Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option

This commit is contained in:
Guillaume P 2014-05-02 19:18:58 +02:00
commit 14508bc2ac
31 changed files with 462 additions and 313 deletions

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@ -39,6 +39,6 @@ or collect any achievements while being online."
</box> </box>
</div> </div>
<icon-button id="back" x="0" y="0" height="15%" icon="gui/back.png"/> <icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui> </stkgui>

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@ -6,27 +6,33 @@ uniform float endH;
uniform float start; uniform float start;
uniform float end; uniform float end;
uniform vec3 col; uniform vec3 col;
uniform mat4 ipvmat;
#if __VERSION__ >= 130 #ifdef UBO_DISABLED
in vec2 uv; uniform mat4 ViewMatrix;
out vec4 FragColor; uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else #else
varying vec2 uv; layout (std140) uniform MatrixesData
#define FragColor gl_FragColor {
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
};
#endif #endif
in vec2 uv;
out vec4 FragColor;
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main() void main()
{ {
float z = texture(tex, uv).x; float z = texture(tex, uv).x;
vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);
vec3 tmp = vec3(uv, z);
tmp = tmp * 2.0 - 1.0;
vec4 xpos = vec4(tmp, 1.0);
xpos = ipvmat * xpos;
xpos.xyz /= xpos.w;
float dist = length(xpos.xyz); float dist = length(xpos.xyz);
float fog = smoothstep(start, end, dist); float fog = smoothstep(start, end, dist);

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@ -1,3 +1,9 @@
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData layout (std140) uniform MatrixesData
{ {
mat4 ViewMatrix; mat4 ViewMatrix;
@ -6,6 +12,7 @@ layout (std140) uniform MatrixesData
mat4 InverseProjectionMatrix; mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4]; mat4 ShadowViewProjMatrixes[4];
}; };
#endif
uniform samplerCube tex; uniform samplerCube tex;
uniform vec2 screen; uniform vec2 screen;

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@ -1,10 +1,24 @@
uniform sampler2D ntex; uniform sampler2D ntex;
uniform sampler2D dtex; uniform sampler2D dtex;
uniform float spec; uniform float spec;
uniform mat4 invproj;
uniform mat4 ViewMatrix;
uniform vec2 screen; uniform vec2 screen;
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
};
#endif
flat in vec3 center; flat in vec3 center;
flat in float energy; flat in float energy;
flat in vec3 col; flat in vec3 col;
@ -14,6 +28,7 @@ out vec4 Specular;
vec3 DecodeNormal(vec2 n); vec3 DecodeNormal(vec2 n);
vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness); vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main() void main()
{ {
@ -22,9 +37,7 @@ void main()
vec3 norm = normalize(DecodeNormal(2. * texture(ntex, texc).xy - 1.)); vec3 norm = normalize(DecodeNormal(2. * texture(ntex, texc).xy - 1.));
float roughness = texture(ntex, texc).z; float roughness = texture(ntex, texc).z;
vec4 xpos = 2.0 * vec4(texc, z, 1.0) - 1.0f; vec4 xpos = getPosFromUVDepth(vec3(texc, z), InverseProjectionMatrix);
xpos = invproj * xpos;
xpos /= xpos.w;
vec3 eyedir = -normalize(xpos.xyz); vec3 eyedir = -normalize(xpos.xyz);
vec4 pseudocenter = ViewMatrix * vec4(center.xyz, 1.0); vec4 pseudocenter = ViewMatrix * vec4(center.xyz, 1.0);

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@ -1,5 +1,18 @@
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix; uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix; uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
};
#endif
in vec3 Position; in vec3 Position;
in float Energy; in float Energy;

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@ -1,3 +1,9 @@
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData layout (std140) uniform MatrixesData
{ {
mat4 ViewMatrix; mat4 ViewMatrix;
@ -6,6 +12,7 @@ layout (std140) uniform MatrixesData
mat4 InverseProjectionMatrix; mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4]; mat4 ShadowViewProjMatrixes[4];
}; };
#endif
uniform samplerCube tex; uniform samplerCube tex;
uniform vec2 screen; uniform vec2 screen;

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@ -1,17 +1,26 @@
uniform sampler2D ntex; uniform sampler2D ntex;
uniform sampler2D dtex; uniform sampler2D dtex;
uniform sampler2D noise_texture; uniform sampler2D noise_texture;
uniform mat4 invprojm;
uniform mat4 projm;
uniform vec4 samplePoints[16]; uniform vec4 samplePoints[16];
#if __VERSION__ >= 130 #ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
};
#endif
in vec2 uv; in vec2 uv;
out float AO; out float AO;
#else
varying vec2 uv;
#define AO gl_FragColor.x
#endif
const float strengh = 5.; const float strengh = 5.;
const float radius = 1.f; const float radius = 1.f;
@ -28,13 +37,13 @@ vec3 rand(vec2 co)
} }
vec3 DecodeNormal(vec2 n); vec3 DecodeNormal(vec2 n);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main(void) void main(void)
{ {
vec4 cur = texture(ntex, uv); vec4 cur = texture(ntex, uv);
float curdepth = texture(dtex, uv).x; float curdepth = texture(dtex, uv).x;
vec4 FragPos = invprojm * (2.0f * vec4(uv, curdepth, 1.0f) - 1.0f); vec4 FragPos = getPosFromUVDepth(vec3(uv, curdepth), InverseProjectionMatrix);
FragPos /= FragPos.w;
// get the normal of current fragment // get the normal of current fragment
vec3 norm = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.)); vec3 norm = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.));
@ -52,15 +61,14 @@ void main(void)
vec3 sampleDir = samplePoints[i].x * tangent + samplePoints[i].y * bitangent + samplePoints[i].z * norm; vec3 sampleDir = samplePoints[i].x * tangent + samplePoints[i].y * bitangent + samplePoints[i].z * norm;
sampleDir *= samplePoints[i].w; sampleDir *= samplePoints[i].w;
vec4 samplePos = FragPos + radius * vec4(sampleDir, 0.0); vec4 samplePos = FragPos + radius * vec4(sampleDir, 0.0);
vec4 sampleProj = projm * samplePos; vec4 sampleProj = ProjectionMatrix * samplePos;
sampleProj /= sampleProj.w; sampleProj /= sampleProj.w;
bool isInsideTexture = (sampleProj.x > -1.) && (sampleProj.x < 1.) && (sampleProj.y > -1.) && (sampleProj.y < 1.); bool isInsideTexture = (sampleProj.x > -1.) && (sampleProj.x < 1.) && (sampleProj.y > -1.) && (sampleProj.y < 1.);
// get the depth of the occluder fragment // get the depth of the occluder fragment
float occluderFragmentDepth = texture(dtex, (sampleProj.xy * 0.5) + 0.5).x; float occluderFragmentDepth = texture(dtex, (sampleProj.xy * 0.5) + 0.5).x;
// Position of the occluder fragment in worldSpace // Position of the occluder fragment in worldSpace
vec4 occluderPos = invprojm * vec4(sampleProj.xy, 2.0 * occluderFragmentDepth - 1.0, 1.0f); vec4 occluderPos = getPosFromUVDepth(vec3((sampleProj.xy * 0.5) + 0.5, occluderFragmentDepth), InverseProjectionMatrix);
occluderPos /= occluderPos.w;
bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0)) && (distance(FragPos, occluderPos) < radius); bool isOccluded = isInsideTexture && (sampleProj.z > (2. * occluderFragmentDepth - 1.0)) && (distance(FragPos, occluderPos) < radius);
bl += isOccluded ? samplePoints[i].z * smoothstep(5 * radius, 0, distance(samplePos, FragPos)) : 0.; bl += isOccluded ? samplePoints[i].z * smoothstep(5 * radius, 0, distance(samplePos, FragPos)) : 0.;

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@ -8,6 +8,22 @@ uniform mat4 invproj;
//uniform int hasclouds; //uniform int hasclouds;
//uniform vec2 wind; //uniform vec2 wind;
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData
{
mat4 ViewMatrix;
mat4 ProjectionMatrix;
mat4 InverseViewMatrix;
mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4];
};
#endif
#if __VERSION__ >= 130 #if __VERSION__ >= 130
in vec2 uv; in vec2 uv;
out vec4 Diff; out vec4 Diff;
@ -21,12 +37,11 @@ varying vec2 uv;
vec3 DecodeNormal(vec2 n); vec3 DecodeNormal(vec2 n);
vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness); vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
void main() { void main() {
float z = texture(dtex, uv).x; float z = texture(dtex, uv).x;
vec4 xpos = 2.0 * vec4(uv, z, 1.0) - 1.0; vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);
xpos = invproj * xpos;
xpos.xyz /= xpos.w;
if (z < 0.03) if (z < 0.03)
{ {

