Massive refactor in challenge code to allow having more than 1 progression
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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File diff suppressed because one or more lines are too long
@ -21,7 +21,9 @@
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#include <fstream>
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#include "challenges/challenge_data.hpp"
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#include "io/xml_node.hpp"
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#include "io/xml_writer.hpp"
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#include "karts/kart_properties_manager.hpp"
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#include "karts/kart_properties.hpp"
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#include "race/grand_prix_manager.hpp"
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@ -31,141 +33,12 @@
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#include "utils/translation.hpp"
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#include "utils/string_utils.hpp"
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const irr::core::stringw Challenge::UnlockableFeature::getUnlockedMessage() const
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{
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switch (m_type)
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{
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case UNLOCK_TRACK:
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{ // {} avoids compiler warning
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const Track* track = track_manager->getTrack(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (track == NULL) return irr::core::stringw( L"????" );
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return _("New track '%s' now available", core::stringw(track->getName()));
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break;
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}
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case UNLOCK_MODE:
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{
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return _("New game mode '%s' now available", m_user_name);
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}
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case UNLOCK_GP:
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{
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const GrandPrixData* gp = grand_prix_manager->getGrandPrix(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (gp == NULL) return irr::core::stringw( L"????" );
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const irr::core::stringw& gp_user_name = gp->getName();
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return _("New Grand Prix '%s' now available", gp_user_name);
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}
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case UNLOCK_DIFFICULTY:
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{
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return _("New difficulty '%s' now available", m_user_name);
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}
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case UNLOCK_KART:
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{
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const KartProperties* kp =
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kart_properties_manager->getKart(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (kp == NULL) return irr::core::stringw( L"????" );
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return _("New kart '%s' now available", core::stringw(kp->getName()));
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}
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default:
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assert(false);
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return L"";
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} // switch
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} // UnlockableFeature::getUnlockedMessage
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//-----------------------------------------------------------------------------
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/** Sets that the given track will be unlocked if this challenge
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* is unlocked.
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* \param track_name Name of the track to unlock.
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*/
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void Challenge::addUnlockTrackReward(const std::string &track_name)
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{
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if (track_manager->getTrack(track_name) == NULL)
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{
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown track <%s>", track_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = track_name;
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feature.m_type = UNLOCK_TRACK;
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m_feature.push_back(feature);
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} // addUnlockTrackReward
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//-----------------------------------------------------------------------------
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void Challenge::addUnlockModeReward(const std::string &internal_mode_name,
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const irr::core::stringw &user_mode_name)
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{
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UnlockableFeature feature;
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feature.m_name = internal_mode_name;
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feature.m_type = UNLOCK_MODE;
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feature.m_user_name = user_mode_name;
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m_feature.push_back(feature);
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} // addUnlockModeReward
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//-----------------------------------------------------------------------------
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void Challenge::addUnlockGPReward(const std::string &gp_name)
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{
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if (grand_prix_manager->getGrandPrix(gp_name) == NULL)
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{
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown Grand Prix <%s>", gp_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = gp_name.c_str();
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feature.m_type = UNLOCK_GP;
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m_feature.push_back(feature);
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} // addUnlockGPReward
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//-----------------------------------------------------------------------------
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void Challenge::addUnlockDifficultyReward(const std::string &internal_name,
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const irr::core::stringw &user_name)
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{
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UnlockableFeature feature;
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feature.m_name = internal_name;
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feature.m_type = UNLOCK_DIFFICULTY;
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feature.m_user_name = user_name;
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m_feature.push_back(feature);
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} // addUnlockDifficultyReward
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//-----------------------------------------------------------------------------
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void Challenge::addUnlockKartReward(const std::string &internal_name,
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const irr::core::stringw &user_name)
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{
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try
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{
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kart_properties_manager->getKartId(internal_name);
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}
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catch (std::exception& e)
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{
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(void)e; // avoid compiler warning
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown kart <%s>", internal_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = internal_name;
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feature.m_type = UNLOCK_KART;
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feature.m_user_name = user_name;
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m_feature.push_back(feature);
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} // addUnlockKartReward
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//-----------------------------------------------------------------------------
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/** Loads the state for a challenge object (esp. m_state), and calls the
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* virtual function loadAdditionalInfo for additional information
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/** Loads the state for a challenge object (esp. m_state)
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*/
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void Challenge::load(const XMLNode* challengesNode)
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{
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const XMLNode* node = challengesNode->getNode( getId() );
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const XMLNode* node = challengesNode->getNode( m_data->getId() );
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if(node == NULL) return;
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// See if the challenge is solved (it's activated later from the
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@ -173,15 +46,12 @@ void Challenge::load(const XMLNode* challengesNode)
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bool finished=false;
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node->get("solved", &finished);
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m_state = finished ? CH_SOLVED : CH_INACTIVE;
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if(!finished) loadAdditionalInfo(node);
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} // load
