Fix fog wrt LOD nodes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8633 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1274,9 +1274,11 @@ void Track::loadTrackModel(World* parent, unsigned int mode_id)
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{
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const unsigned int count = m_all_nodes.size();
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for(unsigned int i=0; i<count; i++)
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m_all_nodes[i]->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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{
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adjustForFog(m_all_nodes[i]);
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}
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}
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m_track_object_manager->enableFog(m_use_fog);
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// Sky dome and boxes support
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// --------------------------
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@ -1365,6 +1367,15 @@ void Track::loadTrackModel(World* parent, unsigned int mode_id)
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void Track::adjustForFog(scene::ISceneNode *node)
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{
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node->setMaterialFlag(video::EMF_FOG_ENABLE, m_use_fog);
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if (node->getType() == scene::ESNT_LOD_NODE)
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{
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std::vector<scene::ISceneNode*>& subnodes = ((LODNode*)node)->getAllNodes();
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for (unsigned int n=0; n<subnodes.size(); n++)
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{
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subnodes[n]->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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}
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}
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} // adjustForFog
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//-----------------------------------------------------------------------------
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@ -86,6 +86,8 @@ public:
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* e.g. be overwritten by physical objects etc. */
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virtual void handleExplosion(const Vec3& pos, bool directHit) {};
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void setEnable(bool mode);
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scene::ISceneNode* getNode() { return m_node; }
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}; // TrackObject
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#endif
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@ -22,6 +22,7 @@
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#include "config/user_config.hpp"
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#include "animations/billboard_animation.hpp"
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#include "animations/three_d_animation.hpp"
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#include "graphics/lod_node.hpp"
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#include "io/xml_node.hpp"
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#include "physics/physical_object.hpp"
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#include "tracks/track_object.hpp"
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@ -120,3 +121,21 @@ void TrackObjectManager::update(float dt)
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} // update
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// ----------------------------------------------------------------------------
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void TrackObjectManager::enableFog(bool enable)
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{
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const unsigned int count = m_all_objects.size();
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for(unsigned int i=0; i<count; i++)
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{
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m_all_objects[i]->getNode()->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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if (m_all_objects[i]->getNode()->getType() == scene::ESNT_LOD_NODE)
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{
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std::vector<scene::ISceneNode*>& nodes = ((LODNode*)m_all_objects[i]->getNode())->getAllNodes();
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for (unsigned int n=0; n<nodes.size(); n++)
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{
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nodes[n]->setMaterialFlag(video::EMF_FOG_ENABLE, enable);
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}
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}
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}
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}
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@ -49,6 +49,10 @@ public:
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void handleExplosion(const Vec3 &pos, const PhysicalObject *mp) const;
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void reset();
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void init();
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/** Enable or disable fog on objects */
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void enableFog(bool enable);
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}; // class TrackObjectManager
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#endif
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