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@ -10,6 +10,12 @@ uniform vec3 col;
//uniform vec2 wind; //uniform vec2 wind;
//uniform float shadowoffset; //uniform float shadowoffset;
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData layout (std140) uniform MatrixesData
{ {
mat4 ViewMatrix; mat4 ViewMatrix;
@ -18,6 +24,7 @@ layout (std140) uniform MatrixesData
mat4 InverseProjectionMatrix; mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4]; mat4 ShadowViewProjMatrixes[4];
}; };
#endif
in vec2 uv; in vec2 uv;
out vec4 Diff; out vec4 Diff;
@ -25,6 +32,7 @@ out vec4 Spec;
vec3 DecodeNormal(vec2 n); vec3 DecodeNormal(vec2 n);
vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness); vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness);
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix);
float getShadowFactor(vec3 pos, float bias, int index) float getShadowFactor(vec3 pos, float bias, int index)
{ {
@ -60,9 +68,7 @@ float getShadowFactor(vec3 pos, float bias, int index)
void main() { void main() {
float z = texture(dtex, uv).x; float z = texture(dtex, uv).x;
vec4 xpos = 2.0 * vec4(uv, z, 1.0) - 1.0; vec4 xpos = getPosFromUVDepth(vec3(uv, z), InverseProjectionMatrix);
xpos = InverseProjectionMatrix * xpos;
xpos.xyz /= xpos.w;
vec3 norm = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.)); vec3 norm = normalize(DecodeNormal(2. * texture(ntex, uv).xy - 1.));
float roughness =texture(ntex, uv).z; float roughness =texture(ntex, uv).z;

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@ -5,6 +5,12 @@ uniform sampler2DArrayShadow shadowtex;
uniform vec3 direction; uniform vec3 direction;
uniform vec3 col; uniform vec3 col;
#ifdef UBO_DISABLED
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
#else
layout (std140) uniform MatrixesData layout (std140) uniform MatrixesData
{ {
mat4 ViewMatrix; mat4 ViewMatrix;
@ -13,6 +19,7 @@ layout (std140) uniform MatrixesData
mat4 InverseProjectionMatrix; mat4 InverseProjectionMatrix;
mat4 ShadowViewProjMatrixes[4]; mat4 ShadowViewProjMatrixes[4];
}; };
#endif
in vec2 uv; in vec2 uv;

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@ -0,0 +1,8 @@
vec4 getPosFromUVDepth(vec3 uvDepth, mat4 InverseProjectionMatrix)
{
vec4 pos = 2.0 * vec4(uvDepth, 1.0) - 1.0f;
pos.xy *= vec2(InverseProjectionMatrix[0][0], InverseProjectionMatrix[1][1]);
pos.zw = vec2(pos.z * InverseProjectionMatrix[2][2] + pos.w, pos.z * InverseProjectionMatrix[2][3] + pos.w);
pos /= pos.w;
return pos;
}

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@ -81,6 +81,7 @@ MusicInformation::MusicInformation(const XMLNode *root,
m_normal_music = NULL; m_normal_music = NULL;
m_fast_music = NULL; m_fast_music = NULL;
m_enable_fast = false; m_enable_fast = false;
m_music_waiting = false;
m_faster_time = 1.0f; m_faster_time = 1.0f;
m_max_pitch = 0.1f; m_max_pitch = 0.1f;
m_gain = 1.0f; m_gain = 1.0f;

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@ -461,6 +461,9 @@ namespace UserConfigParams
PARAM_PREFIX BoolUserConfigParam m_dynamic_lights PARAM_PREFIX BoolUserConfigParam m_dynamic_lights
PARAM_DEFAULT(BoolUserConfigParam(false, "enable_dynamic_lights", PARAM_DEFAULT(BoolUserConfigParam(false, "enable_dynamic_lights",
&m_video_group, "Enable Dynamic Lights")); &m_video_group, "Enable Dynamic Lights"));
PARAM_PREFIX BoolUserConfigParam m_dof
PARAM_DEFAULT(BoolUserConfigParam(false, "enable_dof",
&m_video_group, "Enable Depth of Field"));
// ---- Debug - not saved to config file // ---- Debug - not saved to config file
/** If gamepad debugging is enabled. */ /** If gamepad debugging is enabled. */

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@ -308,6 +308,15 @@ void Camera::setInitialTransform()
*/ */
void Camera::smoothMoveCamera(float dt) void Camera::smoothMoveCamera(float dt)
{ {
Kart *kart = dynamic_cast<Kart*>(m_kart);
if (kart->isFlying())
{
Vec3 vec3 = m_kart->getXYZ() + Vec3(sin(m_kart->getHeading()) * -4.0f, 0.5f, cos(m_kart->getHeading()) * -4.0f);
m_camera->setTarget(m_kart->getXYZ().toIrrVector());
m_camera->setPosition(vec3.toIrrVector());
return;
}
core::vector3df current_position = m_camera->getPosition(); core::vector3df current_position = m_camera->getPosition();
// Smoothly interpolate towards the position and target // Smoothly interpolate towards the position and target
@ -345,6 +354,7 @@ void Camera::smoothMoveCamera(float dt)
{ {
current_position += (wanted_position - current_position) * dt * 5; current_position += (wanted_position - current_position) * dt * 5;
} }
if(m_mode!=CM_FALLING) if(m_mode!=CM_FALLING)
m_camera->setPosition(current_position); m_camera->setPosition(current_position);
m_camera->setTarget(current_target);//set new target m_camera->setTarget(current_target);//set new target

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@ -274,7 +274,7 @@ void PostProcessing::renderSunlight()
glBindVertexArray(FullScreenShader::SunLightShader::vao); glBindVertexArray(FullScreenShader::SunLightShader::vao);
setTexture(0, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST); setTexture(0, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST);
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST); setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::SunLightShader::setUniforms(cb->getPosition(), irr_driver->getInvProjMatrix(), cb->getRed(), cb->getGreen(), cb->getBlue(), 0, 1); FullScreenShader::SunLightShader::setUniforms(cb->getPosition(), cb->getRed(), cb->getGreen(), cb->getBlue(), 0, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0); glBindVertexArray(0);
} }
@ -412,7 +412,7 @@ void PostProcessing::renderGlow(unsigned tex)
ITexture *noise_tex = 0; ITexture *noise_tex = 0;
void PostProcessing::renderSSAO(const core::matrix4 &invprojm, const core::matrix4 &projm) void PostProcessing::renderSSAO()
{ {
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND); glDisable(GL_BLEND);
@ -427,12 +427,12 @@ void PostProcessing::renderSSAO(const core::matrix4 &invprojm, const core::matri
setTexture(1, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR); setTexture(1, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR);
setTexture(2, getTextureGLuint(noise_tex), GL_LINEAR, GL_LINEAR); setTexture(2, getTextureGLuint(noise_tex), GL_LINEAR, GL_LINEAR);
FullScreenShader::SSAOShader::setUniforms(projm, invprojm, 0, 1, 2); FullScreenShader::SSAOShader::setUniforms(0, 1, 2);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }
void PostProcessing::renderFog(const core::matrix4 &ipvmat) void PostProcessing::renderFog()
{ {
const Track * const track = World::getWorld()->getTrack(); const Track * const track = World::getWorld()->getTrack();
@ -457,7 +457,7 @@ void PostProcessing::renderFog(const core::matrix4 &ipvmat)
glBindVertexArray(FullScreenShader::FogShader::vao); glBindVertexArray(FullScreenShader::FogShader::vao);
setTexture(0, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST); setTexture(0, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
FullScreenShader::FogShader::setUniforms(ipvmat, fogmax, startH, endH, start, end, col, 0); FullScreenShader::FogShader::setUniforms(fogmax, startH, endH, start, end, col, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0); glBindVertexArray(0);
@ -650,9 +650,12 @@ void PostProcessing::render()
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND); glDisable(GL_BLEND);
renderDoF(out_fbo, in_rtt); if (UserConfigParams::m_dof)
std::swap(in_rtt, out_rtt); {
std::swap(in_fbo, out_fbo); renderDoF(out_fbo, in_rtt);
std::swap(in_rtt, out_rtt);
std::swap(in_fbo, out_fbo);
}
PROFILER_PUSH_CPU_MARKER("- Godrays", 0xFF, 0x00, 0x00); PROFILER_PUSH_CPU_MARKER("- Godrays", 0xFF, 0x00, 0x00);
const bool hasgodrays = World::getWorld()->getTrack()->hasGodRays(); const bool hasgodrays = World::getWorld()->getTrack()->hasGodRays();

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@ -76,8 +76,8 @@ public:
void renderSunlight(); void renderSunlight();
void renderShadowedSunlight(const std::vector<core::matrix4> &sun_ortho_matrix, unsigned depthtex); void renderShadowedSunlight(const std::vector<core::matrix4> &sun_ortho_matrix, unsigned depthtex);
void renderFog(const core::matrix4 &ipvmat); void renderFog();
void renderSSAO(const core::matrix4 &invprojm, const core::matrix4 &projm); void renderSSAO();
void renderDiffuseEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff); void renderDiffuseEnvMap(const float *bSHCoeff, const float *gSHCoeff, const float *rSHCoeff);
/** Blur the in texture */ /** Blur the in texture */

