Redrawing GP info screen is not needed now.
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@ -357,11 +357,6 @@ void GPInfoScreen::eventCallback(Widget *, const std::string &name,
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const int num_ai = m_ai_kart_spinner->getValue();
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const int num_ai = m_ai_kart_spinner->getValue();
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race_manager->setNumKarts( race_manager->getNumLocalPlayers() + num_ai );
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race_manager->setNumKarts( race_manager->getNumLocalPlayers() + num_ai );
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UserConfigParams::m_num_karts = race_manager->getNumLocalPlayers() + num_ai;
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UserConfigParams::m_num_karts = race_manager->getNumLocalPlayers() + num_ai;
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//Redraw scene because available buttons depend on current settings
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getWidget<RibbonWidget>("buttons")->setSelection(0, PLAYER_ID_GAME_MASTER);
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reshowCurrentScreen();
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m_ai_kart_spinner->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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}
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}
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else if(name=="back")
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else if(name=="back")
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{
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{
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