Try to merge all MeshFor_Pass
This commit is contained in:
parent
503ecbb6f1
commit
0b0fabc7bb
@ -133,8 +133,6 @@ void FillInstancesGrass(const std::unordered_map<scene::IMeshBuffer *, std::vect
|
||||
}
|
||||
|
||||
static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > MeshForSolidPass[MAT_COUNT];
|
||||
static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > MeshForShadowPass[4][MAT_COUNT];
|
||||
static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > MeshForRSMPass[MAT_COUNT];
|
||||
static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, STKMeshCommon *> > > MeshForGlowPass;
|
||||
static std::vector <STKMeshCommon *> DeferredUpdate;
|
||||
|
||||
@ -312,12 +310,7 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
{
|
||||
for (unsigned cascade = 0; cascade < 4; ++cascade)
|
||||
{
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
MeshForShadowPass[cascade][Mat][mesh->mb].emplace_back(mesh, Node);
|
||||
}
|
||||
else
|
||||
if (!irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
if (isCulledFast(shadowcam[cascade], Node))
|
||||
continue;
|
||||
@ -362,10 +355,8 @@ handleSTKCommon(scene::ISceneNode *Node, std::vector<scene::ISceneNode *> *Immed
|
||||
{
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
{
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
if (Mat != MAT_SPLATTING)
|
||||
MeshForRSMPass[Mat][mesh->mb].emplace_back(mesh, Node);
|
||||
else
|
||||
if (Mat == MAT_SPLATTING)
|
||||
for_in(mesh, node->MeshSolidMaterial[Mat])
|
||||
{
|
||||
core::matrix4 ModelMatrix = Node->getAbsoluteTransformation(), InvModelMatrix;
|
||||
ModelMatrix.getInverse(InvModelMatrix);
|
||||
@ -446,7 +437,7 @@ GenDrawCalls(unsigned cascade, std::vector<GLMesh *> &InstancedList,
|
||||
std::function<bool(const scene::ISceneNode *)> shadowculling = [&](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForShadowCam(cascade); };
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
ShadowPassCmd::getInstance()->Offset[cascade][Mat] = CommandBufferOffset; // Store command buffer offset
|
||||
FillInstances(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount, shadowculling);
|
||||
FillInstances(MeshForSolidPass[Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, PolyCount, shadowculling);
|
||||
if (UserConfigParams::m_azdo)
|
||||
ShadowPassCmd::getInstance()->Size[cascade][Mat] = CommandBufferOffset - ShadowPassCmd::getInstance()->Offset[cascade][Mat];
|
||||
}
|
||||
@ -458,7 +449,7 @@ InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t
|
||||
std::function<bool(const scene::ISceneNode *)> shadowculling = [&](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForShadowCam(cascade); };
|
||||
if (irr_driver->hasARB_draw_indirect())
|
||||
ShadowPassCmd::getInstance()->Offset[cascade][Mat] = CommandBufferOffset; // Store command buffer offset
|
||||
FillInstancesGrass(MeshForShadowPass[cascade][Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, dir, PolyCount, shadowculling);
|
||||
FillInstancesGrass(MeshForSolidPass[Mat], InstancedList, InstanceBuffer, CommandBuffer, InstanceBufferOffset, CommandBufferOffset, dir, PolyCount, shadowculling);
|
||||
if (UserConfigParams::m_azdo)
|
||||
ShadowPassCmd::getInstance()->Size[cascade][Mat] = CommandBufferOffset - ShadowPassCmd::getInstance()->Offset[cascade][Mat];
|
||||
}
|
||||
@ -488,12 +479,7 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
ListInstancedGlow::getInstance()->clear();
|
||||
|
||||
for (unsigned Mat = 0; Mat < MAT_COUNT; ++Mat)
|
||||
{
|
||||
MeshForSolidPass[Mat].clear();
|
||||
MeshForRSMPass[Mat].clear();
|
||||
for (unsigned cascade = 0; cascade < 4; ++cascade)
|
||||
MeshForShadowPass[cascade][Mat].clear();
|
||||
}
|
||||
MeshForGlowPass.clear();
|
||||
DeferredUpdate.clear();
|
||||
core::list<scene::ISceneNode*> List = m_scene_manager->getRootSceneNode()->getChildren();
|
||||
@ -711,23 +697,23 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
|
||||
|
||||
// Default Material
|
||||
RSMPassCmd::getInstance()->Offset[MAT_DEFAULT] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
FillInstances(MeshForSolidPass[MAT_DEFAULT], ListInstancedMatDefault::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_DEFAULT] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_DEFAULT];
|
||||
// Alpha Ref
|
||||
RSMPassCmd::getInstance()->Offset[MAT_ALPHA_REF] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
FillInstances(MeshForSolidPass[MAT_ALPHA_REF], ListInstancedMatAlphaRef::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_ALPHA_REF] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_ALPHA_REF];
|
||||
// Unlit
|
||||
RSMPassCmd::getInstance()->Offset[MAT_UNLIT] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
FillInstances(MeshForSolidPass[MAT_UNLIT], ListInstancedMatUnlit::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_UNLIT] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_UNLIT];
|
||||
// Detail
|
||||
RSMPassCmd::getInstance()->Offset[MAT_DETAIL] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
FillInstances(MeshForSolidPass[MAT_DETAIL], ListInstancedMatDetails::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_DETAIL] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_DETAIL];
|
||||
// Normal Map
|
||||
RSMPassCmd::getInstance()->Offset[MAT_NORMAL_MAP] = current_cmd;
|
||||
FillInstances(MeshForRSMPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
FillInstances(MeshForSolidPass[MAT_NORMAL_MAP], ListInstancedMatNormalMap::getInstance()->RSM, RSMInstanceBuffer, RSMCmdBuffer, offset, current_cmd, MiscPoly, rsmcamculling);
|
||||
RSMPassCmd::getInstance()->Size[MAT_NORMAL_MAP] = current_cmd - RSMPassCmd::getInstance()->Offset[MAT_NORMAL_MAP];
|
||||
|
||||
if (!irr_driver->hasBufferStorageExtension())
|
||||
|
Loading…
Reference in New Issue
Block a user