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@ -215,7 +215,7 @@ void IrrDriver::renderGLSL(float dt)
if (UserConfigParams::m_dynamic_lights && World::getWorld()->getTrack()->isFogEnabled()) if (UserConfigParams::m_dynamic_lights && World::getWorld()->getTrack()->isFogEnabled())
{ {
PROFILER_PUSH_CPU_MARKER("- Fog", 0xFF, 0x00, 0x00); PROFILER_PUSH_CPU_MARKER("- Fog", 0xFF, 0x00, 0x00);
m_post_processing->renderFog(irr_driver->getInvProjMatrix()); m_post_processing->renderFog();
PROFILER_POP_CPU_MARKER(); PROFILER_POP_CPU_MARKER();
} }
@ -858,11 +858,9 @@ static void renderPointLights(unsigned count)
setTexture(0, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST); setTexture(0, irr_driver->getRenderTargetTexture(RTT_NORMAL_AND_DEPTH), GL_NEAREST, GL_NEAREST);
setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST); setTexture(1, irr_driver->getDepthStencilTexture(), GL_NEAREST, GL_NEAREST);
LightShader::PointLightShader LightShader::PointLightShader
::setUniforms(irr_driver->getViewMatrix(), irr_driver->getProjMatrix(), ::setUniforms(core::vector2df(float(UserConfigParams::m_width),
irr_driver->getInvProjMatrix(), float(UserConfigParams::m_height) ),
core::vector2df(float(UserConfigParams::m_width), 200, 0, 1);
float(UserConfigParams::m_height) ),
200, 0, 1);
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count); glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, count);
} }
@ -968,7 +966,7 @@ void IrrDriver::renderLights(const core::aabbox3df& cambox,
glClearColor(1., 1., 1., 1.); glClearColor(1., 1., 1., 1.);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2); glViewport(0, 0, UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);
m_post_processing->renderSSAO(irr_driver->getInvProjMatrix(), irr_driver->getProjMatrix()); m_post_processing->renderSSAO();
// Blur it to reduce noise. // Blur it to reduce noise.
m_post_processing->renderGaussian6Blur(irr_driver->getFBO(FBO_SSAO), irr_driver->getRenderTargetTexture(RTT_SSAO), m_post_processing->renderGaussian6Blur(irr_driver->getFBO(FBO_SSAO), irr_driver->getRenderTargetTexture(RTT_SSAO),
irr_driver->getFBO(FBO_HALF1), irr_driver->getRenderTargetTexture(RTT_HALF1), UserConfigParams::m_width / 2, UserConfigParams::m_height / 2); irr_driver->getFBO(FBO_HALF1), irr_driver->getRenderTargetTexture(RTT_HALF1), UserConfigParams::m_width / 2, UserConfigParams::m_height / 2);

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@ -1636,6 +1636,8 @@ namespace MeshShader
uniform_tex = glGetUniformLocation(Program, "tex"); uniform_tex = glGetUniformLocation(Program, "tex");
attrib_color = glGetAttribLocation(Program, "Color"); attrib_color = glGetAttribLocation(Program, "Color");
uniform_windDir = glGetUniformLocation(Program, "windDir"); uniform_windDir = glGetUniformLocation(Program, "windDir");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
} }
void GrassShadowShader::setUniforms(const core::matrix4 &ModelViewProjectionMatrix, const core::vector3df &windDirection, unsigned TU_tex) void GrassShadowShader::setUniforms(const core::matrix4 &ModelViewProjectionMatrix, const core::vector3df &windDirection, unsigned TU_tex)
@ -1756,9 +1758,6 @@ namespace LightShader
GLuint PointLightShader::uniform_dtex; GLuint PointLightShader::uniform_dtex;
GLuint PointLightShader::uniform_spec; GLuint PointLightShader::uniform_spec;
GLuint PointLightShader::uniform_screen; GLuint PointLightShader::uniform_screen;
GLuint PointLightShader::uniform_invproj;
GLuint PointLightShader::uniform_VM;
GLuint PointLightShader::uniform_PM;
GLuint PointLightShader::vbo; GLuint PointLightShader::vbo;
GLuint PointLightShader::vao; GLuint PointLightShader::vao;
@ -1768,6 +1767,7 @@ namespace LightShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/pointlight.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/pointlight.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/pointlight.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/pointlight.frag").c_str());
attrib_Position = glGetAttribLocation(Program, "Position"); attrib_Position = glGetAttribLocation(Program, "Position");
attrib_Color = glGetAttribLocation(Program, "Color"); attrib_Color = glGetAttribLocation(Program, "Color");
@ -1776,10 +1776,7 @@ namespace LightShader
uniform_ntex = glGetUniformLocation(Program, "ntex"); uniform_ntex = glGetUniformLocation(Program, "ntex");
uniform_dtex = glGetUniformLocation(Program, "dtex"); uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_spec = glGetUniformLocation(Program, "spec"); uniform_spec = glGetUniformLocation(Program, "spec");
uniform_invproj = glGetUniformLocation(Program, "invproj");
uniform_screen = glGetUniformLocation(Program, "screen"); uniform_screen = glGetUniformLocation(Program, "screen");
uniform_VM = glGetUniformLocation(Program, "ViewMatrix");
uniform_PM = glGetUniformLocation(Program, "ProjectionMatrix");
glGenVertexArrays(1, &vao); glGenVertexArrays(1, &vao);
glBindVertexArray(vao); glBindVertexArray(vao);
@ -1804,13 +1801,12 @@ namespace LightShader
glVertexAttribDivisor(attrib_Color, 1); glVertexAttribDivisor(attrib_Color, 1);
} }
void PointLightShader::setUniforms(const core::matrix4 &ViewMatrix, const core::matrix4 &ProjMatrix, const core::matrix4 &InvProjMatrix, const core::vector2df &screen, unsigned spec, unsigned TU_ntex, unsigned TU_dtex) void PointLightShader::setUniforms(const core::vector2df &screen, unsigned spec, unsigned TU_ntex, unsigned TU_dtex)
{ {
if (UserConfigParams::m_ubo_disabled)
bypassUBO(Program);
glUniform1f(uniform_spec, 200); glUniform1f(uniform_spec, 200);
glUniform2f(uniform_screen, screen.X, screen.Y); glUniform2f(uniform_screen, screen.X, screen.Y);
glUniformMatrix4fv(uniform_invproj, 1, GL_FALSE, InvProjMatrix.pointer());
glUniformMatrix4fv(uniform_VM, 1, GL_FALSE, ViewMatrix.pointer());
glUniformMatrix4fv(uniform_PM, 1, GL_FALSE, ProjMatrix.pointer());
glUniform1i(uniform_ntex, TU_ntex); glUniform1i(uniform_ntex, TU_ntex);
glUniform1i(uniform_dtex, TU_dtex); glUniform1i(uniform_dtex, TU_dtex);
@ -2149,7 +2145,6 @@ namespace FullScreenShader
GLuint SunLightShader::uniform_dtex; GLuint SunLightShader::uniform_dtex;
GLuint SunLightShader::uniform_direction; GLuint SunLightShader::uniform_direction;
GLuint SunLightShader::uniform_col; GLuint SunLightShader::uniform_col;
GLuint SunLightShader::uniform_invproj;
GLuint SunLightShader::vao; GLuint SunLightShader::vao;
void SunLightShader::init() void SunLightShader::init()
@ -2158,18 +2153,21 @@ namespace FullScreenShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/sunlight.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/sunlight.frag").c_str());
uniform_ntex = glGetUniformLocation(Program, "ntex"); uniform_ntex = glGetUniformLocation(Program, "ntex");
uniform_dtex = glGetUniformLocation(Program, "dtex"); uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_direction = glGetUniformLocation(Program, "direction"); uniform_direction = glGetUniformLocation(Program, "direction");
uniform_col = glGetUniformLocation(Program, "col"); uniform_col = glGetUniformLocation(Program, "col");
uniform_invproj = glGetUniformLocation(Program, "invproj");
vao = createVAO(Program); vao = createVAO(Program);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
} }
void SunLightShader::setUniforms(const core::vector3df &direction, const core::matrix4 &InvProjMatrix, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex) void SunLightShader::setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex)
{ {
glUniformMatrix4fv(uniform_invproj, 1, GL_FALSE, InvProjMatrix.pointer()); if (UserConfigParams::m_ubo_disabled)
bypassUBO(Program);
glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z); glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z);
glUniform3f(uniform_col, r, g, b); glUniform3f(uniform_col, r, g, b);
glUniform1i(uniform_ntex, TU_ntex); glUniform1i(uniform_ntex, TU_ntex);
@ -2221,6 +2219,7 @@ namespace FullScreenShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getSpecular.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/sunlightshadow.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/sunlightshadow.frag").c_str());
uniform_ntex = glGetUniformLocation(Program, "ntex"); uniform_ntex = glGetUniformLocation(Program, "ntex");
uniform_dtex = glGetUniformLocation(Program, "dtex"); uniform_dtex = glGetUniformLocation(Program, "dtex");
@ -2234,6 +2233,8 @@ namespace FullScreenShader
void ShadowedSunLightShader::setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_shadowtex) void ShadowedSunLightShader::setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_shadowtex)
{ {
if (UserConfigParams::m_ubo_disabled)
bypassUBO(Program);
glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z); glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z);
glUniform3f(uniform_col, r, g, b); glUniform3f(uniform_col, r, g, b);
glUniform1i(uniform_ntex, TU_ntex); glUniform1i(uniform_ntex, TU_ntex);
@ -2268,6 +2269,8 @@ namespace FullScreenShader
void ShadowedSunLightDebugShader::setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_shadowtex) void ShadowedSunLightDebugShader::setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_shadowtex)
{ {
if (UserConfigParams::m_ubo_disabled)
bypassUBO(Program);
glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z); glUniform3f(uniform_direction, direction.X, direction.Y, direction.Z);
glUniform3f(uniform_col, r, g, b); glUniform3f(uniform_col, r, g, b);
glUniform1i(uniform_ntex, TU_ntex); glUniform1i(uniform_ntex, TU_ntex);
@ -2422,8 +2425,6 @@ namespace FullScreenShader
GLuint SSAOShader::uniform_ntex; GLuint SSAOShader::uniform_ntex;
GLuint SSAOShader::uniform_dtex; GLuint SSAOShader::uniform_dtex;
GLuint SSAOShader::uniform_noise_texture; GLuint SSAOShader::uniform_noise_texture;
GLuint SSAOShader::uniform_invprojm;
GLuint SSAOShader::uniform_projm;
GLuint SSAOShader::uniform_samplePoints; GLuint SSAOShader::uniform_samplePoints;
GLuint SSAOShader::vao; GLuint SSAOShader::vao;
float SSAOShader::SSAOSamples[64]; float SSAOShader::SSAOSamples[64];
@ -2433,14 +2434,15 @@ namespace FullScreenShader
Program = LoadProgram( Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/decodeNormal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/ssao.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/ssao.frag").c_str());
uniform_ntex = glGetUniformLocation(Program, "ntex"); uniform_ntex = glGetUniformLocation(Program, "ntex");
uniform_dtex = glGetUniformLocation(Program, "dtex"); uniform_dtex = glGetUniformLocation(Program, "dtex");
uniform_noise_texture = glGetUniformLocation(Program, "noise_texture"); uniform_noise_texture = glGetUniformLocation(Program, "noise_texture");
uniform_invprojm = glGetUniformLocation(Program, "invprojm");
uniform_projm = glGetUniformLocation(Program, "projm");
uniform_samplePoints = glGetUniformLocation(Program, "samplePoints[0]"); uniform_samplePoints = glGetUniformLocation(Program, "samplePoints[0]");
vao = createVAO(Program); vao = createVAO(Program);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
// SSAOSamples[4 * i] and SSAOSamples[4 * i + 1] can be negative // SSAOSamples[4 * i] and SSAOSamples[4 * i + 1] can be negative
@ -2556,10 +2558,10 @@ namespace FullScreenShader
}*/ }*/
} }
void SSAOShader::setUniforms(const core::matrix4& projm, const core::matrix4 &invprojm, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_noise) void SSAOShader::setUniforms(unsigned TU_ntex, unsigned TU_dtex, unsigned TU_noise)
{ {
glUniformMatrix4fv(FullScreenShader::SSAOShader::uniform_invprojm, 1, GL_FALSE, invprojm.pointer()); if (UserConfigParams::m_ubo_disabled)
glUniformMatrix4fv(FullScreenShader::SSAOShader::uniform_projm, 1, GL_FALSE, projm.pointer()); bypassUBO(Program);
glUniform4fv(FullScreenShader::SSAOShader::uniform_samplePoints, 16, FullScreenShader::SSAOShader::SSAOSamples); glUniform4fv(FullScreenShader::SSAOShader::uniform_samplePoints, 16, FullScreenShader::SSAOShader::SSAOSamples);
glUniform1i(FullScreenShader::SSAOShader::uniform_ntex, TU_ntex); glUniform1i(FullScreenShader::SSAOShader::uniform_ntex, TU_ntex);
@ -2575,13 +2577,13 @@ namespace FullScreenShader
GLuint FogShader::uniform_start; GLuint FogShader::uniform_start;
GLuint FogShader::uniform_end; GLuint FogShader::uniform_end;
GLuint FogShader::uniform_col; GLuint FogShader::uniform_col;
GLuint FogShader::uniform_ipvmat;
GLuint FogShader::vao; GLuint FogShader::vao;
void FogShader::init() void FogShader::init()
{ {
Program = LoadProgram( Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(), GL_VERTEX_SHADER, file_manager->getAsset("shaders/screenquad.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/fog.frag").c_str()); GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/fog.frag").c_str());
uniform_tex = glGetUniformLocation(Program, "tex"); uniform_tex = glGetUniformLocation(Program, "tex");
uniform_fogmax = glGetUniformLocation(Program, "fogmax"); uniform_fogmax = glGetUniformLocation(Program, "fogmax");
@ -2590,19 +2592,21 @@ namespace FullScreenShader
uniform_start = glGetUniformLocation(Program, "start"); uniform_start = glGetUniformLocation(Program, "start");
uniform_end = glGetUniformLocation(Program, "end"); uniform_end = glGetUniformLocation(Program, "end");
uniform_col = glGetUniformLocation(Program, "col"); uniform_col = glGetUniformLocation(Program, "col");
uniform_ipvmat = glGetUniformLocation(Program, "ipvmat");
vao = createVAO(Program); vao = createVAO(Program);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
} }
void FogShader::setUniforms(const core::matrix4 &ipvmat, float fogmax, float startH, float endH, float start, float end, const core::vector3df &col, unsigned TU_ntex) void FogShader::setUniforms(float fogmax, float startH, float endH, float start, float end, const core::vector3df &col, unsigned TU_ntex)
{ {
if (UserConfigParams::m_ubo_disabled)
bypassUBO(Program);
glUniform1f(uniform_fogmax, fogmax); glUniform1f(uniform_fogmax, fogmax);
glUniform1f(uniform_startH, startH); glUniform1f(uniform_startH, startH);
glUniform1f(uniform_endH, endH); glUniform1f(uniform_endH, endH);
glUniform1f(uniform_start, start); glUniform1f(uniform_start, start);
glUniform1f(uniform_end, end); glUniform1f(uniform_end, end);
glUniform3f(uniform_col, col.X, col.Y, col.Z); glUniform3f(uniform_col, col.X, col.Y, col.Z);
glUniformMatrix4fv(uniform_ipvmat, 1, GL_FALSE, ipvmat.pointer());
glUniform1i(uniform_tex, TU_ntex); glUniform1i(uniform_tex, TU_ntex);
} }

