Fixed wrong lights color for legacy pipeline.
SColor is ARGB, but SColorf is RGBA... WTF?
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@ -2057,7 +2057,7 @@ scene::ISceneNode *IrrDriver::addLight(const core::vector3df &pos,
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{
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{
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scene::ILightSceneNode* light = m_scene_manager
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scene::ILightSceneNode* light = m_scene_manager
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->addLightSceneNode(m_scene_manager->getRootSceneNode(),
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->addLightSceneNode(m_scene_manager->getRootSceneNode(),
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pos, video::SColorf(1.0f, r, g, b));
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pos, video::SColorf(r, g, b, 1.0f));
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light->setRadius(radius);
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light->setRadius(radius);
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return light;
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return light;
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}
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}
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