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@ -213,7 +213,6 @@ void SFXManager::queueCommand(SFXCommand *command)
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m_sfx_commands.lock();
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m_sfx_commands.lock();
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m_sfx_commands.getData().push_back(command);
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m_sfx_commands.getData().push_back(command);
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m_sfx_commands.unlock();
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m_sfx_commands.unlock();
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// Wake up the sfx thread
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} // queueCommand
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} // queueCommand
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -224,6 +223,7 @@ void SFXManager::queueCommand(SFXCommand *command)
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void SFXManager::update(float dt)
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void SFXManager::update(float dt)
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{
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{
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queue(SFX_UPDATE_MUSIC, NULL, dt);
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queue(SFX_UPDATE_MUSIC, NULL, dt);
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// Wake up the sfx thread to handle all queued up audio commands.
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pthread_cond_signal(&m_cond_request);
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pthread_cond_signal(&m_cond_request);
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} // update
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} // update
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