Use big digit font to display the kart rank inside of the speedometer.
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508431b030
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02b0cfd069
@ -687,11 +687,11 @@ namespace GUIEngine
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{
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{
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IGUIEnvironment* g_env;
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IGUIEnvironment* g_env;
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Skin* g_skin = NULL;
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Skin* g_skin = NULL;
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ScalableFont* g_font;
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ScalableFont *g_font;
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ScalableFont* g_large_font;
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ScalableFont *g_large_font;
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ScalableFont* g_title_font;
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ScalableFont *g_title_font;
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ScalableFont* g_small_font;
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ScalableFont *g_small_font;
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ScalableFont* g_digit_font;
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ScalableFont *g_digit_font;
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IrrlichtDevice* g_device;
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IrrlichtDevice* g_device;
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IVideoDriver* g_driver;
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IVideoDriver* g_driver;
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@ -1062,7 +1062,7 @@ namespace GUIEngine
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ScalableFont* sfont =
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ScalableFont* sfont =
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new ScalableFont(g_env,
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new ScalableFont(g_env,
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file_manager->getAssetChecked(FileManager::FONT,
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file_manager->getAssetChecked(FileManager::FONT,
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"StkFont.xml",true).c_str() );
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"StkFont.xml",true) );
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sfont->setScale(normal_text_scale);
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sfont->setScale(normal_text_scale);
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sfont->setKerningHeight(-5);
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sfont->setKerningHeight(-5);
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g_font = sfont;
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g_font = sfont;
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@ -1070,13 +1070,12 @@ namespace GUIEngine
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ScalableFont* digit_font =
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ScalableFont* digit_font =
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new ScalableFont(g_env,
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new ScalableFont(g_env,
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file_manager->getAssetChecked(FileManager::FONT,
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file_manager->getAssetChecked(FileManager::FONT,
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"BigDigitFont.xml",true).c_str());
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"BigDigitFont.xml",true));
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digit_font->lazyLoadTexture(0); // make sure the texture is loaded for this one
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digit_font->lazyLoadTexture(0); // make sure the texture is loaded for this one
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g_digit_font = digit_font;
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g_digit_font = digit_font;
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Private::font_height = g_font->getDimension( L"X" ).Height;
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Private::font_height = g_font->getDimension( L"X" ).Height;
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ScalableFont* sfont_larger = sfont->getHollowCopy();
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ScalableFont* sfont_larger = sfont->getHollowCopy();
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sfont_larger->setScale(normal_text_scale*1.4f);
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sfont_larger->setScale(normal_text_scale*1.4f);
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sfont_larger->setKerningHeight(-5);
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sfont_larger->setKerningHeight(-5);
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@ -1097,7 +1096,7 @@ namespace GUIEngine
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new ScalableFont(g_env,
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new ScalableFont(g_env,
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file_manager->getAssetChecked(FileManager::FONT,
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file_manager->getAssetChecked(FileManager::FONT,
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"title_font.xml",
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"title_font.xml",
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true).c_str() );
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true) );
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sfont2->m_fallback_font = sfont;
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sfont2->m_fallback_font = sfont;
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// Because the fallback font is much smaller than the title font:
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// Because the fallback font is much smaller than the title font:
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sfont2->m_fallback_font_scale = 4.0f;
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sfont2->m_fallback_font_scale = 4.0f;
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@ -21,9 +21,9 @@ namespace gui
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{
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{
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//! constructor
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//! constructor
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ScalableFont::ScalableFont(IGUIEnvironment *env, const io::path& filename)
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ScalableFont::ScalableFont(IGUIEnvironment *env, const std::string &filename)
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: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
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: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
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MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
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MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
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{
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("ScalableFont");
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setDebugName("ScalableFont");
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@ -44,7 +44,7 @@ ScalableFont::ScalableFont(IGUIEnvironment *env, const io::path& filename)
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// don't grab environment, to avoid circular references
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// don't grab environment, to avoid circular references