View File

@ -412,7 +412,7 @@ public:
} }
#define MAXLIGHT 16 #define MAXLIGHT 32
namespace LightShader namespace LightShader
{ {
@ -435,12 +435,12 @@ namespace LightShader
static GLuint Program; static GLuint Program;
static GLuint attrib_Position, attrib_Energy, attrib_Color; static GLuint attrib_Position, attrib_Energy, attrib_Color;
static GLuint attrib_Corner; static GLuint attrib_Corner;
static GLuint uniform_ntex, uniform_dtex, uniform_spec, uniform_screen, uniform_invproj, uniform_VM, uniform_PM; static GLuint uniform_ntex, uniform_dtex, uniform_spec, uniform_screen;
static GLuint vbo; static GLuint vbo;
static GLuint vao; static GLuint vao;
static void init(); static void init();
static void setUniforms(const core::matrix4 &ViewMatrix, const core::matrix4 &ProjMatrix, const core::matrix4 &InvProjMatrix, const core::vector2df &screen, unsigned spec, unsigned TU_ntex, unsigned TU_dtex); static void setUniforms(const core::vector2df &screen, unsigned spec, unsigned TU_ntex, unsigned TU_dtex);
}; };
} }
@ -556,11 +556,11 @@ class SunLightShader
{ {
public: public:
static GLuint Program; static GLuint Program;
static GLuint uniform_ntex, uniform_dtex, uniform_direction, uniform_col, uniform_invproj; static GLuint uniform_ntex, uniform_dtex, uniform_direction, uniform_col;
static GLuint vao; static GLuint vao;
static void init(); static void init();
static void setUniforms(const core::vector3df &direction, const core::matrix4 &InvProjMatrix, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex); static void setUniforms(const core::vector3df &direction, float r, float g, float b, unsigned TU_ntex, unsigned TU_dtex);
}; };
class DiffuseEnvMapShader class DiffuseEnvMapShader
@ -693,23 +693,23 @@ class SSAOShader
{ {
public: public:
static GLuint Program; static GLuint Program;
static GLuint uniform_ntex, uniform_dtex, uniform_noise_texture, uniform_invprojm, uniform_projm, uniform_samplePoints; static GLuint uniform_ntex, uniform_dtex, uniform_noise_texture, uniform_samplePoints;
static GLuint vao; static GLuint vao;
static float SSAOSamples[64]; static float SSAOSamples[64];
static void init(); static void init();
static void setUniforms(const core::matrix4& projm, const core::matrix4 &invprojm, unsigned TU_ntex, unsigned TU_dtex, unsigned TU_noise); static void setUniforms(unsigned TU_ntex, unsigned TU_dtex, unsigned TU_noise);
}; };
class FogShader class FogShader
{ {
public: public:
static GLuint Program; static GLuint Program;
static GLuint uniform_tex, uniform_fogmax, uniform_startH, uniform_endH, uniform_start, uniform_end, uniform_col, uniform_ipvmat; static GLuint uniform_tex, uniform_fogmax, uniform_startH, uniform_endH, uniform_start, uniform_end, uniform_col;
static GLuint vao; static GLuint vao;
static void init(); static void init();
static void setUniforms(const core::matrix4 &ipvmat, float fogmax, float startH, float endH, float start, float end, const core::vector3df &col, unsigned TU_ntex); static void setUniforms(float fogmax, float startH, float endH, float start, float end, const core::vector3df &col, unsigned TU_ntex);
}; };
class MotionBlurShader class MotionBlurShader

