parachutes and anvils were given without asking the World object if they made sense in this game.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -218,7 +218,9 @@ void Powerup::hitBonusBox(int n, const Item &item, int add_info)
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//The probabilities of getting the anvil or the parachute increase
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//depending on how bad the owner's position is. For the first
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//driver the posibility is none, for the last player is 15 %.
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if(m_owner->getPosition() != 1 && m_type == POWERUP_NOTHING)
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if(m_owner->getPosition() != 1 && m_type == POWERUP_NOTHING &&
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race_manager->getWorld()->acceptPowerup(POWERUP_PARACHUTE) &&
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race_manager->getWorld()->acceptPowerup(POWERUP_ANVIL))
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{
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// On client: just set the value
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if(network_manager->getMode()==NetworkManager::NW_CLIENT)
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