Started implementing post-processing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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data/shaders/motion_blur.frag
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30
data/shaders/motion_blur.frag
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@ -0,0 +1,30 @@
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// motion_blur.frag
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uniform float boost_amount;
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uniform sampler2D color_buffer;
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#define BLUR_CENTER vec2(0.5, 0.3)
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#define BLUR_SCALE 0.1
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#define NB_SAMPLES 12
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void main()
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{
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vec2 texcoords = gl_TexCoord[0].st;
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vec3 color = texture2D(color_buffer, texcoords);
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vec2 blur_dir = -BLUR_SCALE * (texcoords - BLUR_CENTER);
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// Avoid blurring the top of the screen
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float blur_factor = (1.0-texcoords.t);
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blur_dir *= blur_factor;
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vec2 inc_vec = blur_dir / NB_SAMPLES;
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vec2 blur_texcoords = texcoords + inc_vec;
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for(int i=1 ; i < NB_SAMPLES ; i++)
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{
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color += texture2D(color_buffer, blur_texcoords);
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blur_texcoords += inc_vec;
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}
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color /= NB_SAMPLES;
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gl_FragColor = vec4(color, 0.0);
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}
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7
data/shaders/motion_blur.vert
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7
data/shaders/motion_blur.vert
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@ -0,0 +1,7 @@
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// motion_blur.vert
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void main()
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{
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gl_TexCoord[0].st = vec2(gl_MultiTexCoord0.s, 1.0-gl_MultiTexCoord0.t);
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gl_Position = gl_Vertex;
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}
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@ -387,6 +387,9 @@ namespace UserConfigParams
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/** True if hardware skinning should be enabled */
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PARAM_PREFIX bool m_hw_skinning_enabled PARAM_DEFAULT( false );
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/** True if post-processing effects should be enabled */
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PARAM_PREFIX bool m_postprocess_enabled PARAM_DEFAULT( false );
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// not saved to file
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// ---- Networking
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@ -65,6 +65,7 @@ IrrDriver::IrrDriver()
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{
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m_resolution_changing = RES_CHANGE_NONE;
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m_device = NULL;
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m_boost_amount = 0.0f;
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file_manager->dropFileSystem();
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initDevice();
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} // IrrDriver
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@ -237,6 +238,7 @@ void IrrDriver::initDevice()
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m_gui_env = m_device->getGUIEnvironment();
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m_video_driver = m_device->getVideoDriver();
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// Initialize material2D
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video::SMaterial& material2D = m_video_driver->getMaterial2D();
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material2D.setFlag(video::EMF_ANTI_ALIASING, true);
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for (unsigned int n=0; n<MATERIAL_MAX_TEXTURES; n++)
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@ -253,6 +255,35 @@ void IrrDriver::initDevice()
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material2D.AntiAliasing=video::EAAM_FULL_BASIC;
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//m_video_driver->enableMaterial2D();
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// Initialize post-processing, if possible and asked
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if(UserConfigParams::m_postprocess_enabled)
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{
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if(!m_video_driver->queryFeature(EVDF_RENDER_TO_TARGET))
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UserConfigParams::m_postprocess_enabled = false;
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else
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{
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// Render target
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m_postprocess_render_target = m_video_driver->addRenderTargetTexture(m_video_driver->getScreenSize(), "postprocess");
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if(!m_postprocess_render_target)
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{
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fprintf(stderr, "Couldn't create the render target for post-processing, disabling it\n");
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UserConfigParams::m_postprocess_enabled = false;
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}
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// Material and shaders
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IGPUProgrammingServices* gpu = m_video_driver->getGPUProgrammingServices();
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s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
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"../data/shaders/motion_blur.vert", "main", video::EVST_VS_2_0,
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"../data/shaders/motion_blur.frag", "main", video::EPST_PS_2_0,
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this, video::EMT_SOLID);
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m_postprocess_material.MaterialType = (E_MATERIAL_TYPE)material_type;
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m_postprocess_material.setTexture(0, m_postprocess_render_target);
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m_postprocess_material.Wireframe = false;
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m_postprocess_material.Lighting = false;
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m_postprocess_material.ZWriteEnable = false;
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}
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}
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// set cursor visible by default (what's the default is not too clearly documented,
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// so let's decide ourselves...)