View File

@ -2272,38 +2272,33 @@ void Kart::updateSliding()
*/ */
void Kart::updateFlying() void Kart::updateFlying()
{ {
m_body->setLinearVelocity(m_body->getLinearVelocity() * 0.99f);
if (m_controls.m_accel) if (m_controls.m_accel)
{ {
float orientation = getHeading(); btVector3 velocity = m_body->getLinearVelocity();
m_body->applyCentralImpulse(btVector3(60.0f*sin(orientation), 0.0, if (velocity.length() < 25)
60.0f*cos(orientation))); {
float orientation = getHeading();
m_body->applyCentralImpulse(btVector3(100.0f*sin(orientation), 0.0,
100.0f*cos(orientation)));
}
} }
else if (m_controls.m_brake)
{
btVector3 velocity = m_body->getLinearVelocity();
if (velocity.length() > -15)
{
float orientation = getHeading();
m_body->applyCentralImpulse(btVector3(-100.0f*sin(orientation), 0.0,
-100.0*cos(orientation)));
}
}
if (m_controls.m_steer != 0.0f) if (m_controls.m_steer != 0.0f)
{ {
m_body->applyTorque(btVector3(0.0, m_controls.m_steer * 3500.0f, 0.0)); m_body->applyTorque(btVector3(0.0, m_controls.m_steer * 3500.0f, 0.0));
} }
if (m_controls.m_brake)
{
btVector3 velocity = m_body->getLinearVelocity();
const float x = velocity.x();
if (x > 0.2f) velocity.setX(x - 0.2f);
else if (x < -0.2f) velocity.setX(x + 0.2f);
else velocity.setX(0);
const float y = velocity.y();
if (y > 0.2f) velocity.setY(y - 0.2f);
else if (y < -0.2f) velocity.setY(y + 0.2f);
else velocity.setY(0);
const float z = velocity.z();
if (z > 0.2f) velocity.setZ(z - 0.2f);
else if (z < -0.2f) velocity.setZ(z + 0.2f);
else velocity.setZ(0);
m_body->setLinearVelocity(velocity);
} // if brake
// dampen any roll while flying, makes the kart hard to control // dampen any roll while flying, makes the kart hard to control
btVector3 velocity = m_body->getAngularVelocity(); btVector3 velocity = m_body->getAngularVelocity();

View File

@ -469,7 +469,8 @@ void PhysicalObject::init()
btVector3(0,extend.getY()*0.5f, 0)); btVector3(0,extend.getY()*0.5f, 0));
m_motion_state = new btDefaultMotionState(m_init_pos); m_motion_state = new btDefaultMotionState(m_init_pos);
btVector3 inertia; btVector3 inertia;
m_shape->calculateLocalInertia(m_mass, inertia); if (m_body_type != MP_EXACT)
m_shape->calculateLocalInertia(m_mass, inertia);
btRigidBody::btRigidBodyConstructionInfo info(m_mass, m_motion_state, btRigidBody::btRigidBodyConstructionInfo info(m_mass, m_motion_state,
m_shape, inertia); m_shape, inertia);

