Reset AI peer for empty server
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@ -1744,6 +1744,16 @@ void ServerLobby::update(int ticks)
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RaceEventManager::getInstance()->getProtocol()->requestTerminate();
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RaceEventManager::getInstance()->getProtocol()->requestTerminate();
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GameProtocol::lock()->requestTerminate();
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GameProtocol::lock()->requestTerminate();
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}
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}
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else if (auto ai = m_ai_peer.lock())
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{
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// Reset AI peer for empty server, which will delete world
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NetworkString* back_to_lobby = getNetworkString(2);
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back_to_lobby->setSynchronous(true);
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back_to_lobby->addUInt8(LE_BACK_LOBBY).addUInt8(BLR_NONE);
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ai->sendPacket(back_to_lobby, /*reliable*/true);
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delete back_to_lobby;
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}
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resetVotingTime();
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resetVotingTime();
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m_game_setup->stopGrandPrix();
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m_game_setup->stopGrandPrix();
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m_rs_state.store(RS_WAITING);
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m_rs_state.store(RS_WAITING);
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