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//-----------------------------------------------------------------------------
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void Challenge::save(std::ofstream& writer)
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void Challenge::save(XMLWriter& writer)
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{
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writer << " <" << getId() << " solved=\""
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<< (isSolved() ? "true" : "false") << "\"";
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if(!isSolved()) saveAdditionalInfo(writer);
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writer << " />\n";
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writer << L" <" << core::stringw(m_data->getId().c_str()) << L" solved=\""
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<< (isSolved() ? L"true" : L"false") << L"\"";
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writer << L" />\n";
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} // save
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@ -35,92 +35,29 @@
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#include "utils/translation.hpp"
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class XMLNode;
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class XMLWriter;
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class ChallengeData;
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/**
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* \brief A class for all challenges
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* \brief The state of a challenge for one player
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* \ingroup challenges
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*/
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class Challenge : public NoCopy
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{
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public:
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enum REWARD_TYPE {UNLOCK_TRACK,
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UNLOCK_GP,
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UNLOCK_MODE,
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UNLOCK_KART,
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UNLOCK_DIFFICULTY};
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// ------------------------------------------------------------------------
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class UnlockableFeature
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{
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public:
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std::string m_name; // internal name
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irr::core::stringw m_user_name; // not all types of feature have one
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REWARD_TYPE m_type;
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const irr::core::stringw getUnlockedMessage() const;
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}; // UnlockableFeature
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// ------------------------------------------------------------------------
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private:
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enum {CH_INACTIVE, // challenge not yet possible
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CH_ACTIVE, // challenge possible, but not yet solved
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CH_SOLVED} m_state; // challenge was solved
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/** Short, internal name for this challenge. */
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std::string m_id;
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/** Name used in menu for this challenge. */
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irr::core::stringw m_name;
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/** Message the user gets when the feature is not yet unlocked. */
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irr::core::stringw m_challenge_description;
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/** Features to unlock. */
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std::vector<UnlockableFeature> m_feature;
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/** What needs to be done before accessing this challenge. */
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std::vector<std::string> m_prerequisites;
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ChallengeData* m_data;
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public:
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Challenge(const std::string &id, const std::string &name);
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Challenge() : m_state(CH_INACTIVE), m_id(""), m_name("")
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{ }
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Challenge(ChallengeData* data) : m_state(CH_INACTIVE)
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{ m_data = data; }
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virtual ~Challenge() {};
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void addUnlockTrackReward(const std::string &track_name);
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void addUnlockModeReward(const std::string &internal_mode_name,
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const irr::core::stringw &user_mode_name);
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void addUnlockGPReward(const std::string &gp_name);
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void addUnlockDifficultyReward(const std::string &internal_name,
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const irr::core::stringw &user_name);
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void addUnlockKartReward(const std::string &internal_name,
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const irr::core::stringw &user_name);
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void load(const XMLNode* config);
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void save(std::ofstream& writer);
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// These functions are meant for customisation, e.g. load/save
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// additional state information specific to the challenge
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virtual void loadAdditionalInfo(const XMLNode* config) {};
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virtual void saveAdditionalInfo(std::ofstream& writer) {};
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// ------------------------------------------------------------------------
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/** Returns the id of the challenge. */
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const std::string &getId() const { return m_id; }
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// ------------------------------------------------------------------------
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/** Returns the name of the challenge. */
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const irr::core::stringw getName() const
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{ return irr::core::stringw(_(m_name.c_str())); }
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// ------------------------------------------------------------------------
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/** Sets the name of the challenge. */
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void setName(const irr::core::stringw & s) { m_name = s; }
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// ------------------------------------------------------------------------
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/** Sets the id of this challenge. */
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void setId(const std::string& s) { m_id = s; }
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// ------------------------------------------------------------------------
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const std::vector<UnlockableFeature>&
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getFeatures() const { return m_feature; }
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// ------------------------------------------------------------------------
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void setChallengeDescription(const irr::core::stringw& d)
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{m_challenge_description=d; }
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// ------------------------------------------------------------------------
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const irr::core::stringw
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getChallengeDescription() const
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{return _(m_challenge_description.c_str()); }
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// ------------------------------------------------------------------------
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void addDependency(const std::string id) {m_prerequisites.push_back(id);}
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void save(XMLWriter& writer);
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// ------------------------------------------------------------------------
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bool isSolved() const {return m_state==CH_SOLVED; }
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// ------------------------------------------------------------------------
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@ -130,9 +67,6 @@ public:
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// ------------------------------------------------------------------------
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void setActive() {m_state = CH_ACTIVE; }
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// ------------------------------------------------------------------------
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const std::vector<std::string>&
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getPrerequisites() const {return m_prerequisites; }
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// ------------------------------------------------------------------------
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/** These functions are called when a race is finished. It allows
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* the challenge to unlock features (when returning true), otherwise
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* the feature remains locked. */
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@ -142,11 +76,7 @@ public:
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* the challenge to unlock features (when returning true), otherwise
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* the feature remains locked. */
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virtual bool grandPrixFinished() {return false; }
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// ------------------------------------------------------------------------
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/** Sets the right parameters in RaceManager to try this challenge */
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virtual void setRace() const = 0;
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// ------------------------------------------------------------------------
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/** Checks if a challenge is valid. */
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virtual void check() const = 0;
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ChallengeData* getData() { return m_data; }
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};
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#endif
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if (grand_prix_manager->getGrandPrix(m_gp_id) == NULL) error("gp");
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}
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getUnlocks(root, "unlock-track", Challenge::UNLOCK_TRACK);
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getUnlocks(root, "unlock-gp", Challenge::UNLOCK_GP );
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getUnlocks(root, "unlock-mode", Challenge::UNLOCK_MODE );
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getUnlocks(root, "unlock-difficulty", Challenge::UNLOCK_DIFFICULTY);
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getUnlocks(root, "unlock-kart", Challenge::UNLOCK_KART);
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getUnlocks(root, "unlock-track", ChallengeData::UNLOCK_TRACK);
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getUnlocks(root, "unlock-gp", ChallengeData::UNLOCK_GP );
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getUnlocks(root, "unlock-mode", ChallengeData::UNLOCK_MODE );
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getUnlocks(root, "unlock-difficulty", ChallengeData::UNLOCK_DIFFICULTY);
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getUnlocks(root, "unlock-kart", ChallengeData::UNLOCK_KART);
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if (getFeatures().size() == 0)
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{
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@ -349,3 +349,134 @@ bool ChallengeData::grandPrixFinished()
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return true;
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} // grandPrixFinished
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// ----------------------------------------------------------------------------
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const irr::core::stringw ChallengeData::UnlockableFeature::getUnlockedMessage() const
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{
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switch (m_type)
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{
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case UNLOCK_TRACK:
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{ // {} avoids compiler warning
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const Track* track = track_manager->getTrack(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (track == NULL) return irr::core::stringw( L"????" );
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return _("New track '%s' now available", core::stringw(track->getName()));
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break;
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}
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case UNLOCK_MODE:
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{
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return _("New game mode '%s' now available", m_user_name);
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}
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case UNLOCK_GP:
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{
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const GrandPrixData* gp = grand_prix_manager->getGrandPrix(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (gp == NULL) return irr::core::stringw( L"????" );
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const irr::core::stringw& gp_user_name = gp->getName();
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return _("New Grand Prix '%s' now available", gp_user_name);
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}
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case UNLOCK_DIFFICULTY:
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{
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return _("New difficulty '%s' now available", m_user_name);
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}
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case UNLOCK_KART:
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{
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const KartProperties* kp =
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kart_properties_manager->getKart(m_name);
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// shouldn't happen but let's avoid crashes as much as possible...
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if (kp == NULL) return irr::core::stringw( L"????" );
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return _("New kart '%s' now available", core::stringw(kp->getName()));
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}
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default:
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assert(false);
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return L"";
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} // switch
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} // UnlockableFeature::getUnlockedMessage
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//-----------------------------------------------------------------------------
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/** Sets that the given track will be unlocked if this challenge
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* is unlocked.
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* \param track_name Name of the track to unlock.
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*/
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void ChallengeData::addUnlockTrackReward(const std::string &track_name)
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{
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if (track_manager->getTrack(track_name) == NULL)
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{
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown track <%s>", track_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = track_name;
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feature.m_type = UNLOCK_TRACK;
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m_feature.push_back(feature);
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} // addUnlockTrackReward
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//-----------------------------------------------------------------------------
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void ChallengeData::addUnlockModeReward(const std::string &internal_mode_name,
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const irr::core::stringw &user_mode_name)
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{
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UnlockableFeature feature;
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feature.m_name = internal_mode_name;
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feature.m_type = UNLOCK_MODE;
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feature.m_user_name = user_mode_name;
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m_feature.push_back(feature);
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} // addUnlockModeReward
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//-----------------------------------------------------------------------------
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void ChallengeData::addUnlockGPReward(const std::string &gp_name)
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{
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if (grand_prix_manager->getGrandPrix(gp_name) == NULL)
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{
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown Grand Prix <%s>", gp_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = gp_name.c_str();
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feature.m_type = UNLOCK_GP;
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m_feature.push_back(feature);
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} // addUnlockGPReward
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//-----------------------------------------------------------------------------
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void ChallengeData::addUnlockDifficultyReward(const std::string &internal_name,
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const irr::core::stringw &user_name)
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{
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UnlockableFeature feature;
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feature.m_name = internal_name;
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feature.m_type = UNLOCK_DIFFICULTY;
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feature.m_user_name = user_name;
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m_feature.push_back(feature);
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} // addUnlockDifficultyReward
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//-----------------------------------------------------------------------------
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void ChallengeData::addUnlockKartReward(const std::string &internal_name,
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const irr::core::stringw &user_name)
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{
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try
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{
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kart_properties_manager->getKartId(internal_name);
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}
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catch (std::exception& e)
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{
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(void)e; // avoid compiler warning
