Clarifying README.cat a bit, removed auto rescue
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README.cat
14
README.cat
@ -1,7 +1,13 @@
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STK Cat Mod {Now with 100% more git repos!}
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What I've changed in the mod:
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- Press space once, and it checks for lack of powerup, and if you have no
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powerup, gives you the zipper.
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- You always have nitro.
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- Using nitro gives you nitro, instead of taking it away (can help beating nitro collecting levels).
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- You can have different default powerups (so, not POWERUP_NOTHING anymore),
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and the default powerup is now the zipper.
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- You always have nitro.
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- Using nitro gives you nitro, instead of taking it away (can help beating
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nitro collecting levels).
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- There is no more auto rescue, use backspace instead.
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@ -1601,7 +1601,7 @@ void Kart::update(int ticks)
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const float roll = quad_normal.angle
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((Vec3(0, 1, 0).rotate(q.getAxis(), q.getAngle())));
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if (Track::getCurrentTrack()->isAutoRescueEnabled() &&
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if (false && Track::getCurrentTrack()->isAutoRescueEnabled() &&
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(!m_terrain_info->getMaterial() ||
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!m_terrain_info->getMaterial()->hasGravity()) &&
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!has_animation_before && fabs(roll) > 60 * DEGREE_TO_RAD &&
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@ -1689,7 +1689,7 @@ void Kart::update(int ticks)
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#endif
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PROFILER_PUSH_CPU_MARKER("Kart::Update (material)", 0x60, 0x34, 0x7F);
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if (!material) // kart falling off the track
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/*if (!material) // kart falling off the track
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{
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// let kart fall a bit before rescuing
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const Vec3 *min, *max;
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@ -1730,7 +1730,7 @@ void Kart::update(int ticks)
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}
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#endif
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}
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} // if there is material
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}*/ // if there is material
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PROFILER_POP_CPU_MARKER();
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Track::getCurrentTrack()->getItemManager()->checkItemHit(this);
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@ -2438,7 +2438,7 @@ void Kart::crashed(const Material *m, const Vec3 &normal)
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}
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}
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#endif
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if (m->getCollisionReaction() == Material::RESCUE)
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if (false && m->getCollisionReaction() == Material::RESCUE)
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{
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RescueAnimation::create(this);
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m_last_factor_engine_sound = 0.0f;
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