RTT background is transparent without mlaa
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@ -770,6 +770,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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if (UserConfigParams::m_bloom)
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{
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glClear(GL_STENCIL_BUFFER_BIT);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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FrameBuffer::Blit(*in_fbo, irr_driver->getFBO(FBO_BLOOM_1024), GL_COLOR_BUFFER_BIT, GL_LINEAR);
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@ -799,6 +800,7 @@ FrameBuffer *PostProcessing::render(scene::ICameraSceneNode * const camnode)
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glBlendColor(.5, .5, .5, .5);
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renderPassThrough(irr_driver->getRenderTargetTexture(RTT_BLOOM_512));
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glDisable(GL_BLEND);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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} // end if bloom
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PROFILER_POP_CPU_MARKER();
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}
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