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throw std::runtime_error(StringUtils::insertValues("Challenge refers to unknown kart <%s>", internal_name.c_str()));
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}
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UnlockableFeature feature;
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feature.m_name = internal_name;
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feature.m_type = UNLOCK_KART;
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feature.m_user_name = user_name;
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m_feature.push_back(feature);
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} // addUnlockKartReward
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@ -29,10 +29,30 @@
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#include "race/race_manager.hpp"
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/**
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* \brief the description of one challenge
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* \ingroup challenges
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*/
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class ChallengeData : public Challenge
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class ChallengeData
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{
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public:
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enum REWARD_TYPE {UNLOCK_TRACK,
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UNLOCK_GP,
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UNLOCK_MODE,
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UNLOCK_KART,
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UNLOCK_DIFFICULTY};
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// ------------------------------------------------------------------------
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class UnlockableFeature
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{
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public:
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||||
|
||||
std::string m_name; // internal name
|
||||
irr::core::stringw m_user_name; // not all types of feature have one
|
||||
REWARD_TYPE m_type;
|
||||
|
||||
const irr::core::stringw getUnlockedMessage() const;
|
||||
}; // UnlockableFeature
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
private:
|
||||
RaceManager::MajorRaceModeType m_major;
|
||||
RaceManager::MinorRaceModeType m_minor;
|
||||
@ -49,9 +69,21 @@ private:
|
||||
int m_version;
|
||||
|
||||
void getUnlocks(const XMLNode *root, const std::string &type,
|
||||
Challenge::REWARD_TYPE reward);
|
||||
ChallengeData::REWARD_TYPE reward);
|
||||
void error(const char *id) const;
|
||||
|
||||
/** Short, internal name for this challenge. */
|
||||
std::string m_id;
|
||||
/** Name used in menu for this challenge. */
|
||||
irr::core::stringw m_name;
|
||||
/** Message the user gets when the feature is not yet unlocked. */
|
||||
irr::core::stringw m_challenge_description;
|
||||
/** Features to unlock. */
|
||||
std::vector<UnlockableFeature> m_feature;
|
||||
/** What needs to be done before accessing this challenge. */
|
||||
std::vector<std::string> m_prerequisites;
|
||||
|
||||
|
||||
public:
|
||||
#ifdef WIN32
|
||||
ChallengeData(const std::string& filename);
|
||||
@ -59,6 +91,8 @@ public:
|
||||
ChallengeData(const std::string& filename) throw(std::runtime_error);
|
||||
#endif
|
||||
|
||||
virtual ~ChallengeData() {}
|
||||
|
||||
/** sets the right parameters in RaceManager to try this challenge */
|
||||
void setRace() const;
|
||||
|
||||
@ -67,6 +101,44 @@ public:
|
||||
virtual bool grandPrixFinished();
|
||||
/** Returns the version number of this challenge. */
|
||||
int getVersion() const { return m_version; }
|
||||
|
||||
|
||||
const std::vector<UnlockableFeature>&
|
||||
getFeatures() const { return m_feature; }
|
||||
|
||||
void setChallengeDescription(const irr::core::stringw& d)
|
||||
{m_challenge_description=d; }
|
||||
|
||||
const irr::core::stringw getChallengeDescription() const
|
||||
{return _(m_challenge_description.c_str()); }
|
||||
|
||||
void addDependency(const std::string id) {m_prerequisites.push_back(id);}
|
||||
|
||||
const std::vector<std::string>&
|
||||
getPrerequisites() const {return m_prerequisites; }
|
||||
|
||||
/** Returns the id of the challenge. */
|
||||
const std::string &getId() const { return m_id; }
|
||||
|
||||
/** Returns the name of the challenge. */
|
||||
const irr::core::stringw getName() const
|
||||
{ return irr::core::stringw(_(m_name.c_str())); }
|
||||
|
||||
/** Sets the name of the challenge. */
|
||||
void setName(const irr::core::stringw & s) { m_name = s; }
|
||||
|
||||
/** Sets the id of this challenge. */
|
||||
void setId(const std::string& s) { m_id = s; }
|
||||
|
||||
void addUnlockTrackReward(const std::string &track_name);
|
||||
void addUnlockModeReward(const std::string &internal_mode_name,
|
||||
const irr::core::stringw &user_mode_name);
|
||||
void addUnlockGPReward(const std::string &gp_name);
|
||||
void addUnlockDifficultyReward(const std::string &internal_name,
|
||||
const irr::core::stringw &user_name);
|
||||
void addUnlockKartReward(const std::string &internal_name,
|
||||
const irr::core::stringw &user_name);
|
||||
|
||||
}; // ChallengeData
|
||||
|
||||
#endif // HEADER_CHALLENGE_DATA_HPP
|
||||
|
216
src/challenges/game_slot.cpp
Normal file
216
src/challenges/game_slot.cpp
Normal file
@ -0,0 +1,216 @@
|
||||
// $Id$
|
||||
//
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2010 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
|
||||
#include "challenges/game_slot.hpp"
|
||||
|
||||
#include "challenges/challenge_data.hpp"
|
||||
#include "challenges/unlock_manager.hpp"
|
||||
#include "io/xml_writer.hpp"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool GameSlot::isLocked(const std::string& feature)
|
||||
{
|
||||
return m_locked_features.find(feature)!=m_locked_features.end();
|
||||
} // featureIsLocked
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
const std::vector<const ChallengeData*> GameSlot::getUnlockedFeatures()
|
||||
{
|
||||
std::vector<const ChallengeData*> out;
|
||||
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
if (i->second->isSolved()) out.push_back(i->second->getData());
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
const std::vector<const ChallengeData*> GameSlot::getLockedChallenges()
|
||||
{
|
||||
std::vector<const ChallengeData*> out;
|
||||
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
if (!i->second->isSolved()) out.push_back(i->second->getData());
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void GameSlot::computeActive()
|
||||
{
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
// Changed challenge
|
||||
// -----------------
|
||||
if((i->second)->isSolved())
|
||||
{
|
||||
// The constructor calls computeActive, which actually locks
|
||||
// all features, so unlock the solved ones (and don't try to
|
||||
// save the state, since we are currently reading it)
|
||||
|
||||
unlockFeature(i->second, /*save*/ false);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Otherwise lock the feature, and check if the challenge is active
|
||||
// ----------------------------------------------------------------
|
||||
lockFeature(i->second);
|
||||
std::vector<std::string> pre_req=(i->second)->getData()->getPrerequisites();
|
||||
bool allSolved=true;
|
||||
for(std::vector<std::string>::iterator pre =pre_req.begin();
|
||||
pre!=pre_req.end(); pre++)
|
||||
{
|
||||
const Challenge* p = m_challenges_state[*pre];
|
||||
if(!p)
|
||||
{
|
||||
fprintf(stderr,"Challenge prerequisite '%s' of '%s' not found - ignored\n",
|
||||
pre->c_str(), i->first.c_str());
|
||||
//continue;
|
||||
allSolved=false;
|
||||
break;
|
||||
}
|
||||
else if(!p->isSolved())
|
||||
{
|
||||
allSolved=false;
|
||||
break;
|
||||
}
|
||||
} // for all pre in pre_req
|
||||
if(allSolved)
|
||||
{
|
||||
i->second->setActive();
|
||||
} // if solved
|
||||
} // for i
|
||||
clearUnlocked();
|
||||
} // computeActive
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GameSlot::lockFeature(Challenge *challenge)
|
||||
{
|
||||
const std::vector<ChallengeData::UnlockableFeature>& features = challenge->getData()->getFeatures();
|
||||
|
||||
const unsigned int amount = (unsigned int)features.size();
|
||||
for(unsigned int n=0; n<amount; n++)
|
||||
m_locked_features[features[n].m_name]=true;
|
||||
} // lockFeature
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GameSlot::unlockFeature(Challenge* c, bool do_save)
|
||||
{
|
||||
const unsigned int amount = (unsigned int)c->getData()->getFeatures().size();
|
||||
for(unsigned int n=0; n<amount; n++)
|
||||
{
|
||||
std::string feature = c->getData()->getFeatures()[n].m_name;
|
||||
std::map<std::string,bool>::iterator p=m_locked_features.find(feature);
|
||||
if(p==m_locked_features.end())
|
||||
{
|
||||
//fprintf(stderr,"Unlocking feature '%s' failed: feature is not locked.\n",
|
||||
// (feature).c_str());
|
||||
return;
|
||||
}
|
||||
m_locked_features.erase(p);
|
||||
}
|
||||
|
||||
// Add to list of recently unlocked features
|
||||
m_unlocked_features.push_back(c->getData());
|
||||
c->setSolved(); // reset isActive flag
|
||||
|
||||
// Save the new unlock information
|
||||
if(do_save) unlock_manager->save();
|
||||
} // unlockFeature
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
std::vector<const ChallengeData*> GameSlot::getActiveChallenges()
|
||||
{
|
||||
computeActive();
|
||||
|
||||
std::vector<const ChallengeData*> out;
|
||||
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
if (i->second->isActive()) out.push_back(i->second->getData());
|
||||
}
|
||||
|
||||
return out;
|
||||
} // getActiveChallenges
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
/** This is called when a race is finished. Call all active challenges
|
||||
*/
|
||||
void GameSlot::raceFinished()
|
||||
{
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
if(i->second->isActive() && i->second->raceFinished())
|
||||
{
|
||||
unlockFeature(i->second);
|
||||
} // if isActive && challenge solved
|
||||
}
|
||||
//race_manager->setCoinTarget(0); //reset
|
||||
} // raceFinished
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GameSlot::grandPrixFinished()
|
||||
{
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
if(i->second->isActive() && i->second->grandPrixFinished())
|
||||
{
|
||||
printf("===== A FEATURE WAS UNLOCKED BECAUSE YOU WON THE GP!! ==\n");
|
||||
unlockFeature(i->second);
|
||||
}
|
||||
}
|
||||
race_manager->setCoinTarget(0);
|
||||
} // grandPrixFinished
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GameSlot::save(XMLWriter& out)
|
||||
{
|
||||
out << L" <gameslot player=\"" << m_player_name.c_str() << L"\" kart=\""
|
||||
<< m_kart_ident.c_str() << L"\">\n";
|
||||
std::map<std::string, Challenge*>::const_iterator i;
|
||||
for(i = m_challenges_state.begin();
|
||||
i != m_challenges_state.end(); i++)