View File

@ -35,10 +35,11 @@
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixData::GrandPrixData(const std::string& filename) throw(std::logic_error) GrandPrixData::GrandPrixData(const std::string& filename)
{ {
m_filename = filename; m_filename = filename;
m_id = StringUtils::getBasename(StringUtils::removeExtension(filename)); m_id = StringUtils::getBasename(
StringUtils::removeExtension(filename));
m_editable = (filename.find(file_manager->getGPDir(), 0) == 0); m_editable = (filename.find(file_manager->getGPDir(), 0) == 0);
reload(); reload();
} }
@ -77,85 +78,98 @@ void GrandPrixData::reload()
std::auto_ptr<XMLNode> root(file_manager->createXMLTree(m_filename)); std::auto_ptr<XMLNode> root(file_manager->createXMLTree(m_filename));
if (root.get() == NULL) if (root.get() == NULL)
{ {
Log::error("GrandPrixData","Error while trying to read grandprix file '%s'", Log::error("GrandPrixData",
m_filename.c_str()); "Error while trying to read xml Grand Prix from file '%s'. "
throw std::logic_error("File not found"); "Is the file readable for supertuxkart?",
m_filename.c_str());
throw std::runtime_error("File couldn't be read");
} }
bool foundName = false; if (root->getName() != "supertuxkart_grand_prix")
if (root->getName() == "supertuxkart_grand_prix")
{ {
if (root->get("name", &m_name) == 0) Log::error("GrandPrixData",
{ "Error while trying to read Grand Prix file '%s': "
Log::error("GrandPrixData", "Error while trying to read grandprix file '%s' : " "Root node has the wrong name %s", m_filename.c_str(),
"missing 'name' attribute\n", m_filename.c_str()); root->getName().c_str());
throw std::logic_error("File contents are incomplete or corrupt"); throw std::runtime_error("Wrong root node name");
}
foundName = true;
} }
else
if (!root->get("name", &m_name))
{ {
Log::error("GrandPrixData", "Error while trying to read grandprix file '%s' : " Log::error("GrandPrixData",
"Root node has an unexpected name\n", m_filename.c_str()); "Error while trying to read grandprix file '%s': "
throw std::logic_error("File contents are incomplete or corrupt"); "missing 'name' attribute", m_filename.c_str());
throw std::runtime_error("Missing name attribute");
} }
// Every iteration means parsing one track entry
const int amount = root->getNumNodes(); const int amount = root->getNumNodes();
for (int i=0; i<amount; i++) for (int i = 0; i < amount; i++)
{ {
const XMLNode* node = root->getNode(i); const XMLNode* node = root->getNode(i);
// read a track entry if (node->getName() != "track")
if (node->getName() == "track")
{ {
std::string trackID; Log::error("GrandPrixData"
int numLaps; "Unknown node in Grand Prix XML file '%s': %s",
bool reversed = false; m_filename.c_str(), node->getName().c_str());
throw std::runtime_error("Unknown node in the XML file");
const int idFound = node->get("id", &trackID );
const int lapFound = node->get("laps", &numLaps );
// Will stay false if not found
node->get("reverse", &reversed );
if (!idFound || !lapFound)
{
Log::error("GrandPrixData", "Error while trying to read grandprix file '%s' : "
"<track> tag does not have idi and laps reverse attributes. \n",
m_filename.c_str());
throw std::logic_error("File contents are incomplete or corrupt");
}
// Make sure the track really is reversible
Track* t = track_manager->getTrack(trackID);
if (t != NULL && reversed)
{
reversed = t->reverseAvailable();
}
m_tracks.push_back(trackID);
m_laps.push_back(numLaps);
m_reversed.push_back(reversed);
assert(m_tracks.size() == m_laps.size() );
assert(m_laps.size() == m_reversed.size());
} }
else
// 1. Parsing the id atttribute
std::string track_id;
if (!node->get("id", &track_id))
{ {
std::cerr << "Unknown node in Grand Prix XML file : " << node->getName().c_str() << std::endl; Log::error("GrandPrixData",
throw std::runtime_error("Unknown node in sfx XML file"); "The id attribute is missing in the %d. track entry of "
"the Grand Prix file '%s'.", i, m_filename.c_str());
throw std::runtime_error("Missing track id");
} }
}// nend for
// sanity checks // 1.1 Checking if the track exists
if (!foundName) Track* t = track_manager->getTrack(track_id);
{ if (t == NULL)
Log::error("GrandPrixData", "Error while trying to read grandprix file '%s' : " {
"missing 'name' attribute\n", m_filename.c_str()); Log::error("GrandPrixData",
throw std::logic_error("File contents are incomplete or corrupt"); "The Grand Prix file '%s' contains a track '%s' that "
} "does not exist", m_filename.c_str(), track_id.c_str());
} throw std::runtime_error("Unknown track");
}
// 2. Parsing the number of laps
int number_of_laps;
if (!node->get("laps", &number_of_laps))
{
Log::error("GrandPrixData",
"The laps attribute is missing in the %d. track entry "
"of the Grand Prix file '%s'.", i, m_filename.c_str());
throw std::runtime_error("Missing track id");
}
if (number_of_laps < 1)
{
Log::error("GrandPrixData",
"Track '%s' in the Grand Prix file '%s' should be raced "
"with %d laps, which isn't possible.", track_id.c_str(),
m_filename.c_str());
throw std::runtime_error("Lap count lower than 1");
}
// 3. Parsing the reversed attribute
bool reversed = false; // Stays false if not found
node->get("reverse", &reversed );
if (!t->reverseAvailable())
reversed = false;
// Adding parsed data
m_tracks.push_back(track_id);
m_laps.push_back(number_of_laps);
m_reversed.push_back(reversed);
assert(m_tracks.size() == m_laps.size() );
assert(m_laps.size() == m_reversed.size());
} // end for all root nodes
} // reload()
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool GrandPrixData::writeToFile() bool GrandPrixData::writeToFile()
@ -165,14 +179,15 @@ bool GrandPrixData::writeToFile()
UTFWriter file(m_filename.c_str()); UTFWriter file(m_filename.c_str());
if (file.is_open()) if (file.is_open())
{ {
file << L"\n<supertuxkart_grand_prix name=\"" << m_name << L"\">\n\n"; file << L"\n<supertuxkart_grand_prix name=\"" << m_name
<< L"\">\n\n";
for (unsigned int i = 0; i < m_tracks.size(); i++) for (unsigned int i = 0; i < m_tracks.size(); i++)
{ {
file << file <<
L"\t<track id=\"" << m_tracks[i] << L"\t<track id=\"" << m_tracks[i] <<
L"\" laps=\"" << m_laps[i] << L"\" laps=\"" << m_laps[i] <<
L"\" reverse=\"" << (m_reversed[i] ? L"true" : L"false") << L"\" reverse=\"" << (m_reversed[i] ? L"true" : L"false")
L"\" />\n"; << L"\" />\n";
} }
file << L"\n</supertuxkart_grand_prix>\n"; file << L"\n</supertuxkart_grand_prix>\n";
@ -185,33 +200,32 @@ bool GrandPrixData::writeToFile()
} }
catch (std::runtime_error& e) catch (std::runtime_error& e)
{ {
Log::error("GrandPrixData", "Failed to write '%s'; cause: %s\n", Log::error("GrandPrixData",
m_filename.c_str(), e.what()); "Failed to write grand prix to '%s'; cause: %s",
m_filename.c_str(), e.what());
return false; return false;
} }
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool GrandPrixData::checkConsistency(bool chatty) const bool GrandPrixData::checkConsistency(bool log_error) const
{ {
for (unsigned int i = 0; i<m_tracks.size(); i++) for (unsigned int i = 0; i < m_tracks.size(); i++)
{ {
Track* t = track_manager->getTrack(m_tracks[i]); if (track_manager->getTrack(m_tracks[i]) == NULL)
if (t == NULL)
{ {
if (chatty) if (log_error)
{ {
Log::error("GrandPrixData", "Grand Prix '%ls': Track '%s' does not exist!\n", Log::error("GrandPrixData",
m_name.c_str(), m_tracks[i].c_str()); "The grand prix '%ls' won't be available because "
Log::error("GrandPrixData", "This Grand Prix will not be available.\n"); "the track '%s' does not exist!", m_name.c_str(),
m_tracks[i].c_str());
} }
return false; return false;
} }
}
} // for i
return true; return true;
} // checkConsistency }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@ -221,15 +235,17 @@ bool GrandPrixData::checkConsistency(bool chatty) const
* is unlocked). It also prevents people from using the grand prix editor as * is unlocked). It also prevents people from using the grand prix editor as
* a way to play tracks that still haven't been unlocked * a way to play tracks that still haven't been unlocked
*/ */
bool GrandPrixData::isTrackAvailable(const std::string &id, bool includeLocked) const bool GrandPrixData::isTrackAvailable(const std::string &id,
bool includeLocked ) const
{ {
if (includeLocked) if (includeLocked)
return true; return true;
else if (id == "fortmagma") else if (id == "fortmagma")
return !PlayerManager::getCurrentPlayer()->isLocked("fortmagma"); return !PlayerManager::getCurrentPlayer()->isLocked("fortmagma");
else else
return (!m_editable || !PlayerManager::get()->getCurrentPlayer()->isLocked(id)); return (!m_editable ||
} // isTrackAvailable !PlayerManager::get()->getCurrentPlayer()->isLocked(id));
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
std::vector<std::string> GrandPrixData::getTrackNames(bool includeLocked) const std::vector<std::string> GrandPrixData::getTrackNames(bool includeLocked) const
@ -239,9 +255,9 @@ std::vector<std::string> GrandPrixData::getTrackNames(bool includeLocked) const
{ {
if(isTrackAvailable(m_tracks[i], includeLocked)) if(isTrackAvailable(m_tracks[i], includeLocked))
names.push_back(m_tracks[i]); names.push_back(m_tracks[i]);
} // for i }
return names; return names;
} // getTrackNames }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
std::vector<int> GrandPrixData::getLaps(bool includeLocked) const std::vector<int> GrandPrixData::getLaps(bool includeLocked) const
@ -250,8 +266,9 @@ std::vector<int> GrandPrixData::getLaps(bool includeLocked) const
for (unsigned int i = 0; i< m_tracks.size(); i++) for (unsigned int i = 0; i< m_tracks.size(); i++)
if(isTrackAvailable(m_tracks[i], includeLocked)) if(isTrackAvailable(m_tracks[i], includeLocked))
laps.push_back(m_laps[i]); laps.push_back(m_laps[i]);
return laps; return laps;
} // getLaps }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
std::vector<bool> GrandPrixData::getReverse(bool includeLocked) const std::vector<bool> GrandPrixData::getReverse(bool includeLocked) const
@ -260,14 +277,15 @@ std::vector<bool> GrandPrixData::getReverse(bool includeLocked) const
for (unsigned int i = 0; i< m_tracks.size(); i++) for (unsigned int i = 0; i< m_tracks.size(); i++)
if(isTrackAvailable(m_tracks[i], includeLocked)) if(isTrackAvailable(m_tracks[i], includeLocked))
reverse.push_back(m_reversed[i]); reverse.push_back(m_reversed[i]);
return reverse; return reverse;
} // getReverse }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool GrandPrixData::isEditable() const bool GrandPrixData::isEditable() const
{ {
return m_editable; return m_editable;
} // isEditable }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
unsigned int GrandPrixData::getNumberOfTracks(bool includeLocked) const unsigned int GrandPrixData::getNumberOfTracks(bool includeLocked) const
@ -334,49 +352,47 @@ void GrandPrixData::moveDown(const unsigned int track)
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void GrandPrixData::addTrack(Track* track, unsigned int laps, bool reverse, void GrandPrixData::addTrack(Track* track, unsigned int laps, bool reverse,
int position) int position)
{ {
int n; int n = getNumberOfTracks(true);
n = getNumberOfTracks(true);
assert (track != NULL); assert (track != NULL);
assert (laps > 0); assert (laps > 0);
assert (position >= -1 && position < n); assert (-1 < position && position < n);
if (position < 0 || position == (n - 1) || m_tracks.empty()) if (position < 0 || position == (n - 1) || m_tracks.empty())
{ {
//Append new track to the end of the list // Append new track to the end of the list
m_tracks.push_back(track->getIdent()); m_tracks.push_back(track->getIdent());
m_laps.push_back(laps); m_laps.push_back(laps);
m_reversed.push_back(reverse); m_reversed.push_back(reverse);
} }
else else
{ {
//Insert new track right after the specified position. Caution: // Insert new track right after the specified position. Caution:
//std::vector inserts elements _before_ the specified position // std::vector inserts elements _before_ the specified position
m_tracks.insert(m_tracks.begin() + position + 1, track->getIdent()); m_tracks. insert(m_tracks.begin() + position + 1, track->getIdent());
m_laps.insert(m_laps.begin() + position + 1, laps); m_laps. insert(m_laps.begin() + position + 1, laps );
m_reversed.insert(m_reversed.begin() + position + 1, reverse); m_reversed.insert(m_reversed.begin() + position + 1, reverse );
} }
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void GrandPrixData::editTrack(unsigned int t, Track* track, void GrandPrixData::editTrack(unsigned int index, Track* track,
unsigned int laps, bool reverse) unsigned int laps, bool reverse)
{ {
assert (t < getNumberOfTracks(true)); assert (index < getNumberOfTracks(true));
assert (track != NULL); assert (track != NULL);
assert (laps > 0); assert (laps > 0);
m_tracks[t] = track->getIdent(); m_tracks[index] = track->getIdent();
m_laps[t] = laps; m_laps[index] = laps;
m_reversed[t] = reverse; m_reversed[index] = reverse;
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void GrandPrixData::remove(const unsigned int track) void GrandPrixData::remove(const unsigned int track)
{ {
assert (track < getNumberOfTracks(true)); assert (0 < track && track < getNumberOfTracks(true));
m_tracks.erase(m_tracks.begin() + track); m_tracks.erase(m_tracks.begin() + track);
m_laps.erase(m_laps.begin() + track); m_laps.erase(m_laps.begin() + track);

