Make more visible difference between skid1 and skid2.
Adjust particle size, because textures had large unused transparent space before.
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@ -20,8 +20,8 @@
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max="70" />
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<!-- Size of the particles -->
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<size min="0.20"
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max="0.20" />
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<size min="0.17"
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max="0.17" />
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<color min="253 253 253"
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max="254 254 254" />
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@ -20,8 +20,8 @@
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max="70" />
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<!-- Size of the particles -->
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<size min="0.18"
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max="0.18" />
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<size min="0.13"
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max="0.13" />
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<color min="254 254 254"
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max="255 255 255" />
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@ -20,10 +20,10 @@
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max="75" />
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<!-- Size of the particles -->
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<size min="0.20"
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max="0.20" />
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<size min="0.17"
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max="0.17" />
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<color min="255 0 255"
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max="255 100 255" />
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<color min="255 50 255"
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max="255 150 255" />
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</particles>
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@ -78,7 +78,7 @@ KartGFX::KartGFX(const AbstractKart *kart, bool is_day)
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m_skidding_light_2 =
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irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length -
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0.05f), /* force */0.4f, /*radius*/4.0f,
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1.0f, 0.2f, 0.0f, false, node);
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1.0f, 0.1f, 0.0f, false, node);
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m_skidding_light_2->setVisible(false);
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m_skidding_light_2->setName(("skidding emitter 2 (" + m_kart->getIdent()
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+ ")").c_str() );
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