Use utf-8 server name in create request after stk-addons change

This commit is contained in:
Benau 2019-02-12 11:54:03 +08:00
parent 6fb8dd512b
commit 05b1dcb803

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@ -1220,10 +1220,7 @@ bool ServerLobby::registerServer(bool now)
request->addParameter("port", m_server_address.getPort() );
request->addParameter("private_port",
STKHost::get()->getPrivatePort() );
// The ServerConfig::m_server_name has xml encoded name so we send this
// insteaf of from game_setup
const std::string& server_name = ServerConfig::m_server_name;
request->addParameter("name", server_name);
request->addParameter("name", m_game_setup->getServerNameUtf8());
request->addParameter("max_players", ServerConfig::m_server_max_players);
int difficulty = m_difficulty.load();
request->addParameter("difficulty", difficulty);