Add proper sharing and deletion of shader files
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@@ -248,8 +248,8 @@ bool handleContextMenuAction(s32 cmd_id)
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case DEBUG_GRAPHICS_RELOAD_SHADERS:
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#ifndef SERVER_ONLY
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Log::info("Debug", "Reloading shaders...");
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ShaderFilesManager::getInstance()->clean();
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ShaderBase::killShaders();
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ShaderFilesManager::getInstance()->clearAllShaderFiles();
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#endif
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break;
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case DEBUG_GRAPHICS_RESET:
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