Fix for gyroscope camera using world coordinates instead of camera orientation

This commit is contained in:
Sergii Pylypenko 2018-10-23 20:54:44 +03:00
parent b4524e1db6
commit 0629aa07dd

@ -226,7 +226,7 @@ void CameraNormal::getCameraSettings(float *above_kart, float *cam_angle,
MultitouchDevice* device = input_manager->getDeviceManager()->getMultitouchDevice();
if (device)
{
*cam_roll_angle = device->getOrientation();
*cam_roll_angle = -device->getOrientation();
}
}
break;
@ -373,7 +373,12 @@ void CameraNormal::positionCamera(float dt, float above_kart, float cam_angle,
if (cam_roll_angle != 0.0f)
{
irr::core::vector3df up(0, 1, 0);
irr::core::vector3df forward = m_camera->getTarget() - m_camera->getPosition();
float direction = atan2f(forward.Z, forward.X) - 90.0f;
if (direction < -180.0f)
direction += 360.0f;
up.rotateXYBy(cam_roll_angle * (180.0f / M_PI));
up.rotateXZBy(direction * (180.0f / M_PI));
m_camera->setUpVector(up);
}
} // positionCamera