Fixed crash when using higher graphical details.

This commit is contained in:
hiker 2018-12-05 12:52:49 +11:00
parent edad214001
commit 0582c4018d

View File

@ -761,7 +761,7 @@ void ShaderBasedRenderer::render(float dt, bool is_loading)
debugPhysics();
if (CVS->isDeferredEnabled())
if (CVS->isDeferredEnabled() && !is_loading)
{
renderPostProcessing(camera, cam == 0);
}