Fix #4598
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@ -3299,10 +3299,9 @@ double ServerLobby::computeDataAccuracy(double player1_rd, double player2_rd, do
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double diff = strong_lowerbound - weak_upperbound;
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diff = diff / (BASE_RANKING_POINTS / 2.0);
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// The expected result is that of the weaker player and is between 0 and 0.5
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double expected_result = 1.0/ (1.0 + std::pow(10.0, diff));
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// Renormalize so expected result 50% is 1.0 and expected result 100% is 0.0
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expected_result = 2.0 - 2 * expected_result;
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expected_result = std::max(0.2, sqrt(expected_result));
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expected_result = std::max(0.2, sqrt(2*expected_result));
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accuracy *= expected_result;
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}
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