View File

@ -51,7 +51,7 @@ private:
* (ie. 'volcano'). */ * (ie. 'volcano'). */
std::vector<std::string> m_tracks; std::vector<std::string> m_tracks;
/** The number of laps that each track should be raced, in the right order */ /** The number of laps that each track will be raced, in the right order */
std::vector<int> m_laps; std::vector<int> m_laps;
/** Whether the track in question should be done in reverse mode */ /** Whether the track in question should be done in reverse mode */
@ -69,22 +69,25 @@ private:
bool isTrackAvailable(const std::string &id, bool includeLocked) const; bool isTrackAvailable(const std::string &id, bool includeLocked) const;
public: public:
/** Load the GrandPrixData from the given filename */
#if (defined(WIN32) || defined(_WIN32)) && !defined(__MINGW32__) #if (defined(WIN32) || defined(_WIN32)) && !defined(__MINGW32__)
#pragma warning(disable:4290) # pragma warning(disable:4290)
#endif #endif
GrandPrixData (const std::string& filename) throw(std::logic_error); /** Load the GrandPrixData from the given filename */
GrandPrixData () {}; // empty for initialising GrandPrixData(const std::string& filename);
/** Needed for simple creation of an instance of GrandPrixData */
GrandPrixData() {};
// Methods for the GP editor
void setId(const std::string& id); void setId(const std::string& id);
void setName(const irr::core::stringw& name); void setName(const irr::core::stringw& name);
void setFilename(const std::string& filename); void setFilename(const std::string& filename);
void setEditable(const bool editable); void setEditable(const bool editable);
/** Load the grand prix from the file set by the constructor or the grand
* prix editor */
void reload(); void reload();
bool writeToFile(); bool writeToFile();
bool checkConsistency(bool chatty=true) const; bool checkConsistency(bool log_error=true) const;
std::vector<std::string> getTrackNames(const bool includeLocked=false) const; std::vector<std::string> getTrackNames(const bool includeLocked=false) const;
std::vector<int> getLaps(const bool includeLocked=false) const; std::vector<int> getLaps(const bool includeLocked=false) const;
std::vector<bool> getReverse(const bool includeLocked=false) const; std::vector<bool> getReverse(const bool includeLocked=false) const;
@ -98,22 +101,22 @@ public:
void moveDown(const unsigned int track); void moveDown(const unsigned int track);
void addTrack(Track* track, unsigned int laps, void addTrack(Track* track, unsigned int laps,
bool reverse, int position=-1); bool reverse, int position=-1);
void editTrack(unsigned int t, Track* track, void editTrack(unsigned int index, Track* track,
unsigned int laps, bool reverse); unsigned int laps, bool reverse);
void remove(const unsigned int track); void remove(const unsigned int track);
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** @return the (potentially translated) user-visible name of the Grand /** @return the (potentially translated) user-visible name of the Grand
* Prix (apply fribidi as needed) */ * Prix (apply fribidi as needed) */
irr::core::stringw getName() const { return _LTR(m_name.c_str()); } irr::core::stringw getName() const { return _LTR(m_name.c_str()); }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** @return the internal name identifier of the Grand Prix (not translated) */ /** @return the internal indentifier of the Grand Prix (not translated) */
const std::string& getId() const { return m_id; } const std::string& getId() const { return m_id; }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** Returns the filename of the grand prix xml file. */ /** Returns the filename of the grand prix xml file. */
const std::string& getFilename() const { return m_filename; } const std::string& getFilename() const { return m_filename; }
}; // GrandPrixData }; // GrandPrixData

View File

@ -19,8 +19,8 @@
#include "race/grand_prix_manager.hpp" #include "race/grand_prix_manager.hpp"
#include "config/user_config.hpp" #include "config/user_config.hpp"
#include "grand_prix_data.hpp"
#include "io/file_manager.hpp" #include "io/file_manager.hpp"
#include "race/grand_prix_data.hpp"
#include "utils/string_utils.hpp" #include "utils/string_utils.hpp"
#include <algorithm> #include <algorithm>
@ -36,12 +36,13 @@ void GrandPrixManager::loadFiles()
{ {
std::set<std::string> dirs; std::set<std::string> dirs;
//Add all the directories to a set to avoid duplicates // Add all the directories to a set to avoid duplicates
dirs.insert(file_manager->getAsset(FileManager::GRANDPRIX, "")); dirs.insert(file_manager->getAsset(FileManager::GRANDPRIX, ""));
dirs.insert(file_manager->getGPDir()); dirs.insert(file_manager->getGPDir());
dirs.insert(UserConfigParams::m_additional_gp_directory); dirs.insert(UserConfigParams::m_additional_gp_directory);
for (std::set<std::string>::const_iterator it = dirs.begin(); it != dirs.end(); ++it) for (std::set<std::string>::const_iterator it = dirs.begin();
it != dirs.end (); ++it)
{ {
std::string dir = *it; std::string dir = *it;
if (!dir.empty() && dir[dir.size() - 1] == '/') if (!dir.empty() && dir[dir.size() - 1] == '/')
@ -52,35 +53,34 @@ void GrandPrixManager::loadFiles()
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void GrandPrixManager::loadDir(const std::string& dir) void GrandPrixManager::loadDir(const std::string& dir)
{ {
Log::info("GrandPrixManager", "Loading Grand Prix files from %s", dir.c_str()); Log::info("GrandPrixManager",
"Loading Grand Prix files from %s", dir.c_str());
assert(!dir.empty() && dir[dir.size() - 1] == '/'); assert(!dir.empty() && dir[dir.size() - 1] == '/');
// Findout which grand prixs are available and load them // Findout which grand prix are available and load them
std::set<std::string> result; std::set<std::string> result;
file_manager->listFiles(result, dir); file_manager->listFiles(result, dir);
for(std::set<std::string>::iterator i = result.begin(); i != result.end(); i++) for(std::set<std::string>::iterator i = result.begin();
{ i != result.end(); i++)
if (StringUtils::hasSuffix(*i, SUFFIX)) if (StringUtils::hasSuffix(*i, SUFFIX))
load(dir + *i); load(dir + *i);
} // for i }
} // loadDir
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void GrandPrixManager::load(const std::string& filename) void GrandPrixManager::load(const std::string& filename)
{ {
GrandPrixData* gp;
try try
{ {
gp = new GrandPrixData(filename); GrandPrixData* gp = new GrandPrixData(filename);
m_gp_data.push_back(gp); m_gp_data.push_back(gp);
Log::debug("GrandPrixManager", "Grand Prix '%s' loaded from %s", Log::debug("GrandPrixManager",
gp->getId().c_str(), filename.c_str()); "Grand Prix '%s' loaded from %s",
gp->getId().c_str(), filename.c_str());
} }
catch (std::logic_error& er) catch (std::runtime_error& e)
{ {
Log::error("GrandPrixManager", "Ignoring GP %s (%s)\n", Log::error("GrandPrixManager",
filename.c_str(), er.what()); "Ignoring grand prix %s (%s)\n", filename.c_str(), e.what());
} }
} // load } // load
@ -99,44 +99,42 @@ std::string GrandPrixManager::generateId()
{ {
std::stringstream s; std::stringstream s;
do bool unique = false;
while(!unique)
{ {
s.clear(); s.clear();
s << "usr_gp_" << ((rand() % 90000000) + 10000000); s << "usr_gp_" << ((rand() % 90000000) + 10000000);
} while (existsId(s.str()));
// Check if the id already exists
unique = true;
for (unsigned int i = 0; i < m_gp_data.size(); i++)
{
if (m_gp_data[i]->getId() == s.str())
{
unique = false;
break;
}
}
}
return s.str(); return s.str();
} }
// ----------------------------------------------------------------------------
bool GrandPrixManager::existsId(const std::string& id) const
{
bool exists;
exists = false;
for (unsigned int i = 0; !exists && i < m_gp_data.size(); i++)
exists = (m_gp_data[i]->getId() == id);
return exists;
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool GrandPrixManager::existsName(const irr::core::stringw& name) const bool GrandPrixManager::existsName(const irr::core::stringw& name) const
{ {
bool exists; for (unsigned int i = 0; i < m_gp_data.size(); i++)
if (m_gp_data[i]->getName() == name)
return true;
exists = false; return false;
for (unsigned int i = 0; !exists && i < m_gp_data.size(); i++)
exists = (m_gp_data[i]->getName() == name);
return exists;
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixManager::GrandPrixManager() GrandPrixManager::GrandPrixManager()
{ {
loadFiles(); loadFiles();
} // GrandPrixManager }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixManager::~GrandPrixManager() GrandPrixManager::~GrandPrixManager()
@ -144,21 +142,24 @@ GrandPrixManager::~GrandPrixManager()
for(unsigned int i=0; i<m_gp_data.size(); i++) for(unsigned int i=0; i<m_gp_data.size(); i++)
{ {
delete m_gp_data[i]; delete m_gp_data[i];
} // for i }
}
} // ~GrandPrixManager
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
const GrandPrixData* GrandPrixManager::getGrandPrix(const std::string& s) const GrandPrixData* GrandPrixManager::getGrandPrix(const std::string& s) const
{ {
return editGrandPrix(s); return editGrandPrix(s);
} // getGrandPrix }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s) const GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s) const
{ {
for(unsigned int i=0; i<m_gp_data.size(); i++) for(unsigned int i=0; i<m_gp_data.size(); i++)
if(m_gp_data[i]->getId()==s) return m_gp_data[i]; {
if(m_gp_data[i]->getId() == s)
return m_gp_data[i];
} // for i in m_gp_data
return NULL; return NULL;
} }
@ -177,7 +178,7 @@ void GrandPrixManager::checkConsistency()
} // checkConsistency } // checkConsistency
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::createNew(const irr::core::stringw& newName) GrandPrixData* GrandPrixManager::createNewGP(const irr::core::stringw& newName)
{ {
if (existsName(newName)) if (existsName(newName))
return NULL; return NULL;
@ -197,7 +198,7 @@ GrandPrixData* GrandPrixManager::createNew(const irr::core::stringw& newName)
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::copy(const std::string& id, GrandPrixData* GrandPrixManager::copy(const std::string& id,
const irr::core::stringw& newName) const irr::core::stringw& newName)
{ {
if (existsName(newName)) if (existsName(newName))
return NULL; return NULL;
@ -228,6 +229,7 @@ void GrandPrixManager::remove(const std::string& id)
} }
else else
{ {
Log::warn("GrandPrixManager", "Grand Prix '%s' cannot be removed\n", gp->getId().c_str()); Log::warn("GrandPrixManager",
"Grand Prix '%s' can not be removed", gp->getId().c_str());
} }
} }