|
||||
{
|
||||
i->second->save(out);
|
||||
}
|
||||
out << " </gameslot>\n";
|
||||
}
|
97
src/challenges/game_slot.hpp
Normal file
97
src/challenges/game_slot.hpp
Normal file
@ -0,0 +1,97 @@
|
||||
// $Id$
|
||||
//
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2010 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#ifndef GAME_SLOT_HPP
|
||||
#define GAME_SLOT_HPP
|
||||
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <irrString.h>
|
||||
|
||||
class ChallengeData;
|
||||
class Challenge;
|
||||
class XMLWriter;
|
||||
|
||||
/**
|
||||
* \ingroup challenges
|
||||
* This class contains the progression through challenges for one game slot
|
||||
*/
|
||||
|
||||
class GameSlot
|
||||
{
|
||||
irr::core::stringw m_player_name;
|
||||
std::string m_kart_ident;
|
||||
|
||||
/** Contains whether each feature of the challenge is locked or unlocked */
|
||||
std::map<std::string, bool> m_locked_features;
|
||||
|
||||
/** Recently unlocked features (they are waiting here
|
||||
* until they are shown to the user) */
|
||||
std::vector<const ChallengeData*> m_unlocked_features;
|
||||
|
||||
std::map<std::string, Challenge*> m_challenges_state;
|
||||
|
||||
friend class UnlockManager;
|
||||
|
||||
void computeActive();
|
||||
|
||||
public:
|
||||
|
||||
GameSlot(const irr::core::stringw& player_name)
|
||||
{
|
||||
m_player_name = player_name;
|
||||
}
|
||||
|
||||
const irr::core::stringw& getPlayerName() const { return m_player_name; }
|
||||
const std::string& getKartIdent () const { return m_kart_ident; }
|
||||
void setKartIdent(const std::string& kart_ident) { m_kart_ident = kart_ident; }
|
||||
|
||||
|
||||
/** Returns the list of recently unlocked features (e.g. call at the end of a
|
||||
race to know if any features were unlocked) */
|
||||
const std::vector<const ChallengeData*>
|
||||
getRecentlyUnlockedFeatures() {return m_unlocked_features;}
|
||||
|
||||
/** Clear the list of recently unlocked challenges */
|
||||
void clearUnlocked () {m_unlocked_features.clear(); }
|
||||
|
||||
|
||||
/** Returns a complete list of all solved challenges */
|
||||
const std::vector<const ChallengeData*> getUnlockedFeatures();
|
||||
|
||||
/** Returns the list of currently inaccessible (locked) challenges */
|
||||
const std::vector<const ChallengeData*> getLockedChallenges();
|
||||
|
||||
bool isLocked (const std::string& feature);
|
||||
|
||||
void lockFeature (Challenge *challenge);
|
||||
|
||||
void unlockFeature (Challenge* c, bool do_save=true);
|
||||
|
||||
std::vector<const ChallengeData*> getActiveChallenges();
|
||||
|
||||
void raceFinished ();
|
||||
void grandPrixFinished ();
|
||||
|
||||
void save (XMLWriter& file);
|
||||
};
|
||||
|
||||
#endif
|
@ -27,9 +27,11 @@
|
||||
|
||||
#include "audio/sfx_base.hpp"
|
||||
#include "audio/sfx_manager.hpp"
|
||||
#include "config/player.hpp"
|
||||
#include "config/user_config.hpp"
|
||||
#include "challenges/challenge_data.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "io/xml_writer.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
#include "tracks/track_manager.hpp"
|
||||
@ -45,6 +47,8 @@ UnlockManager::UnlockManager()
|
||||
// in main).
|
||||
unlock_manager=this;
|
||||
|
||||
m_current_game_slot = 0;
|
||||
|
||||
m_locked_sound = sfx_manager->createSoundSource("locked");
|
||||
|
||||
|
||||
@ -173,19 +177,6 @@ void UnlockManager::addChallenge(const std::string& filename)
|
||||
|
||||
} // addChallenge
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
std::vector<const ChallengeData*> UnlockManager::getActiveChallenges()
|
||||
{
|
||||
computeActive();
|
||||
std::vector<const ChallengeData*> all_active;
|
||||
for(AllChallengesType::iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
if(i->second->isActive()) all_active.push_back(i->second);
|
||||
}
|
||||
return all_active;
|
||||
} // getActiveChallenges
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
const ChallengeData* UnlockManager::getChallenge(const std::string& id)
|
||||
{
|
||||
@ -204,29 +195,52 @@ void UnlockManager::load()
|
||||
{
|
||||
std::cerr << "Challenge file '" << filename << "' will be created."
|
||||
<< std::endl;
|
||||
|
||||
createSlotsIfNeeded();
|
||||
save();
|
||||
|
||||
if (root) delete root;
|
||||
computeActive();
|
||||
return;
|
||||
}
|
||||
|
||||
for(AllChallengesType::iterator i =m_all_challenges.begin();
|
||||
std::vector<XMLNode*> xml_game_slots;
|
||||
root->getNodes("gameslot", xml_game_slots);
|
||||
for (unsigned int n=0; n<xml_game_slots.size(); n++)
|
||||
{
|
||||
core::stringw player_name;
|
||||
xml_game_slots[n]->get("player", &player_name);
|
||||
|
||||
GameSlot* slot = new GameSlot(player_name);
|
||||
|
||||
std::string kart_id;
|
||||
xml_game_slots[n]->get("kart", &kart_id);
|
||||
slot->setKartIdent(kart_id);
|
||||
|
||||
m_game_slots.push_back(slot);
|
||||
|
||||
for(AllChallengesType::iterator i = m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
i->second->load(root);
|
||||
ChallengeData* curr = i->second;
|
||||
Challenge* state = new Challenge(curr);
|
||||
slot->m_challenges_state[curr->getId()] = state;
|
||||
state->load(root);
|
||||
}
|
||||
computeActive();
|
||||
slot->computeActive();
|
||||
}
|
||||
|
||||
bool something_changed = createSlotsIfNeeded();
|
||||
if (something_changed) save();
|
||||
|
||||
delete root;
|
||||
} // load
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void UnlockManager::save()
|
||||
{
|
||||
std::ofstream challenge_file;
|
||||
std::string filename = file_manager->getChallengeFile("challenges.xml");
|
||||
challenge_file.open(filename.c_str());
|
||||
XMLWriter challenge_file(filename.c_str());
|
||||
|
||||
if(!challenge_file.is_open())
|
||||
{
|
||||
@ -237,16 +251,61 @@ void UnlockManager::save()
|
||||
challenge_file << "<?xml version=\"1.0\"?>\n";
|
||||
challenge_file << "<challenges>\n";
|
||||
|
||||
for(AllChallengesType::iterator i = m_all_challenges.begin();
|
||||
i!= m_all_challenges.end(); i++)
|
||||
GameSlot* curr;
|
||||
for_in (curr, m_game_slots)
|
||||
{
|
||||
i->second->save(challenge_file);
|
||||
curr->save(challenge_file);
|
||||
}
|
||||
|
||||
challenge_file << "</challenges>\n\n";
|
||||
challenge_file.close();
|
||||
} // save
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool UnlockManager::createSlotsIfNeeded()
|
||||
{
|
||||
bool something_changed = false;
|
||||
|
||||
// make sure all players have at least one game slot associated
|
||||
PtrVector<PlayerProfile>& players = UserConfigParams::m_all_players;
|
||||
for (int n=0; n<players.size(); n++)
|
||||
{
|
||||
printf("Checking if a game slot exists for player %s\n", core::stringc(players[n].getName().c_str()).c_str());
|
||||
bool exists = false;
|
||||
|
||||
GameSlot* curr_slot;
|
||||
for_in(curr_slot, m_game_slots)
|
||||
{
|
||||
if (curr_slot->getPlayerName() == players[n].getName())
|
||||
{
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
printf("==> No, creating one\n");
|
||||
GameSlot* slot = new GameSlot(players[n].getName());
|
||||
|
||||
for(AllChallengesType::iterator i = m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
ChallengeData* cd = i->second;
|
||||
slot->m_challenges_state[cd->getId()] = new Challenge(cd);
|
||||
}
|
||||
slot->computeActive();
|
||||
m_game_slots.push_back(slot);
|
||||
|
||||
something_changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return something_changed;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void UnlockManager::playLockSound() const
|
||||
{
|
||||
@ -264,150 +323,5 @@ bool UnlockManager::isSupportedVersion(const ChallengeData &challenge)
|
||||
return (challenge.getVersion()>=1 && challenge.getVersion()<=1);
|
||||
} // isSupportedVersion
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void UnlockManager::computeActive()
|
||||
{
|
||||
for(AllChallengesType::iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
// Changed challenge
|
||||
// -----------------
|
||||
if((i->second)->isSolved())
|
||||
{
|
||||
// The constructor calls computeActive, which actually locks
|
||||
// all features, so unlock the solved ones (and don't try to
|
||||
// save the state, since we are currently reading it)
|
||||
|
||||
unlockFeature(i->second, /*save*/ false);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Otherwise lock the feature, and check if the challenge is active
|
||||
// ----------------------------------------------------------------
|
||||
lockFeature(i->second);
|
||||
std::vector<std::string> pre_req=(i->second)->getPrerequisites();
|
||||
bool allSolved=true;
|
||||
for(std::vector<std::string>::iterator pre =pre_req.begin();
|
||||
pre!=pre_req.end(); pre++)
|
||||
{
|
||||
const ChallengeData *p = getChallenge(*pre);
|
||||
if(!p)
|
||||
{
|
||||
fprintf(stderr,"Challenge prerequisite '%s' of '%s' not found - ignored\n",
|
||||
pre->c_str(), i->first.c_str());
|
||||
//continue;
|
||||
allSolved=false;
|
||||
break;
|
||||
}
|
||||
else if(!p->isSolved())
|
||||
{
|
||||
allSolved=false;
|
||||
break;
|
||||
}
|
||||
} // for all pre in pre_req
|
||||
if(allSolved)
|
||||
{
|
||||
i->second->setActive();
|
||||
} // if solved
|
||||
} // for i
|
||||
clearUnlocked();
|
||||
} // computeActive
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** This is called when a race is finished. Call all active challenges
|
||||
*/
|
||||
void UnlockManager::raceFinished()
|
||||
{
|
||||
for(AllChallengesType::iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
if(i->second->isActive() && i->second->raceFinished())
|
||||
{
|
||||
unlockFeature(i->second);
|
||||
} // if isActive && challenge solved
|
||||
}
|
||||
//race_manager->setCoinTarget(0); //reset
|
||||
} // raceFinished
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void UnlockManager::grandPrixFinished()
|
||||
{
|
||||
for(AllChallengesType::iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
if(i->second->isActive() && i->second->grandPrixFinished())
|
||||
{
|
||||
std::cout << "===== A FEATURE WAS UNLOCKED BECAUSE YOU WON THE GP!! ==\n";
|
||||
unlockFeature(i->second);
|
||||
}
|
||||
}
|
||||
race_manager->setCoinTarget(0);
|
||||
} // grandPrixFinished
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void UnlockManager::lockFeature(const ChallengeData *challenge)
|
||||
{
|
||||
const unsigned int amount = (unsigned int)challenge->getFeatures().size();
|
||||
for(unsigned int n=0; n<amount; n++)
|
||||
m_locked_features[challenge->getFeatures()[n].m_name]=true;
|
||||
} // lockFeature
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void UnlockManager::unlockFeature(ChallengeData* c, bool do_save)
|
||||
{
|
||||
const unsigned int amount = (unsigned int)c->getFeatures().size();
|
||||
for(unsigned int n=0; n<amount; n++)
|
||||
{
|
||||
std::string feature = c->getFeatures()[n].m_name;
|
||||
std::map<std::string,bool>::iterator p=m_locked_features.find(feature);
|
||||
if(p==m_locked_features.end())
|
||||
{
|
||||
//fprintf(stderr,"Unlocking feature '%s' failed: feature is not locked.\n",
|
||||
// (feature).c_str());
