Move recording settings to separate group
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075afde636
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0f9151e5d2
@ -557,24 +557,28 @@ namespace UserConfigParams
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PARAM_DEFAULT(BoolUserConfigParam(false, "hq_mipmap",
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PARAM_DEFAULT(BoolUserConfigParam(false, "hq_mipmap",
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&m_video_group, "Generate mipmap for textures using "
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&m_video_group, "Generate mipmap for textures using "
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"high quality method with SSE"));
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"high quality method with SSE"));
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// ---- Recording
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PARAM_PREFIX GroupUserConfigParam m_recording_group
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PARAM_DEFAULT( GroupUserConfigParam("Recording", "Recording Settings") );
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PARAM_PREFIX BoolUserConfigParam m_record_bmp
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PARAM_PREFIX BoolUserConfigParam m_record_bmp
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PARAM_DEFAULT(BoolUserConfigParam(false, "record_bmp",
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PARAM_DEFAULT(BoolUserConfigParam(false, "record_bmp",
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&m_video_group, "Record video using uncompressed bitmap, notice: this "
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&m_recording_group, "Record video using uncompressed bitmap, notice: this "
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"will require a lot of space and fast disk access."));
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"will require a lot of space and fast disk access."));
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PARAM_PREFIX BoolUserConfigParam m_limit_game_fps
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PARAM_PREFIX BoolUserConfigParam m_limit_game_fps
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PARAM_DEFAULT(BoolUserConfigParam(true, "limit_game_fps",
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PARAM_DEFAULT(BoolUserConfigParam(true, "limit_game_fps",
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&m_video_group, "Limit game framerate not beyond the fps of recording "
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&m_recording_group, "Limit game framerate not beyond the fps of recording "
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"video."));
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"video."));
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PARAM_PREFIX IntUserConfigParam m_record_compression
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PARAM_PREFIX IntUserConfigParam m_record_compression
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PARAM_DEFAULT(IntUserConfigParam(90, "record_compression",
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PARAM_DEFAULT(IntUserConfigParam(90, "record_compression",
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&m_video_group, "Specify the compression level of recording video"));
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&m_recording_group, "Specify the compression level of recording video"));
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PARAM_PREFIX IntUserConfigParam m_record_fps
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PARAM_PREFIX IntUserConfigParam m_record_fps
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PARAM_DEFAULT(IntUserConfigParam(30, "record_fps",
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PARAM_DEFAULT(IntUserConfigParam(30, "record_fps",
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&m_video_group, "Specify the fps of recording video"));
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&m_recording_group, "Specify the fps of recording video"));
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// ---- Debug - not saved to config file
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// ---- Debug - not saved to config file
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/** If gamepad debugging is enabled. */
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/** If gamepad debugging is enabled. */
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