View File

@ -32,30 +32,37 @@ class GrandPrixManager
private: private:
static const char* SUFFIX; static const char* SUFFIX;
std::vector<GrandPrixData*> m_gp_data;
/** Load all the grands prix from the 3 directories known */
void loadFiles(); void loadFiles();
/** Load all the grands prix in one directory */
void loadDir(const std::string& dir); void loadDir(const std::string& dir);
/** Load a grand prix and add it to m_gp_data*/
void load(const std::string &filename); void load(const std::string &filename);
/** Generates a new unique indentifier for a user defined grand prix */
std::string generateId(); std::string generateId();
bool existsId(const std::string& id) const;
bool existsName(const irr::core::stringw& name) const; bool existsName(const irr::core::stringw& name) const;
std::vector<GrandPrixData*> m_gp_data;
public: public:
GrandPrixManager(); GrandPrixManager();
~GrandPrixManager(); ~GrandPrixManager();
void reload(); void reload();
const GrandPrixData* getGrandPrix(const int i) const { return m_gp_data[i]; } GrandPrixData* getGrandPrix(const int i) const { return m_gp_data[i]; }
const GrandPrixData* getGrandPrix(const std::string& s) const; GrandPrixData* getGrandPrix(const std::string& s) const;
GrandPrixData* editGrandPrix(const std::string& s) const; unsigned int getNumberOfGrandPrix() const { return m_gp_data.size(); }
unsigned int getNumberOfGrandPrix() const { return m_gp_data.size(); } void checkConsistency();
void checkConsistency();
GrandPrixData* createNew(const irr::core::stringw& newName); // Methods for the gp editor
GrandPrixData* copy(const std::string& id, const irr::core::stringw& newName); GrandPrixData* editGrandPrix(const std::string& s) const;
void remove(const std::string& id); GrandPrixData* createNewGP(const irr::core::stringw& newName);
GrandPrixData* copy(const std::string& id,
const irr::core::stringw& newName);
void remove(const std::string& id);
}; // GrandPrixManager }; // GrandPrixManager
extern GrandPrixManager *grand_prix_manager; extern GrandPrixManager *grand_prix_manager;
#endif #endif

View File

@ -272,10 +272,8 @@ void EditGPScreen::setModified(const bool modified)
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void EditGPScreen::setSelected(const int selected) void EditGPScreen::setSelected(const int selected)
{ {
IconButtonWidget* button_up = getWidget<IconButtonWidget>("up"); assert(getWidget<IconButtonWidget>("up") != NULL);
assert(button_up != NULL); assert(getWidget<IconButtonWidget>("down") != NULL);
IconButtonWidget* button_down = getWidget<IconButtonWidget>("down");
assert(button_down != NULL);
m_selected = selected; m_selected = selected;
} }
@ -307,14 +305,14 @@ bool EditGPScreen::save()
else else
{ {
new MessageDialog( new MessageDialog(
_("An error occurred while trying to save your grand prix"), _("An error occurred while trying to save your grand prix."),
MessageDialog::MESSAGE_DIALOG_OK, NULL, false); MessageDialog::MESSAGE_DIALOG_OK, NULL, false);
return false; return false;
} }
} }
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
void EditGPScreen::back () void EditGPScreen::back()
{ {
m_action.clear(); m_action.clear();
m_modified = false; m_modified = false;
@ -324,11 +322,11 @@ void EditGPScreen::back ()
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
bool EditGPScreen::canMoveUp() const bool EditGPScreen::canMoveUp() const
{ {
return (m_selected > 0 && m_selected < m_list->getItemCount()); return (0 < m_selected && m_selected < m_list->getItemCount());
} }
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
bool EditGPScreen::canMoveDown() const bool EditGPScreen::canMoveDown() const
{ {
return (m_selected >= 0 && m_selected < (m_list->getItemCount() - 1)); return (0 <= m_selected && m_selected < m_list->getItemCount() - 1);
} }

View File

@ -264,7 +264,7 @@ void GrandPrixEditorScreen::onNewGPWithName(const stringw& newName)
} }
else if (m_action == "new") else if (m_action == "new")
{ {
setSelection(grand_prix_manager->createNew(newName)); setSelection(grand_prix_manager->createNewGP(newName));
} }
loadGPList(); loadGPList();

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@ -68,6 +68,10 @@ void GuestLoginScreen::eventCallback(Widget* widget, const std::string& name,
else if(button=="cancel") else if(button=="cancel")
StateManager::get()->escapePressed(); StateManager::get()->escapePressed();
} }
else if (name == "back")
{
StateManager::get()->escapePressed();
}
} // eventCallback } // eventCallback

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@ -179,6 +179,10 @@ void LoginScreen::eventCallback(Widget* widget, const std::string& name,
else if(button=="cancel") else if(button=="cancel")
StateManager::get()->escapePressed(); StateManager::get()->escapePressed();
} }
else if (name == "back")
{
StateManager::get()->escapePressed();
}
} // eventCallback } // eventCallback

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@ -201,6 +201,10 @@ void RegisterScreen::eventCallback(Widget* widget, const std::string& name,
else if(button=="cancel") else if(button=="cancel")
StateManager::get()->escapePressed(); StateManager::get()->escapePressed();
} }
else if (name == "back")
{
StateManager::get()->escapePressed();
}
} // eventCallback } // eventCallback

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@ -78,6 +78,7 @@ enum DebugMenuCommand
DEBUG_ATTACHMENT_BOMB, DEBUG_ATTACHMENT_BOMB,
DEBUG_ATTACHMENT_ANVIL, DEBUG_ATTACHMENT_ANVIL,
DEBUG_TOGGLE_GUI, DEBUG_TOGGLE_GUI,
DEBUG_HIDE_KARTS,
DEBUG_THROTTLE_FPS, DEBUG_THROTTLE_FPS,
DEBUG_TWEAK_SHADER_EXPOSURE, DEBUG_TWEAK_SHADER_EXPOSURE,
DEBUG_TWEAK_SHADER_LWHITE DEBUG_TWEAK_SHADER_LWHITE
@ -181,10 +182,10 @@ bool onEvent(const SEvent &event)
sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL); sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL);
sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE); sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE);
mnu->addItem(L"Adjust shaders >", -1, true, true); //mnu->addItem(L"Adjust shaders >", -1, true, true);
sub = mnu->getSubMenu(3); //sub = mnu->getSubMenu(3);
sub->addItem(L"Exposure", DEBUG_TWEAK_SHADER_EXPOSURE); //sub->addItem(L"Exposure", DEBUG_TWEAK_SHADER_EXPOSURE);
sub->addItem(L"LWhite", DEBUG_TWEAK_SHADER_LWHITE); //sub->addItem(L"LWhite", DEBUG_TWEAK_SHADER_LWHITE);
mnu->addItem(L"Profiler",DEBUG_PROFILER); mnu->addItem(L"Profiler",DEBUG_PROFILER);
if (UserConfigParams::m_profiler_enabled) if (UserConfigParams::m_profiler_enabled)
@ -194,6 +195,7 @@ bool onEvent(const SEvent &event)
mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY); mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY);
mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY); mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY);
mnu->addItem(L"Toggle GUI", DEBUG_TOGGLE_GUI); mnu->addItem(L"Toggle GUI", DEBUG_TOGGLE_GUI);
mnu->addItem(L"Hide karts", DEBUG_HIDE_KARTS);
g_debug_menu_visible = true; g_debug_menu_visible = true;
@ -393,13 +395,17 @@ bool onEvent(const SEvent &event)
if (world == NULL) return false; if (world == NULL) return false;
RaceGUIBase* gui = world->getRaceGUI(); RaceGUIBase* gui = world->getRaceGUI();
if (gui != NULL) gui->m_enabled = !gui->m_enabled; if (gui != NULL) gui->m_enabled = !gui->m_enabled;
}
else if (cmdID == DEBUG_HIDE_KARTS)
{
World* world = World::getWorld();
if (world == NULL) return false;
const int count = World::getWorld()->getNumKarts(); const int count = World::getWorld()->getNumKarts();
for (int n=0; n<count; n++) for (int n = 0; n<count; n++)
{ {
AbstractKart* kart = world->getKart(n); AbstractKart* kart = world->getKart(n);
if (kart->getController()->isPlayerController()) if (kart->getController()->isPlayerController())
kart->getNode()->setVisible(gui->m_enabled); kart->getNode()->setVisible(false);
} }
} }
else if (cmdID == DEBUG_TWEAK_SHADER_EXPOSURE) else if (cmdID == DEBUG_TWEAK_SHADER_EXPOSURE)