Fix #2763
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@ -944,6 +944,7 @@ void ShaderBasedRenderer::renderToTexture(GL3RenderTarget *render_target,
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void ShaderBasedRenderer::preloadShaderFiles()
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void ShaderBasedRenderer::preloadShaderFiles()
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{
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{
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SharedGPUObjects::init();
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ShaderFilesManager* sfm = ShaderFilesManager::getInstance();
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ShaderFilesManager* sfm = ShaderFilesManager::getInstance();
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sfm->addShaderFile("object_pass.vert", GL_VERTEX_SHADER);
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sfm->addShaderFile("object_pass.vert", GL_VERTEX_SHADER);
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@ -259,7 +259,6 @@ void Shaders::loadShaders()
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}
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}
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initGL();
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initGL();
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SharedGPUObjects::init();
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} // loadShaders
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} // loadShaders
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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