Add a prefix to irrlicht key codes

This commit is contained in:
Deve
2017-07-20 21:53:37 +02:00
parent 10909b9556
commit 0dba3c8f67
29 changed files with 1329 additions and 1314 deletions

View File

@@ -624,24 +624,24 @@ namespace scene
\code
SKeyMap keyMap[8];
keyMap[0].Action = EKA_MOVE_FORWARD;
keyMap[0].KeyCode = KEY_UP;
keyMap[0].KeyCode = IRR_KEY_UP;
keyMap[1].Action = EKA_MOVE_FORWARD;
keyMap[1].KeyCode = KEY_KEY_W;
keyMap[1].KeyCode = IRR_KEY_W;
keyMap[2].Action = EKA_MOVE_BACKWARD;
keyMap[2].KeyCode = KEY_DOWN;
keyMap[2].KeyCode = IRR_KEY_DOWN;
keyMap[3].Action = EKA_MOVE_BACKWARD;
keyMap[3].KeyCode = KEY_KEY_S;
keyMap[3].KeyCode = IRR_KEY_S;
keyMap[4].Action = EKA_STRAFE_LEFT;
keyMap[4].KeyCode = KEY_LEFT;
keyMap[4].KeyCode = IRR_KEY_LEFT;
keyMap[5].Action = EKA_STRAFE_LEFT;
keyMap[5].KeyCode = KEY_KEY_A;
keyMap[5].KeyCode = IRR_KEY_A;
keyMap[6].Action = EKA_STRAFE_RIGHT;
keyMap[6].KeyCode = KEY_RIGHT;
keyMap[6].KeyCode = IRR_KEY_RIGHT;
keyMap[7].Action = EKA_STRAFE_RIGHT;
keyMap[7].KeyCode = KEY_KEY_D;
keyMap[7].KeyCode = IRR_KEY_D;
camera = sceneManager->addCameraSceneNodeFPS(0, 100, 500, -1, keyMap, 8);
\endcode