Better error handling + somewhat fix rain in lighthouse (for some reason it only works in multiplayer mode?)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7733 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -909,12 +909,19 @@ void Track::loadTrackModel(World* parent, unsigned int mode_id)
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}
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}
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else if (weather_type.size() > 0)
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else if (weather_type.size() > 0)
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{
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{
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m_weather_type = WEATHER_RAIN;
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if (weather_type == "rain")
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{
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m_weather_type = WEATHER_RAIN;
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}
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else
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{
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fprintf(stderr, "[Track] ERROR: Unknown weather type : '%s'\n", weather_type.c_str());
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}
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}
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}
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else
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else
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{
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{
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fprintf(stderr,
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fprintf(stderr,
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"Warning: bas weather node found - ignored.\n");
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"[Track] ERROR: Warning: bad weather node found - ignored.\n");
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continue;
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continue;
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}
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}
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}
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}
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