|
||||
return;
|
||||
}
|
||||
m_locked_features.erase(p);
|
||||
}
|
||||
|
||||
// Add to list of recently unlocked features
|
||||
m_unlocked_features.push_back(c);
|
||||
c->setSolved(); // reset isActive flag
|
||||
|
||||
// Save the new unlock information
|
||||
if(do_save) save();
|
||||
} // unlockFeature
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
bool UnlockManager::isLocked(const std::string& feature)
|
||||
{
|
||||
return m_locked_features.find(feature)!=m_locked_features.end();
|
||||
} // featureIsLocked
|
||||
//-----------------------------------------------------------------------------
|
||||
const std::vector<const ChallengeData*> UnlockManager::getUnlockedFeatures()
|
||||
{
|
||||
std::vector<const ChallengeData*> out;
|
||||
|
||||
for(AllChallengesType::const_iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
if (i->second->isSolved()) out.push_back(i->second);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
const std::vector<const ChallengeData*> UnlockManager::getLockedChallenges()
|
||||
{
|
||||
std::vector<const ChallengeData*> out;
|
||||
|
||||
for(AllChallengesType::const_iterator i =m_all_challenges.begin();
|
||||
i!=m_all_challenges.end(); i++)
|
||||
{
|
||||
if (!i->second->isSolved() && !i->second->isActive()) out.push_back(i->second);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,7 +23,10 @@
|
||||
#include <map>
|
||||
|
||||
#include "challenges/challenge_data.hpp"
|
||||
#include "challenges/game_slot.hpp"
|
||||
|
||||
#include "utils/no_copy.hpp"
|
||||
#include "utils/ptr_vector.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
@ -38,15 +41,20 @@ class UnlockManager : public NoCopy
|
||||
{
|
||||
private:
|
||||
SFXBase *m_locked_sound;
|
||||
typedef std::map<std::string, ChallengeData*> AllChallengesType;
|
||||
AllChallengesType m_all_challenges;
|
||||
std::map<std::string, bool> m_locked_features;
|
||||
std::vector<const ChallengeData*> m_unlocked_features;
|
||||
void computeActive ();
|
||||
|
||||
void load ();
|
||||
|
||||
void unlockFeature (ChallengeData* c, bool do_save=true);
|
||||
typedef std::map<std::string, ChallengeData*> AllChallengesType;
|
||||
AllChallengesType m_all_challenges;
|
||||
|
||||
PtrVector<GameSlot> m_game_slots;
|
||||
|
||||
void readAllChallengesInDirs(const std::vector<std::string>* all_dirs);
|
||||
bool createSlotsIfNeeded();
|
||||
|
||||
int m_current_game_slot;
|
||||
|
||||
friend class GameSlot;
|
||||
|
||||
public:
|
||||
UnlockManager ();
|
||||
@ -54,34 +62,18 @@ public:
|
||||
void addOrFreeChallenge(ChallengeData *c);
|
||||
void addChallenge (const std::string& filename);
|
||||
void save ();
|
||||
std::vector<const ChallengeData*>
|
||||
getActiveChallenges();
|
||||
|
||||
/** Returns the list of recently unlocked features (e.g. call at the end of a
|
||||
race to know if any features were unlocked) */
|
||||
const std::vector<const ChallengeData*>
|
||||
getRecentlyUnlockedFeatures() {return m_unlocked_features;}
|
||||
|
||||
/** Clear the list of recently unlocked challenges */
|
||||
void clearUnlocked () {m_unlocked_features.clear(); }
|
||||
|
||||
/** Returns a complete list of all solved challenges */
|
||||
const std::vector<const ChallengeData*> getUnlockedFeatures();
|
||||
|
||||
/** Returns the list of currently inaccessible (locked) challenges */
|
||||
const std::vector<const ChallengeData*> getLockedChallenges();
|
||||
|
||||
const ChallengeData *getChallenge (const std::string& id);
|
||||
|
||||
void raceFinished ();
|
||||
void grandPrixFinished ();
|
||||
void lockFeature (const ChallengeData *challenge);
|
||||
bool isLocked (const std::string& feature);
|
||||
bool isSupportedVersion(const ChallengeData &challenge);
|
||||
|
||||
/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
|
||||
void playLockSound() const;
|
||||
|
||||
GameSlot* getCurrentSlot() { return m_game_slots.get(m_current_game_slot); }
|
||||
|
||||
void setCurrentSlot(int slotid) { m_current_game_slot = slotid; }
|
||||
|
||||
}; // UnlockManager
|
||||
|
||||
extern UnlockManager* unlock_manager;
|
||||
|
@ -359,6 +359,7 @@
|
||||
95E246BE111A2959000C965D /* confirm_resolution_dialog.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95E246BC111A2959000C965D /* confirm_resolution_dialog.cpp */; };
|
||||
95E5C318148C17E500AD3FCC /* story_mode_lobby.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95E5C316148C17E500AD3FCC /* story_mode_lobby.cpp */; };
|
||||
95E5C335148C19F500AD3FCC /* story_mode_new.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95E5C333148C19F500AD3FCC /* story_mode_new.cpp */; };
|
||||
95E5C3C2148C418100AD3FCC /* game_slot.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95E5C3C0148C418100AD3FCC /* game_slot.cpp */; };
|
||||
95E6A0C011DCF37800AE088A /* addons_loading.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95E6A0BE11DCF37800AE088A /* addons_loading.cpp */; };
|
||||
95ECA10010124C5000D47C5F /* button_widget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95ECA0EC10124C5000D47C5F /* button_widget.cpp */; };
|
||||
95ECA10110124C5000D47C5F /* check_box_widget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 95ECA0EE10124C5000D47C5F /* check_box_widget.cpp */; };
|
||||
@ -1335,6 +1336,8 @@
|
||||
95E5C317148C17E500AD3FCC /* story_mode_lobby.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = story_mode_lobby.hpp; path = ../../states_screens/story_mode_lobby.hpp; sourceTree = SOURCE_ROOT; };
|
||||
95E5C333148C19F500AD3FCC /* story_mode_new.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = story_mode_new.cpp; path = ../../states_screens/dialogs/story_mode_new.cpp; sourceTree = SOURCE_ROOT; };
|
||||
95E5C334148C19F500AD3FCC /* story_mode_new.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = story_mode_new.hpp; path = ../../states_screens/dialogs/story_mode_new.hpp; sourceTree = SOURCE_ROOT; };
|
||||
95E5C3C0148C418100AD3FCC /* game_slot.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = game_slot.cpp; path = ../../challenges/game_slot.cpp; sourceTree = SOURCE_ROOT; };
|
||||
95E5C3C1148C418100AD3FCC /* game_slot.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = game_slot.hpp; path = ../../challenges/game_slot.hpp; sourceTree = SOURCE_ROOT; };
|
||||
95E6A0BE11DCF37800AE088A /* addons_loading.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = addons_loading.cpp; path = ../../states_screens/dialogs/addons_loading.cpp; sourceTree = SOURCE_ROOT; };
|
||||
95E6A0BF11DCF37800AE088A /* addons_loading.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = addons_loading.hpp; path = ../../states_screens/dialogs/addons_loading.hpp; sourceTree = SOURCE_ROOT; };
|
||||
95ECA0EC10124C5000D47C5F /* button_widget.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = button_widget.cpp; path = ../../guiengine/widgets/button_widget.cpp; sourceTree = SOURCE_ROOT; };
|
||||
@ -2416,6 +2419,8 @@
|
||||
95C2AE270F296541000D3E5D /* challenge.hpp */,
|
||||
95C2AE280F296541000D3E5D /* challenge_data.cpp */,
|
||||
95C2AE290F296541000D3E5D /* challenge_data.hpp */,
|
||||
95E5C3C0148C418100AD3FCC /* game_slot.cpp */,
|
||||
95E5C3C1148C418100AD3FCC /* game_slot.hpp */,
|
||||
95C2AE2A0F296541000D3E5D /* unlock_manager.cpp */,
|
||||
95C2AE2B0F296541000D3E5D /* unlock_manager.hpp */,
|
||||
);
|
||||
@ -3195,6 +3200,7 @@
|
||||
95AA4C67148AF2CC0053771D /* lod_node_loader.cpp in Sources */,
|
||||
95E5C318148C17E500AD3FCC /* story_mode_lobby.cpp in Sources */,
|
||||
95E5C335148C19F500AD3FCC /* story_mode_new.cpp in Sources */,
|
||||
95E5C3C2148C418100AD3FCC /* game_slot.cpp in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
@ -49,6 +49,8 @@ public:
|
||||
}
|
||||
|
||||
void close();
|
||||
|
||||
bool is_open() { return m_base.is_open(); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -354,7 +354,7 @@ bool KartPropertiesManager::kartAvailable(int kartid)
|
||||
if ( kartid == *it) return false;
|
||||
}
|
||||
const KartProperties *kartprop = getKartById(kartid);
|
||||
if(unlock_manager->isLocked(kartprop->getIdent())) return false;
|
||||
if(unlock_manager->getCurrentSlot()->isLocked(kartprop->getIdent())) return false;
|
||||
return true;
|
||||
} // kartAvailable
|
||||
|
||||
@ -463,7 +463,7 @@ void KartPropertiesManager::getRandomKartList(int count,
|
||||
const KartProperties &kp=m_karts_properties[karts_in_group[i]];
|
||||
if (!used[karts_in_group[i]] &&
|
||||
m_kart_available[karts_in_group[i]] &&
|
||||
!unlock_manager->isLocked(kp.getIdent()) )
|
||||
!unlock_manager->getCurrentSlot()->isLocked(kp.getIdent()) )
|
||||
{
|
||||
random_kart_queue.push_back(kp.getIdent());
|
||||
}
|
||||
|
@ -703,7 +703,7 @@ int handleCmdLine(int argc, char **argv)
|
||||
}
|
||||
else if( (!strcmp(argv[i], "--kart") && i+1<argc ))
|
||||
{
|
||||
if (!unlock_manager->isLocked(argv[i+1]))
|
||||
if (!unlock_manager->getCurrentSlot()->isLocked(argv[i+1]))
|
||||
{
|
||||
const KartProperties *prop =
|
||||
kart_properties_manager->getKart(argv[i+1]);
|
||||
@ -764,7 +764,7 @@ int handleCmdLine(int argc, char **argv)
|
||||
else if( (!strcmp(argv[i], "--track") || !strcmp(argv[i], "-t"))
|
||||
&& i+1<argc )
|
||||
{
|
||||
if (!unlock_manager->isLocked(argv[i+1]))
|
||||
if (!unlock_manager->getCurrentSlot()->isLocked(argv[i+1]))
|
||||
{
|
||||
race_manager->setTrack(argv[i+1]);
|
||||
fprintf ( stdout, "You choose to start in track: %s.\n",
|
||||
@ -829,7 +829,7 @@ int handleCmdLine(int argc, char **argv)
|
||||
for (size_t i = 0; i != track_manager->getNumberOfTracks(); i++)
|
||||
{
|
||||
const Track *track = track_manager->getTrack(i);
|
||||
if (!unlock_manager->isLocked(track->getIdent()))
|
||||
if (!unlock_manager->getCurrentSlot()->isLocked(track->getIdent()))
|
||||
{
|
||||
fprintf ( stdout, "\t%14s: %ls\n",
|
||||
track->getIdent().c_str(),
|
||||
@ -847,7 +847,7 @@ int handleCmdLine(int argc, char **argv)
|
||||
{
|
||||
const KartProperties* KP =
|
||||
kart_properties_manager->getKartById(i);
|
||||
if (!unlock_manager->isLocked(KP->getIdent()))
|
||||
if (!unlock_manager->getCurrentSlot()->isLocked(KP->getIdent()))
|
||||
{
|
||||
fprintf (stdout, "\t%10s: %ls\n", KP->getIdent().c_str(),
|
||||
KP->getName());
|
||||
|
@ -332,7 +332,7 @@ void World::terminateRace()
|
||||
updateHighscores(&best_highscore_rank, &best_finish_time, &highscore_who,
|
||||
&best_player);
|
||||
|
||||
unlock_manager->raceFinished();
|
||||
unlock_manager->getCurrentSlot()->raceFinished();
|
||||
|
||||
if (m_race_gui) m_race_gui->clearAllMessages();
|
||||
// we can't delete the race gui here, since it is needed in case of
|
||||
|
@ -102,7 +102,7 @@ void RaceManager::setDefaultAIKartList(const std::vector<std::string>& ai_list)
|
||||
name.c_str());
|
||||
continue;
|
||||
}
|
||||
if(unlock_manager->isLocked(name))
|
||||
if(unlock_manager->getCurrentSlot()->isLocked(name))
|
||||
{
|
||||
printf("Kart '%s' is locked and therefore ignored.\n",
|
||||
name.c_str());
|
||||
@ -489,7 +489,7 @@ void RaceManager::exitRace()
|
||||
// were finished, and not when a race is aborted.
