Remove Y changes from grass shader, that was intended

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2013-05-12 01:14:08 +00:00
parent 9a17110f33
commit 0735e70f47

View File

@ -7,7 +7,7 @@ void main()
{ {
gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 vertexPosition = ftransform(); //gl_ModelViewMatrix * gl_Vertex; vec4 vertexPosition = ftransform(); //gl_ModelViewMatrix * gl_Vertex;
vertexPosition += vec4(1,1,0,0) * amplitude * gl_Color.r * sin(angle); vertexPosition += vec4(1,0,0,0) * amplitude * gl_Color.r * sin(angle);
gl_Position = vertexPosition; gl_Position = vertexPosition;
gl_FrontColor = vec4(1,1,1,1); gl_FrontColor = vec4(1,1,1,1);
gl_BackColor = vec4(1,1,1,1); gl_BackColor = vec4(1,1,1,1);