Fixed crash when using higher graphical details.
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@ -761,7 +761,7 @@ void ShaderBasedRenderer::render(float dt, bool is_loading)
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debugPhysics();
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if (CVS->isDeferredEnabled())
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if (CVS->isDeferredEnabled() && !is_loading)
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{
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renderPostProcessing(camera, cam == 0);
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}
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