Somewhat improve what happens when you lose Follow-The-Leader. Also make it more obvious to players they are in FTL mode, we got some reports of players confused in the FTL challenge
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -839,8 +839,10 @@ void Kart::finishedRace(float time)
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RaceGUIBase* m = World::getWorld()->getRaceGUI();
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if(m)
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{
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m->addMessage((getPosition() == 2 ? _("You won the race!") : _("You finished the race!")) ,
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this, 2.0f);
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if (getPosition() == 2)
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m->addMessage(_("You won the race!"), this, 2.0f);
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else
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m->addMessage(_("You have been eliminated!"), this, 2.0f);
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}
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}
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else if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_3_STRIKES ||
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@ -728,6 +728,8 @@ void RaceGUIBase::drawGlobalReadySetGo()
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if (race_manager->getCoinTarget() > 0)
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font->draw(_("Collect nitro!"), pos, color, true, true);
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else if (race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER)
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font->draw(_("Follow the leader!"), pos, color, true, true);
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else
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font->draw(m_string_go.c_str(), pos, color, true, true);
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}
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