STKMesh: Fix glUniform wrong call
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949877b826
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0464274b84
@ -255,7 +255,7 @@ void draw(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glUniform1f(ObjectRefShader::uniform_texture, 0);
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glUniform1i(ObjectRefShader::uniform_texture, 0);
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}
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if (type == irr_driver->getShader(ES_OBJECTPASS))
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{
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@ -267,7 +267,7 @@ void draw(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glUniform1f(ObjectShader::uniform_texture, 0);
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glUniform1i(ObjectShader::uniform_texture, 0);
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}
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glBindVertexArray(mesh.vao);
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