Avoid a crash on exit.
Still NetworkingLobby::unloaded() probably shouldn't be executed if networking screen is never opened, but initialize variables doesn't hurt anyway
This commit is contained in:
parent
5d840f6bf7
commit
04170f5855
@ -63,7 +63,17 @@ using namespace GUIEngine;
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
NetworkingLobby::NetworkingLobby() : Screen("online/networking_lobby.stkgui")
|
NetworkingLobby::NetworkingLobby() : Screen("online/networking_lobby.stkgui")
|
||||||
{
|
{
|
||||||
|
m_server_info_height = 0;
|
||||||
|
|
||||||
|
m_back_widget = NULL;
|
||||||
|
m_header = NULL;
|
||||||
|
m_text_bubble = NULL;
|
||||||
|
m_exit_widget = NULL;
|
||||||
|
m_start_button = NULL;
|
||||||
m_player_list = NULL;
|
m_player_list = NULL;
|
||||||
|
m_chat_box = NULL;
|
||||||
|
m_send_button = NULL;
|
||||||
|
m_icon_bank = NULL;
|
||||||
} // NetworkingLobby
|
} // NetworkingLobby
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user