root;
} // loadDefaultItems
//-----------------------------------------------------------------------------
/** Inserts the new item into the items management data structures, if possible
* reusing an existing, unused entry (e.g. due to a removed bubble gum). Then
* the item is also added to the quad-wise list of items.
*/
void ItemManager::insertItem(Item *item)
{
// Find where the item can be stored in the index list: either in a
// previously deleted entry, otherwise at the end.
int index = -1;
for(index=m_all_items.size()-1; index>=0 && m_all_items[index]; index--) {}
if(index==-1) index = m_all_items.size();
if(index<(int)m_all_items.size())
m_all_items[index] = item;
else
m_all_items.push_back(item);
item->setItemId(index);
// Now insert into the appropriate quad list
const Vec3 &xyz = item->getXYZ();
int sector = QuadGraph::UNKNOWN_SECTOR;
QuadGraph::get()->findRoadSector(xyz, &sector);
} // insertItem
//-----------------------------------------------------------------------------
/** Creates a new item.
* \param type Type of the item.
@ -167,15 +184,10 @@ void ItemManager::loadDefaultItems()
Item* ItemManager::newItem(Item::ItemType type, const Vec3& xyz,
const Vec3 &normal, AbstractKart *parent)
{
// Find where the item can be stored in the index list: either in a
// previously deleted entry, otherwise at the end.
int index = -1;
for(index=m_all_items.size()-1; index>=0 && m_all_items[index]; index--) {}
Item* item = new Item(type, xyz, normal, m_item_mesh[type],
m_item_lowres_mesh[type]);
if(index==-1) index = m_all_items.size();
Item* item;
item = new Item(type, xyz, normal, m_item_mesh[type],
m_item_lowres_mesh[type], index);
insertItem(item);
if(parent != NULL) item->setParent(parent);
if(m_switch_time>=0)
{
@ -183,11 +195,6 @@ Item* ItemManager::newItem(Item::ItemType type, const Vec3& xyz,
item->switchTo(new_type, m_item_mesh[(int)new_type],
m_item_lowres_mesh[(int)new_type]);
}
if(index<(int)m_all_items.size())
m_all_items[index] = item;
else
m_all_items.push_back(item);
return item;
} // newItem
@ -198,20 +205,10 @@ Item* ItemManager::newItem(Item::ItemType type, const Vec3& xyz,
Item* ItemManager::newItem(const Vec3& xyz, float distance,
TriggerItemListener* listener)
{
// Find where the item can be stored in the index list: either in a
// previously deleted entry, otherwise at the end.
int index = -1;
for(index=m_all_items.size()-1; index>=0 && m_all_items[index]; index--) {}
if(index==-1) index = m_all_items.size();
Item* item;
item = new Item(xyz, distance, listener, index);
item = new Item(xyz, distance, listener);
insertItem(item);
if(index<(int)m_all_items.size())
m_all_items[index] = item;
else
m_all_items.push_back(item);
return item;
} // newItem

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@ -41,22 +41,23 @@ private:
AllItemTypes m_all_items;
/** This stores all item models. */
scene::IMesh *m_item_mesh[Item::ITEM_LAST-Item::ITEM_FIRST+1];
scene::IMesh *m_item_lowres_mesh[Item::ITEM_LAST-Item::ITEM_FIRST+1];
/** Stores all meshes for all items. */
std::map<std::string,scene::IMesh*> m_all_meshes;
std::map<std::string,scene::IMesh*> m_all_low_meshes;
std::vector<scene::IMesh *> m_item_mesh;
std::vector<scene::IMesh *> m_item_lowres_mesh;
/** The filename of item.xml, which can be overwritten from the command line
* in order to select different models. */
std::string m_user_filename;
/** What item is item is switched to. */
/** What item this item is switched to. */
std::vector<Item::ItemType> m_switch_to;
/** Remaining time that items should remain switched. If the
* value is <0, it indicates that the items are not switched atm. */
float m_switch_time;
void ItemManager::insertItem(Item *item);
public:
ItemManager();
~ItemManager();