Scripting work : the tutorial is now completely scripting-powered, nothing hardcoded anymore
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@ -101,6 +101,12 @@ namespace Scripting
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tobj->setID(*triggerID);
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World::getWorld()->getTrack()->getTrackObjectManager()->insertObject(tobj);
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}
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/** Exits the race to the main menu */
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void exitRace()
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{
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World::getWorld()->scheduleExitRace();
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}
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}
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/** \cond DOXYGEN_IGNORE */
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@ -245,6 +251,7 @@ namespace Scripting
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r = engine->RegisterGlobalFunction("void createTrigger(const string &in, const Vec3 &in, float distance)",
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asFUNCTION(createTrigger), asCALL_CDECL); assert(r >= 0);
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r = engine->RegisterGlobalFunction("TrackObject@ getTrackObject(const string &in)", asFUNCTION(getTrackObject), asCALL_CDECL); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void exitRace()", asFUNCTION(exitRace), asCALL_CDECL); assert(r >= 0);
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// TrackObject
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r = engine->RegisterObjectMethod("TrackObject", "void setEnable(bool status)", asMETHOD(TrackObject, setEnable), asCALL_THISCALL); assert(r >= 0);
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@ -940,12 +940,6 @@ void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
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_("Complete all challenges to unlock the big door!"), true);
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}
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}
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else if (m_action == "tutorial_exit")
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{
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// TODO: move to scripting
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World::getWorld()->scheduleExitRace();
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return;
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}
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else
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{
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Scripting::ScriptEngine* script_engine =
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