|
||||
if (m_major_mode==MAJOR_MODE_GRAND_PRIX && m_track_number==(int)m_tracks.size())
|
||||
{
|
||||
unlock_manager->grandPrixFinished();
|
||||
unlock_manager->getCurrentSlot()->grandPrixFinished();
|
||||
|
||||
StateManager::get()->resetAndGoToScreen( MainMenuScreen::getInstance() );
|
||||
|
||||
|
@ -200,7 +200,7 @@ void ArenasScreen::buildTrackList()
|
||||
Track* curr = track_manager->getTrack(n);
|
||||
if (!curr->isArena()) continue;
|
||||
|
||||
if (unlock_manager->isLocked(curr->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(curr->getIdent()))
|
||||
{
|
||||
w->addItem( _("Locked : solve active challenges to gain access to more!"),
|
||||
"locked", curr->getScreenshotFile(), LOCKED_BADGE );
|
||||
@ -223,7 +223,7 @@ void ArenasScreen::buildTrackList()
|
||||
Track* curr = track_manager->getTrack(currArenas[n]);
|
||||
if (!curr->isArena()) continue;
|
||||
|
||||
if (unlock_manager->isLocked(curr->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(curr->getIdent()))
|
||||
{
|
||||
w->addItem( _("Locked : solve active challenges to gain access to more!"),
|
||||
"locked", curr->getScreenshotFile(), LOCKED_BADGE );
|
||||
|
@ -69,9 +69,11 @@ void ChallengesScreen::beforeAddingWidget()
|
||||
DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("challenges");
|
||||
assert( w != NULL );
|
||||
|
||||
const std::vector<const ChallengeData*>& activeChallenges = unlock_manager->getActiveChallenges();
|
||||
const std::vector<const ChallengeData*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
|
||||
const std::vector<const ChallengeData*>& lockedChallenges = unlock_manager->getLockedChallenges();
|
||||
GameSlot* slot = unlock_manager->getCurrentSlot();
|
||||
|
||||
const std::vector<const ChallengeData*>& activeChallenges = slot->getActiveChallenges();
|
||||
const std::vector<const ChallengeData*>& solvedChallenges = slot->getUnlockedFeatures();
|
||||
const std::vector<const ChallengeData*>& lockedChallenges = slot->getLockedChallenges();
|
||||
|
||||
const int activeChallengeAmount = activeChallenges.size();
|
||||
const int solvedChallengeAmount = solvedChallenges.size();
|
||||
@ -92,9 +94,11 @@ void ChallengesScreen::init()
|
||||
// Re-build track list everytime (accounts for locking changes, etc.)
|
||||
w->clearItems();
|
||||
|
||||
const std::vector<const ChallengeData*>& activeChallenges = unlock_manager->getActiveChallenges();
|
||||
const std::vector<const ChallengeData*>& solvedChallenges = unlock_manager->getUnlockedFeatures();
|
||||
const std::vector<const ChallengeData*>& lockedChallenges = unlock_manager->getLockedChallenges();
|
||||
GameSlot* slot = unlock_manager->getCurrentSlot();
|
||||
|
||||
const std::vector<const ChallengeData*>& activeChallenges = slot->getActiveChallenges();
|
||||
const std::vector<const ChallengeData*>& solvedChallenges = slot->getUnlockedFeatures();
|
||||
const std::vector<const ChallengeData*>& lockedChallenges = slot->getLockedChallenges();
|
||||
|
||||
const int activeChallengeAmount = activeChallenges.size();
|
||||
const int solvedChallengeAmount = solvedChallenges.size();
|
||||
@ -158,7 +162,7 @@ void ChallengesScreen::eventCallback(GUIEngine::Widget* widget, const std::strin
|
||||
UserConfigParams::m_default_kart.revertToDefaults();
|
||||
}
|
||||
|
||||
const Challenge* c = unlock_manager->getChallenge(selection);
|
||||
const ChallengeData* c = unlock_manager->getChallenge(selection);
|
||||
if (c == NULL)
|
||||
{
|
||||
std::cerr << "[ChallengesScreen] ERROR: cannot find challenge '" << selection.c_str() << "'!\n";
|
||||
|
@ -309,7 +309,7 @@ RaceOverDialog::RaceOverDialog(const float percentWidth,
|
||||
}
|
||||
|
||||
// ---- Buttons at the bottom
|
||||
if (unlock_manager->getRecentlyUnlockedFeatures().size() > 0)
|
||||
if (unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size() > 0)
|
||||
{
|
||||
const int label_y = m_area.getHeight() - (button_h + margin_between_buttons)*2;
|
||||
|
||||
@ -480,8 +480,8 @@ GUIEngine::EventPropagation RaceOverDialog::processEvent(const std::string& even
|
||||
else if (eventSource == "seeunlocked")
|
||||
{
|
||||
std::vector<const ChallengeData*> unlocked =
|
||||
unlock_manager->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->clearUnlocked();
|
||||
unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->getCurrentSlot()->clearUnlocked();
|
||||
|
||||
FeatureUnlockedCutScene* scene =
|
||||
FeatureUnlockedCutScene::getInstance();
|
||||
@ -505,7 +505,7 @@ GUIEngine::EventPropagation RaceOverDialog::processEvent(const std::string& even
|
||||
|
||||
void RaceOverDialog::escapePressed()
|
||||
{
|
||||
if (unlock_manager->getRecentlyUnlockedFeatures().size() > 0)
|
||||
if (unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size() > 0)
|
||||
{
|
||||
std::string what = "seeunlocked";
|
||||
processEvent(what);
|
||||
|
@ -50,6 +50,8 @@ StoryModeNewDialog::StoryModeNewDialog(const float w, const float h) :
|
||||
|
||||
RibbonWidget* difficulty = getWidget<RibbonWidget>("difficulty");
|
||||
difficulty->setSelection( 1 /* medium */, PLAYER_ID_GAME_MASTER );
|
||||
|
||||
ident->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
@ -504,7 +504,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
{
|
||||
for (unsigned int n=0; n<unlocked.size(); n++)
|
||||
{
|
||||
const std::vector<Challenge::UnlockableFeature>&
|
||||
const std::vector<ChallengeData::UnlockableFeature>&
|
||||
unlockedFeatures = unlocked[n]->getFeatures();
|
||||
assert(unlockedFeatures.size() > 0);
|
||||
|
||||
@ -512,7 +512,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
{
|
||||
switch (unlockedFeatures[i].m_type)
|
||||
{
|
||||
case Challenge::UNLOCK_TRACK:
|
||||
case ChallengeData::UNLOCK_TRACK:
|
||||
{
|
||||
Track* track =
|
||||
track_manager->getTrack(unlockedFeatures[i].m_name);
|
||||
@ -522,7 +522,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
unlockedFeatures[i].getUnlockedMessage() );
|
||||
break;
|
||||
}
|
||||
case Challenge::UNLOCK_GP:
|
||||
case ChallengeData::UNLOCK_GP:
|
||||
{
|
||||
std::vector<ITexture*> images;
|
||||
const GrandPrixData* gp =
|
||||
@ -560,7 +560,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
unlockedFeatures[i].getUnlockedMessage() );
|
||||
break;
|
||||
}
|
||||
case Challenge::UNLOCK_MODE:
|
||||
case ChallengeData::UNLOCK_MODE:
|
||||
{
|
||||
const RaceManager::MinorRaceModeType mode =
|
||||
RaceManager::getModeIDFromInternalName(unlockedFeatures[i].m_name);
|
||||
