Added the recovery dialog back in :)
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parent
40224a85f6
commit
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@ -54,6 +54,8 @@
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I18N="Login dialog" text="Add user" label_location="bottom"/>
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I18N="Login dialog" text="Add user" label_location="bottom"/>
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<icon-button id="delete" width="64" height="64" icon="gui/gp_remove_track.png"
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<icon-button id="delete" width="64" height="64" icon="gui/gp_remove_track.png"
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I18N="Login dialog" text="Delete" label_location="bottom"/>
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I18N="Login dialog" text="Delete" label_location="bottom"/>
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<icon-button id="recover" width="64" height="64" icon="gui/main_options.png"
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I18N="Login dialog" text="Recovery" label_location="bottom"/>
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<icon-button id="rename" width="64" height="64" icon="gui/gp_rename.png"
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<icon-button id="rename" width="64" height="64" icon="gui/gp_rename.png"
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I18N="Login dialog" text="Rename" label_location="bottom"/>
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I18N="Login dialog" text="Rename" label_location="bottom"/>
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<icon-button id="cancel" width="64" height="64" icon="gui/main_quit.png"
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<icon-button id="cancel" width="64" height="64" icon="gui/main_quit.png"
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@ -27,6 +27,7 @@
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#include "guiengine/widgets/list_widget.hpp"
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#include "guiengine/widgets/list_widget.hpp"
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#include "guiengine/widgets/text_box_widget.hpp"
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#include "guiengine/widgets/text_box_widget.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/dialogs/recovery_dialog.hpp"
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#include "states_screens/main_menu_screen.hpp"
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#include "states_screens/main_menu_screen.hpp"
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#include "states_screens/options_screen_audio.hpp"
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#include "states_screens/options_screen_audio.hpp"
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#include "states_screens/options_screen_input.hpp"
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#include "states_screens/options_screen_input.hpp"
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@ -279,6 +280,10 @@ void BaseUserScreen::eventCallback(Widget* widget,
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StateManager::get()->popMenu();
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StateManager::get()->popMenu();
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onEscapePressed();
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onEscapePressed();
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}
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}
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else if (button == "recover")
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{
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new RecoveryDialog();
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}
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else if (button == "rename")
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else if (button == "rename")
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{
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{
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PlayerProfile *cp = getSelectedPlayer();
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PlayerProfile *cp = getSelectedPlayer();
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