Added draw policy information in the log.
This commit is contained in:
parent
4c00d98001
commit
12155ef8ee
@ -631,11 +631,20 @@ ShaderBasedRenderer::ShaderBasedRenderer()
|
|||||||
m_nb_static_glowing = 0;
|
m_nb_static_glowing = 0;
|
||||||
|
|
||||||
if (CVS->isAZDOEnabled())
|
if (CVS->isAZDOEnabled())
|
||||||
|
{
|
||||||
m_geometry_passes = new GeometryPasses<MultidrawPolicy>();
|
m_geometry_passes = new GeometryPasses<MultidrawPolicy>();
|
||||||
|
Log::info("ShaderBasedRenderer", "Geometry will be rendered with multidraw policy.");
|
||||||
|
}
|
||||||
else if (CVS->supportsIndirectInstancingRendering())
|
else if (CVS->supportsIndirectInstancingRendering())
|
||||||
|
{
|
||||||
m_geometry_passes = new GeometryPasses<IndirectDrawPolicy>();
|
m_geometry_passes = new GeometryPasses<IndirectDrawPolicy>();
|
||||||
|
Log::info("ShaderBasedRenderer", "Geometry will be rendered with indirect draw policy.");
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
m_geometry_passes = new GeometryPasses<GL3DrawPolicy>();
|
m_geometry_passes = new GeometryPasses<GL3DrawPolicy>();
|
||||||
|
Log::info("ShaderBasedRenderer", "Geometry will be rendered with GL3 policy.");
|
||||||
|
}
|
||||||
|
|
||||||
m_post_processing = new PostProcessing(irr_driver->getVideoDriver());
|
m_post_processing = new PostProcessing(irr_driver->getVideoDriver());
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user