Try to fix physics crash.

This commit is contained in:
hiker 2014-11-17 08:44:21 +11:00
parent ad976e0d19
commit 084ae89b55

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@ -454,7 +454,7 @@ void PhysicalObject::init()
m_init_pos.setOrigin(m_init_pos.getOrigin() +
btVector3(0,extend.getY()*0.5f, 0));
m_motion_state = new btDefaultMotionState(m_init_pos);
btVector3 inertia;
btVector3 inertia(1,1,1);
if (m_body_type != MP_EXACT)
m_shape->calculateLocalInertia(m_mass, inertia);
btRigidBody::btRigidBodyConstructionInfo info(m_mass, m_motion_state,