Minor change which improve performances in some scenarios (+4 FPS)
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@ -146,10 +146,10 @@ void DrawCalls::parseSceneManager(core::list<scene::ISceneNode*> &List,
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{
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node->updateVisibility();
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}
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(*I)->updateAbsolutePosition();
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if (!(*I)->isVisible())
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continue;
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(*I)->updateAbsolutePosition();
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if (STKParticle *node = dynamic_cast<STKParticle*>(*I))
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{
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if (!isCulledPrecise(cam, *I, irr_driver->getBoundingBoxesViz()))
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