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@ -1206,6 +1237,10 @@ void IrrDriver::update(float dt)
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true, video::SColor(255,100,101,140));
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}
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// Start the RTT for post-processing
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if(UserConfigParams::m_postprocess_enabled)
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m_video_driver->setRenderTarget(m_postprocess_render_target, true, true);
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{
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PROFILER_PUSH_CPU_MARKER("Update GUI widgets", 0x7F, 0x7F, 0x00);
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@ -1346,7 +1381,32 @@ void IrrDriver::update(float dt)
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}
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#endif
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// Draw the fullscreen quad while applying the corresponding post-processing shaders
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if(UserConfigParams::m_postprocess_enabled)
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{
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m_video_driver->setRenderTarget(0, true, true, 0);
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irr::video::S3DVertex vertices[6];
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irr::video::SColor white(0xFF, 0xFF, 0xFF, 0xFF);
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vertices[0] = irr::video::S3DVertex(-1.0f,-1.0f,0.0f,0,0,1, white, 0.0f,1.0f);
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vertices[1] = irr::video::S3DVertex(-1.0f, 1.0f,0.0f,0,0,1, white, 0.0f,0.0f);
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vertices[2] = irr::video::S3DVertex( 1.0f, 1.0f,0.0f,0,0,1, white, 1.0f,0.0f);
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vertices[3] = irr::video::S3DVertex( 1.0f,-1.0f,0.0f,0,0,1, white, 1.0f,1.0f);
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vertices[4] = irr::video::S3DVertex(-1.0f,-1.0f,0.0f,0,0,1, white, 0.0f,1.0f);
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vertices[5] = irr::video::S3DVertex( 1.0f, 1.0f,0.0f,0,0,1, white, 1.0f,0.0f);
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irr::u16 indices[6] = {0, 1, 2, 3, 4, 5};
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m_video_driver->setMaterial(m_postprocess_material);
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m_video_driver->setTransform(irr::video::ETS_WORLD, irr::core::matrix4());
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m_video_driver->setTransform(irr::video::ETS_VIEW, irr::core::matrix4());
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m_video_driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4());
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m_video_driver->drawIndexedTriangleList(&vertices[0], 6, &indices[0], 2);
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}
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m_video_driver->endScene();
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// Enable this next print statement to get render information printed
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// E.g. number of triangles rendered, culled etc. The stats is only
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// printed while the race is running and not while the in-game menu
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@ -1384,6 +1444,15 @@ bool IrrDriver::OnEvent(const irr::SEvent &event)
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// ----------------------------------------------------------------------------
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/** Implement IShaderConstantsSetCallback. Shader constants setter for post-processing */
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void IrrDriver::OnSetConstants(video::IMaterialRendererServices *services, s32 user_data)
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{
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services->setPixelShaderConstant("boost_amount", &m_boost_amount, 1);
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//services->setPixelShaderConstant("color_buffer", &m_boost_amount, 1);
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} // OnSetConstants
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// ----------------------------------------------------------------------------
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#if 0
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#pragma mark -
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#pragma mark RTT
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@ -32,11 +32,13 @@
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#include <dimension2d.h>
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#include <SColor.h>
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#include <IrrlichtDevice.h>
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#include <IShaderConstantSetCallBack.h>
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namespace irr
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{
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namespace scene { class ISceneManager; class IMesh; class IAnimatedMeshSceneNode; class IAnimatedMesh;
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class IMeshSceneNode; class IParticleSystemSceneNode; class ICameraSceneNode; class ILightSceneNode; }
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namespace gui { class IGUIEnvironment; class IGUIFont; }
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namespace video { class ITexture; }
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}
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using namespace irr;
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@ -60,7 +62,7 @@ struct VideoMode
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* ways to manage the 3D scene
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* \ingroup graphics
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*/
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class IrrDriver : public IEventReceiver, public NoCopy
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class IrrDriver : public IEventReceiver, public video::IShaderConstantSetCallBack, public NoCopy
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{
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private:
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/** The irrlicht device. */
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@ -72,7 +74,14 @@ private:
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/** Irrlicht video driver. */
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video::IVideoDriver *m_video_driver;
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/** Irrlicht race font. */
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irr::gui::IGUIFont *m_race_font;
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gui::IGUIFont *m_race_font;
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// ------ Post-processing -------
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video::ITexture *m_postprocess_render_target;
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video::SMaterial m_postprocess_material;
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/** Boost amount, used to tune the motion blur. Must be in the range 0.0 to 1.0 */
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float m_boost_amount;
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/** Flag to indicate if a resolution change is pending (which will be
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* acted upon in the next update). None means no change, yes means
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@ -188,6 +197,11 @@ public:
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const video::SColor *cb=NULL,
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const video::SColor *cc=NULL);
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inline void setBoostAmount(float boost_amount) {m_boost_amount = boost_amount;}
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/** Implement IShaderConstantsSetCallback. Shader constants setter for post-processing */
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void OnSetConstants(video::IMaterialRendererServices *services, s32 user_data);
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// --------------------- RTT --------------------
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/**
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* Class that provides RTT (currently, only when no other 3D rendering
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