Merge branch 'master' of github.com:supertuxkart/stk-code

This commit is contained in:
hiker 2017-04-13 00:22:10 +10:00
commit 158a771363
8 changed files with 79 additions and 5 deletions

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@ -1,5 +1,6 @@
environment:
DEPS_DIR: c:\\projects\dependencies
DEPS_BRANCH: master
ASSETS_DIR: c:\\projects\stk-assets
APPVEYOR_CACHE_ENTRY_ZIP_ARGS: -t7z -m0=lzma2 -mx=9
IRC_NOTIFY_SCRIPT: c:\\projects\stk-code\tools\appveyor-irc-notify.py
@ -27,7 +28,7 @@ install:
- ps: >-
If(!(Test-Path "$env:DEPS_DIR")) {
Write-Host "Downloading dependencies";
Start-Process -FilePath "git" -ArgumentList "clone --branch adv_recording_64 --single-branch --depth 1 https://github.com/supertuxkart/dependencies.git $env:DEPS_DIR" -Wait;
Start-Process -FilePath "git" -ArgumentList "clone --branch $env:DEPS_BRANCH --single-branch --depth 1 https://github.com/supertuxkart/dependencies.git $env:DEPS_DIR" -Wait;
}
Else {
Write-Host "Updating dependencies";

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@ -429,7 +429,7 @@ target_link_libraries(supertuxkart
if(NOT SERVER_ONLY)
if(NOT USE_GLES2)
target_link_libraries(supertuxkart ${OPENGL_LIBRARIES} glew graphics_utils)
target_link_libraries(supertuxkart ${OPENGL_gl_LIBRARY} glew graphics_utils)
else()
target_link_libraries(supertuxkart EGL GLESv2)
endif()

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@ -84,6 +84,59 @@ to just run:
--------------------------------------------------------------------------------
RELEASE BUILD
--------------------------------------------------------------------------------
Making a release build is similar to typical compilation, but there are few
additional things to do.
You have to change version numbers. This is important, because assets manager
in STK checks these numbers and detects if already extracted data files are
up to date. So that when you will install new STK version, this will force new
data extraction automatically.
So that you have to:
1. Change "data/supertuxkart.git" to "data/supertuxkart.VERSION_NUMBER"
2. Open "src/utils/constants.cpp" and change:
const char STK_VERSION[] = "git";
to
const char STK_VERSION[] = "VERSION_NUMBER";
where "VERSION_NUMBER" is for example "0.9.3" or "git20170409" or whatever.
3. You can also update these lines in "android/AndroidManifest.xml":
android:versionCode="1"
android:versionName="1.0"
Before compilation you have to set:
export BUILD_TYPE=release
and then you make standard compilation with:
./generate_assets.sh
./make.sh -j5
The compiled apk is unsigned, so you have to sign it with your key. To sign it,
you have to run:
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore \
my-release-key.keystore SuperTuxKart-release-unsigned.apk alias_name
and then:
zipalign -v 4 SuperTuxKart-release-unsigned.apk SuperTuxKart-release.apk
--------------------------------------------------------------------------------
KNOWN ISSUES
--------------------------------------------------------------------------------

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@ -126,7 +126,11 @@ namespace video
};
EGLint num_configs;
#if defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
u32 steps=0;
#else
u32 steps=5;
#endif
while (!eglChooseConfig(EglDisplay, attribs, &EglConfig, 1, &num_configs) || !num_configs)
{
switch (steps)
@ -192,6 +196,7 @@ namespace video
return;
}
}
#if !defined( _IRR_COMPILE_WITH_ANDROID_DEVICE_ )
if (params.AntiAlias && !attribs[17])
os::Printer::log("No multisampling.");
if (params.WithAlphaChannel && !attribs[7])
@ -202,6 +207,7 @@ namespace video
os::Printer::log("No full depth buffer.");
if (params.Bits > attribs[9])
os::Printer::log("No full color buffer.");
#endif
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().

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@ -83,6 +83,8 @@ SFXManager::SFXManager()
m_listener_front = Vec3(0, 0, 1);
m_listener_up = Vec3(0, 1, 0);
loadSfx();
pthread_cond_init(&m_cond_request, NULL);
pthread_attr_t attr;
@ -294,7 +296,6 @@ void* SFXManager::mainLoop(void *obj)
VS::setThreadName("SFXManager");
SFXManager *me = (SFXManager*)obj;
me->loadSfx();
me->m_sfx_commands.lock();
// Wait till we have an empty sfx in the queue

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@ -1010,6 +1010,18 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
if (m_shader_type == SHADERTYPE_VEGETATION)
{
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
#ifndef SERVER_ONLY
// A hack that makes the grass more bright in legacy pipeline, so that
// it looks more similar to our shader-based pipeline
if (!CVS->isGLSL())
{
m->AmbientColor = video::SColor(255, 150, 150, 150);
m->DiffuseColor = video::SColor(255, 150, 150, 150);
m->EmissiveColor = video::SColor(255, 150, 150, 150);
m->SpecularColor = video::SColor(255, 150, 150, 150);
}
#endif
}
if (m_disable_z_write)

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@ -36,7 +36,7 @@
{
unsigned long p0;
unsigned int p1, p2, p3, p4, p5, p6, p7, p8, p9, p10;
sscanf_s(s, "%08lX-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X",
sscanf(s, "%08lX-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X",
&p0, &p1, &p2, &p3, &p4, &p5, &p6, &p7, &p8, &p9, &p10);
GUID g = { p0, (uint16_t)p1, (uint16_t)p2, { (uint8_t)p3, (uint8_t)p4,
(uint8_t)p5, (uint8_t)p6, (uint8_t)p7, (uint8_t)p8, (uint8_t)p9,

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@ -172,6 +172,7 @@ static const LanguageSpec languages[] = {
{ "kn", 0, 0, "Kannada" },
{ "ko", 0, 0, "Korean" },
{ "ko", "KR", 0, "Korean (Korea)" },
{ "krl",0, 0, "Karelian" },
{ "ku", 0, 0, "Kurdish" },
{ "kw", 0, 0, "Cornish" },
{ "ky", 0, 0, "Kirghiz" },