Add a prefix to irrlicht key codes

This commit is contained in:
Deve
2017-07-20 21:53:37 +02:00
parent 10909b9556
commit 0dba3c8f67
29 changed files with 1329 additions and 1314 deletions

View File

@@ -37,11 +37,11 @@ CSceneNodeAnimatorCameraFPS::CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cu
if (!keyMapArray || !keyMapSize)
{
// create default key map
KeyMap.push_back(SKeyMap(EKA_MOVE_FORWARD, irr::KEY_UP));
KeyMap.push_back(SKeyMap(EKA_MOVE_BACKWARD, irr::KEY_DOWN));
KeyMap.push_back(SKeyMap(EKA_STRAFE_LEFT, irr::KEY_LEFT));
KeyMap.push_back(SKeyMap(EKA_STRAFE_RIGHT, irr::KEY_RIGHT));
KeyMap.push_back(SKeyMap(EKA_JUMP_UP, irr::KEY_KEY_J));
KeyMap.push_back(SKeyMap(EKA_MOVE_FORWARD, irr::IRR_KEY_UP));
KeyMap.push_back(SKeyMap(EKA_MOVE_BACKWARD, irr::IRR_KEY_DOWN));
KeyMap.push_back(SKeyMap(EKA_STRAFE_LEFT, irr::IRR_KEY_LEFT));
KeyMap.push_back(SKeyMap(EKA_STRAFE_RIGHT, irr::IRR_KEY_RIGHT));
KeyMap.push_back(SKeyMap(EKA_JUMP_UP, irr::IRR_KEY_J));
}
else
{