Make more visible difference between skid1 and skid2.

Adjust particle size, because textures had large unused transparent space before.
This commit is contained in:
Deve 2019-01-15 22:34:13 +01:00
parent f9cd0256ad
commit 0355922116
4 changed files with 9 additions and 9 deletions

View File

@ -20,8 +20,8 @@
max="70" />
<!-- Size of the particles -->
<size min="0.20"
max="0.20" />
<size min="0.17"
max="0.17" />
<color min="253 253 253"
max="254 254 254" />

View File

@ -20,8 +20,8 @@
max="70" />
<!-- Size of the particles -->
<size min="0.18"
max="0.18" />
<size min="0.13"
max="0.13" />
<color min="254 254 254"
max="255 255 255" />

View File

@ -20,10 +20,10 @@
max="75" />
<!-- Size of the particles -->
<size min="0.20"
max="0.20" />
<size min="0.17"
max="0.17" />
<color min="255 0 255"
max="255 100 255" />
<color min="255 50 255"
max="255 150 255" />
</particles>

View File

@ -78,7 +78,7 @@ KartGFX::KartGFX(const AbstractKart *kart, bool is_day)
m_skidding_light_2 =
irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f * length -
0.05f), /* force */0.4f, /*radius*/4.0f,
1.0f, 0.2f, 0.0f, false, node);
1.0f, 0.1f, 0.0f, false, node);
m_skidding_light_2->setVisible(false);
m_skidding_light_2->setName(("skidding emitter 2 (" + m_kart->getIdent()
+ ")").c_str() );