Try to fix physics crash.
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@ -454,7 +454,7 @@ void PhysicalObject::init()
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m_init_pos.setOrigin(m_init_pos.getOrigin() +
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m_init_pos.setOrigin(m_init_pos.getOrigin() +
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btVector3(0,extend.getY()*0.5f, 0));
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btVector3(0,extend.getY()*0.5f, 0));
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m_motion_state = new btDefaultMotionState(m_init_pos);
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m_motion_state = new btDefaultMotionState(m_init_pos);
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btVector3 inertia;
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btVector3 inertia(1,1,1);
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if (m_body_type != MP_EXACT)
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if (m_body_type != MP_EXACT)
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m_shape->calculateLocalInertia(m_mass, inertia);
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m_shape->calculateLocalInertia(m_mass, inertia);
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btRigidBody::btRigidBodyConstructionInfo info(m_mass, m_motion_state,
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btRigidBody::btRigidBodyConstructionInfo info(m_mass, m_motion_state,
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