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Driver = Environment->getVideoDriver();
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Driver = Environment->getVideoDriver();
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SpriteBank = Environment->addEmptySpriteBank(filename);
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SpriteBank = Environment->addEmptySpriteBank(io::path(filename.c_str()));
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if (SpriteBank)
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if (SpriteBank)
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SpriteBank->grab();
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SpriteBank->grab();
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}
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}
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@ -676,7 +676,6 @@ void ScalableFont::draw(const core::stringw& text,
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source,
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source,
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clip,
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clip,
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color, true);
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color, true);
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#ifdef FONT_DEBUG
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#ifdef FONT_DEBUG
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driver->draw2DLine(core::position2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y),
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driver->draw2DLine(core::position2d<s32>(dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y),
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core::position2d<s32>(dest.UpperLeftCorner.X, dest.LowerRightCorner.Y),
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core::position2d<s32>(dest.UpperLeftCorner.X, dest.LowerRightCorner.Y),
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@ -72,7 +72,7 @@ public:
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int m_fallback_kerning_width;
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int m_fallback_kerning_width;
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//! constructor
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//! constructor
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ScalableFont(IGUIEnvironment* env, const io::path& filename);
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ScalableFont(IGUIEnvironment* env, const std::string &filename);
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/** Creates a hollow copy of this font; i.e. the underlying font data is the *same* for
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/** Creates a hollow copy of this font; i.e. the underlying font data is the *same* for
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* both fonts. The advantage of doing this is that you can change "view" parameters
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* both fonts. The advantage of doing this is that you can change "view" parameters
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@ -219,6 +219,8 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
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} // renderPlayerView
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} // renderPlayerView
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Shows the current soccer result.
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*/
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void RaceGUI::drawScores()
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void RaceGUI::drawScores()
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{
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{
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SoccerWorld* soccerWorld = (SoccerWorld*)World::getWorld();
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SoccerWorld* soccerWorld = (SoccerWorld*)World::getWorld();
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@ -271,7 +273,8 @@ void RaceGUI::drawScores()
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numLeader++;
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numLeader++;
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offsetX += position.LowerRightCorner.X;
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offsetX += position.LowerRightCorner.X;
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}
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}
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}
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} // drawScores
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Displays the racing time on the screen.s
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/** Displays the racing time on the screen.s
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*/
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*/
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@ -388,10 +391,10 @@ void RaceGUI::drawEnergyMeter(int x, int y, const AbstractKart *kart,
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const core::recti &viewport,
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const core::recti &viewport,
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const core::vector2df &scaling)
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const core::vector2df &scaling)
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{
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{
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float minRatio = std::min(scaling.X, scaling.Y);
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float min_ratio = std::min(scaling.X, scaling.Y);
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const int GAUGEWIDTH = 78;
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const int GAUGEWIDTH = 78;
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int gauge_width = (int)(GAUGEWIDTH*minRatio);
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int gauge_width = (int)(GAUGEWIDTH*min_ratio);
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int gauge_height = (int)(GAUGEWIDTH*minRatio);
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int gauge_height = (int)(GAUGEWIDTH*min_ratio);
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float state = (float)(kart->getEnergy())
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float state = (float)(kart->getEnergy())
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/ kart->getKartProperties()->getNitroMax();
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/ kart->getKartProperties()->getNitroMax();
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@ -581,10 +584,8 @@ void RaceGUI::drawEnergyMeter(int x, int y, const AbstractKart *kart,
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irr_driver->getVideoDriver()->draw2DVertexPrimitiveList(vertices, count,
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irr_driver->getVideoDriver()->draw2DVertexPrimitiveList(vertices, count,
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index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
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index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
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}
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}
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} // drawEnergyMeter
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} // drawEnergyMeter
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -593,10 +594,10 @@ void RaceGUI::drawSpeedAndEnergy(const AbstractKart* kart,
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const core::recti &viewport,
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const core::recti &viewport,
