Fix crash in texture cleanup branch
This commit is contained in:
parent
943373ea8e
commit
0be858f7f8
@ -387,9 +387,11 @@ void MaterialManager::makeMaterialsPermanent()
|
|||||||
|
|
||||||
void MaterialManager::unloadAllTextures()
|
void MaterialManager::unloadAllTextures()
|
||||||
{
|
{
|
||||||
|
std::string texture_folder = file_manager->getAssetDirectory(FileManager::TEXTURE);
|
||||||
for (int i = 0; i < m_shared_material_index; i++)
|
for (int i = 0; i < m_shared_material_index; i++)
|
||||||
{
|
{
|
||||||
m_materials[i]->unloadTexture();
|
if (m_materials[i]->getTexFullPath().find(texture_folder) != std::string::npos)
|
||||||
|
m_materials[i]->unloadTexture();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user