@ -569,7 +569,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
unlockedFeatures[i].getUnlockedMessage() );
|
||||
break;
|
||||
}
|
||||
case Challenge::UNLOCK_KART:
|
||||
case ChallengeData::UNLOCK_KART:
|
||||
{
|
||||
const KartProperties* kart =
|
||||
kart_properties_manager->getKart(unlockedFeatures[i].m_name);
|
||||
@ -595,7 +595,7 @@ void FeatureUnlockedCutScene::addUnlockedThings(const std::vector<const Challeng
|
||||
|
||||
break;
|
||||
}
|
||||
case Challenge::UNLOCK_DIFFICULTY:
|
||||
case ChallengeData::UNLOCK_DIFFICULTY:
|
||||
{
|
||||
//TODO : implement difficulty reward
|
||||
std::cerr << "OK, I see you unlocked a difficulty, but this is not supported yet\n";
|
||||
|
@ -272,11 +272,11 @@ void GrandPrixLose::eventCallback(GUIEngine::Widget* widget,
|
||||
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
|
||||
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
|
||||
|
||||
if (unlock_manager->getRecentlyUnlockedFeatures().size() > 0)
|
||||
if (unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size() > 0)
|
||||
{
|
||||
std::vector<const ChallengeData*> unlocked =
|
||||
unlock_manager->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->clearUnlocked();
|
||||
unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->getCurrentSlot()->clearUnlocked();
|
||||
|
||||
FeatureUnlockedCutScene* scene =
|
||||
FeatureUnlockedCutScene::getInstance();
|
||||
|
@ -96,7 +96,7 @@ void GrandPrixWin::loadedFromFile()
|
||||
void GrandPrixWin::init()
|
||||
{
|
||||
Screen::init();
|
||||
if (unlock_manager->getRecentlyUnlockedFeatures().size() > 0)
|
||||
if (unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size() > 0)
|
||||
{
|
||||
const core::dimension2d<u32>& frame_size = GUIEngine::getDriver()->getCurrentRenderTargetSize();
|
||||
|
||||
@ -394,11 +394,11 @@ void GrandPrixWin::eventCallback(GUIEngine::Widget* widget,
|
||||
// un-set the GP mode so that after unlocking, it doesn't try to continue the GP
|
||||
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
|
||||
|
||||
if (unlock_manager->getRecentlyUnlockedFeatures().size() > 0)
|
||||
if (unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size() > 0)
|
||||
{
|
||||
std::vector<const ChallengeData*> unlocked =
|
||||
unlock_manager->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->clearUnlocked();
|
||||
unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->getCurrentSlot()->clearUnlocked();
|
||||
|
||||
FeatureUnlockedCutScene* scene =
|
||||
FeatureUnlockedCutScene::getInstance();
|
||||
|
@ -1962,7 +1962,7 @@ void KartSelectionScreen::setKartsFromCurrentGroup()
|
||||
{
|
||||
const KartProperties* prop =
|
||||
kart_properties_manager->getKartById(n);
|
||||
if (unlock_manager->isLocked(prop->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(prop->getIdent()))
|
||||
{
|
||||
w->addItem(
|
||||
_("Locked : solve active challenges to gain access "
|
||||
@ -1993,7 +1993,7 @@ void KartSelectionScreen::setKartsFromCurrentGroup()
|
||||
kart_properties_manager->getKartById(group[n]);
|
||||
const std::string &icon_path = prop->getAbsoluteIconFile();
|
||||
|
||||
if (unlock_manager->isLocked(prop->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(prop->getIdent()))
|
||||
{
|
||||
w->addItem(
|
||||
_("Locked : solve active challenges to gain access "
|
||||
|
@ -91,7 +91,7 @@ void RaceResultGUI::enableAllButtons()
|
||||
|
||||
// If something was unlocked
|
||||
// -------------------------
|
||||
int n = unlock_manager->getRecentlyUnlockedFeatures().size();
|
||||
int n = unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size();
|
||||
if(n>0)
|
||||
{
|
||||
top->setText(n==1 ? _("See unlocked feature")
|
||||
@ -138,7 +138,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
|
||||
// If something was unlocked, the 'continue' button was
|
||||
// actually used to display "Show unlocked feature(s)" text.
|
||||
// ---------------------------------------------------------
|
||||
int n = unlock_manager->getRecentlyUnlockedFeatures().size();
|
||||
int n = unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures().size();
|
||||
if(n>0)
|
||||
{
|
||||
if(name=="top")
|
||||
@ -149,8 +149,8 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
|
||||
}
|
||||
|
||||
std::vector<const ChallengeData*> unlocked =
|
||||
unlock_manager->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->clearUnlocked();
|
||||
unlock_manager->getCurrentSlot()->getRecentlyUnlockedFeatures();
|
||||
unlock_manager->getCurrentSlot()->clearUnlocked();
|
||||
FeatureUnlockedCutScene* scene =
|
||||
FeatureUnlockedCutScene::getInstance();
|
||||
scene->addUnlockedThings(unlocked);
|
||||
|
@ -205,7 +205,7 @@ void RaceSetupScreen::init()
|
||||
name2 += _("Contains no powerups, so only your driving skills matter!");
|
||||
w2->addItem( name2, IDENT_TTRIAL, RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
|
||||
|
||||
if (unlock_manager->isLocked(IDENT_FTL))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(IDENT_FTL))
|
||||
{
|
||||
w2->addItem( _("Locked : solve active challenges to gain access to more!"),
|
||||
"locked", RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), true);
|
||||
|
@ -247,7 +247,7 @@ void TracksScreen::init()
|
||||
sshot_files.push_back("gui/main_help.png");
|
||||
}
|
||||
|
||||
if (unlock_manager->isLocked(gp->getId()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(gp->getId()))
|
||||
{
|
||||
gps_widget->addAnimatedItem(_("Locked!"),
|
||||
"locked", sshot_files, 1.5f, LOCKED_BADGE | TROPHY_BADGE,
|
||||
@ -304,7 +304,7 @@ void TracksScreen::buildTrackList()
|
||||
Track* curr = track_manager->getTrack( n );
|
||||
if (curr->isArena()) continue;
|
||||
|
||||
if (unlock_manager->isLocked(curr->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(curr->getIdent()))
|
||||
{
|
||||
tracks_widget->addItem( _("Locked : solve active challenges to gain access to more!"),
|
||||
"locked", curr->getScreenshotFile(), LOCKED_BADGE,
|
||||
@ -329,7 +329,7 @@ void TracksScreen::buildTrackList()
|
||||
Track* curr = track_manager->getTrack( curr_group[n] );
|
||||
if (curr->isArena()) continue;
|
||||
|
||||
if (unlock_manager->isLocked(curr->getIdent()))
|
||||
if (unlock_manager->getCurrentSlot()->isLocked(curr->getIdent()))
|
||||
{
|
||||
tracks_widget->addItem( _("Locked : solve active challenges to gain access to more!"),
|
||||
"locked", curr->getScreenshotFile(), LOCKED_BADGE,
|
||||
|
Loading…
Reference in New Issue
Block a user