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const core::vector2df &scaling)
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const core::vector2df &scaling)
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{
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{
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float minRatio = std::min(scaling.X, scaling.Y);
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float min_ratio = std::min(scaling.X, scaling.Y);
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const int SPEEDWIDTH = 128;
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const int SPEEDWIDTH = 128;
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int meter_width = (int)(SPEEDWIDTH*minRatio);
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int meter_width = (int)(SPEEDWIDTH*min_ratio);
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int meter_height = (int)(SPEEDWIDTH*minRatio);
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int meter_height = (int)(SPEEDWIDTH*min_ratio);
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drawEnergyMeter(viewport.LowerRightCorner.X ,
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drawEnergyMeter(viewport.LowerRightCorner.X ,
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(int)(viewport.LowerRightCorner.Y),
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(int)(viewport.LowerRightCorner.Y),
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@ -699,30 +700,35 @@ void RaceGUI::drawSpeedAndEnergy(const AbstractKart* kart,
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index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
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index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
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// Draw Speed in Numbers
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// Draw rank
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WorldWithRank *world = dynamic_cast<WorldWithRank*>(World::getWorld());
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core::recti pos;
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if (world && world->displayRank())
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pos.UpperLeftCorner.X=(int)(offset.X + 0.5f*meter_width);
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{
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pos.UpperLeftCorner.Y=(int)(offset.Y - 0.62f*meter_height);
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core::recti pos;
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pos.LowerRightCorner.X=(int)(offset.X + 0.8f*meter_width);
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pos.UpperLeftCorner.X = (int)(offset.X + 0.5f*meter_width);
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pos.LowerRightCorner.Y=(int)(offset.X - 0.5f*meter_height);
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pos.UpperLeftCorner.Y = (int)(offset.Y - 0.62f*meter_height);
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pos.LowerRightCorner.X = (int)(offset.X + 0.8f*meter_width);
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pos.LowerRightCorner.Y = (int)(offset.X - 0.5f*meter_height);
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gui::ScalableFont* font;
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gui::ScalableFont* font;
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if (pos.getWidth() > 55)
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font = GUIEngine::getHighresDigitFont();
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font = GUIEngine::getLargeFont();
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font->setScale(min_ratio * 0.7f);
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else if (pos.getWidth() > 40)
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font->setShadow(video::SColor(255, 128, 0, 0));
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font = GUIEngine::getFont();
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static video::SColor color = video::SColor(255, 255, 255, 255);
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else
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std::ostringstream oss;
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font = GUIEngine::getSmallFont();
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oss << kart->getPosition(); // the current font has no . :( << ".";
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static video::SColor color = video::SColor(255, 255, 255, 255);
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pos.LowerRightCorner = core::vector2di(offset.X+int(0.6f*meter_width),
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std::ostringstream oss;
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offset.Y-0.5f*meter_height);
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oss << (int)(speed*10);
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pos.UpperLeftCorner = core::vector2di(offset.X+int(0.6f*meter_width),
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offset.Y-0.5f*meter_height);
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font->draw(oss.str().c_str(), pos, color);
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font->draw(oss.str().c_str(), pos, color, true, true);
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}
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}
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} // drawSpeedAndEnergy
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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/** Displays the rank and the lap of the kart.
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/** Displays the rank and the lap of the kart.
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@ -755,21 +761,6 @@ void RaceGUI::drawRankLap(const AbstractKart* kart,
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static video::SColor color = video::SColor(255, 255, 255, 255);
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static video::SColor color = video::SColor(255, 255, 255, 255);
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WorldWithRank *world = (WorldWithRank*)(World::getWorld());
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WorldWithRank *world = (WorldWithRank*)(World::getWorld());
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if (world->displayRank())
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{
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const int rank = kart->getPosition();
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font->draw(m_string_rank.c_str(), pos, color);
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pos.UpperLeftCorner.Y += font_height;
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pos.LowerRightCorner.Y += font_height;
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char str[256];
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const unsigned int kart_amount = world->getCurrentNumKarts();
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sprintf(str, "%d/%d", rank, kart_amount);
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font->draw(core::stringw(str).c_str(), pos, color);
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pos.UpperLeftCorner.Y += font_height;
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pos.LowerRightCorner.Y += font_height;
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}
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// Don't display laps in follow the leader mode
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// Don't display laps in follow the leader mode
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if(world->raceHasLaps())
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if(world->raceHasLaps())
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