Minor change which improve performances in some scenarios (+4 FPS)

This commit is contained in:
samuncle 2019-03-01 21:45:28 +01:00
parent dcb341a210
commit 03452d2d13

View File

@ -146,10 +146,10 @@ void DrawCalls::parseSceneManager(core::list<scene::ISceneNode*> &List,
{
node->updateVisibility();
}
(*I)->updateAbsolutePosition();
if (!(*I)->isVisible())
continue;
(*I)->updateAbsolutePosition();
if (STKParticle *node = dynamic_cast<STKParticle*>(*I))
{
if (!isCulledPrecise(cam, *I, irr_driver->getBoundingBoxesViz()))