Fix distances when off-road, keep rescue to last on-road node
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ce4e005447
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02859b673e
@ -41,6 +41,7 @@ void TrackSector::reset()
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{
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{
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m_current_graph_node = Graph::UNKNOWN_SECTOR;
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m_current_graph_node = Graph::UNKNOWN_SECTOR;
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m_last_valid_graph_node = Graph::UNKNOWN_SECTOR;
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m_last_valid_graph_node = Graph::UNKNOWN_SECTOR;
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m_estimated_valid_graph_node = Graph::UNKNOWN_SECTOR;
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m_on_road = false;
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m_on_road = false;
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m_last_triggered_checkline = -1;
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m_last_triggered_checkline = -1;
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} // reset
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} // reset
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@ -84,12 +85,15 @@ void TrackSector::update(const Vec3 &xyz, bool ignore_vertical)
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}
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}
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// keep the current quad as the latest valid one IF the player has one
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// keep the current quad as the latest valid one IF the player has one
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// of the required checklines
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// of the required checklines AND is on road
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// The on-road condition isn't required for the estimated valid node
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// used for distances.
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const DriveNode* dn = DriveGraph::get()->getNode(m_current_graph_node);
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const DriveNode* dn = DriveGraph::get()->getNode(m_current_graph_node);
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const std::vector<int>& checkline_requirements = dn->getChecklineRequirements();
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const std::vector<int>& checkline_requirements = dn->getChecklineRequirements();
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if (checkline_requirements.size() == 0)
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if (checkline_requirements.size() == 0)
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{
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{
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m_estimated_valid_graph_node = m_current_graph_node;
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if (m_on_road)
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if (m_on_road)
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m_last_valid_graph_node = m_current_graph_node;
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m_last_valid_graph_node = m_current_graph_node;
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}
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}
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@ -97,16 +101,17 @@ void TrackSector::update(const Vec3 &xyz, bool ignore_vertical)
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{
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{
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for (unsigned int i=0; i<checkline_requirements.size(); i++)
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for (unsigned int i=0; i<checkline_requirements.size(); i++)
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{
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{
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if (m_last_triggered_checkline == checkline_requirements[i])
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if (m_last_triggered_checkline >= checkline_requirements[i])
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{
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{
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//has_prerequisite = true;
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//has_prerequisite = true;
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m_estimated_valid_graph_node = m_current_graph_node;
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if (m_on_road)
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if (m_on_road)
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m_last_valid_graph_node = m_current_graph_node;
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m_last_valid_graph_node = m_current_graph_node;
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break;
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break;
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}
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}
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}
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}
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// TODO: show a message when we detect a user cheated.
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// TODO: show a message when we detect a user missed a checkline.
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}
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}
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@ -120,6 +125,12 @@ void TrackSector::update(const Vec3 &xyz, bool ignore_vertical)
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DriveGraph::get()->spatialToTrack(&m_latest_valid_track_coords, xyz,
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DriveGraph::get()->spatialToTrack(&m_latest_valid_track_coords, xyz,
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m_last_valid_graph_node);
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m_last_valid_graph_node);
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}
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}
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if (m_estimated_valid_graph_node != Graph::UNKNOWN_SECTOR)
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{
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DriveGraph::get()->spatialToTrack(&m_estimated_valid_track_coords, xyz,
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m_estimated_valid_graph_node);
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}
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} // update
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} // update
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -139,6 +150,7 @@ void TrackSector::rescue()
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->getPredecessor(0);
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->getPredecessor(0);
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m_last_valid_graph_node = DriveGraph::get()->getNode(m_current_graph_node)
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m_last_valid_graph_node = DriveGraph::get()->getNode(m_current_graph_node)
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->getPredecessor(0);
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->getPredecessor(0);
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m_estimated_valid_graph_node = m_current_graph_node;
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} // rescue
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} // rescue
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -41,7 +41,10 @@ private:
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/** The graph node the object is on. */
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/** The graph node the object is on. */
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int m_current_graph_node;
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int m_current_graph_node;
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/** The index of the last valid graph node. */
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/** The index of the estimated valid graph node. Used for distance. */
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int m_estimated_valid_graph_node;
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/** The index of the last valid graph node. Used for rescue */
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int m_last_valid_graph_node;
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int m_last_valid_graph_node;
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/** The coordinates of this object on the track, i.e. how far from
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/** The coordinates of this object on the track, i.e. how far from
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@ -49,6 +52,8 @@ private:
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* of the center driveline. */
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* of the center driveline. */
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Vec3 m_current_track_coords;
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Vec3 m_current_track_coords;
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Vec3 m_estimated_valid_track_coords;
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Vec3 m_latest_valid_track_coords;
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Vec3 m_latest_valid_track_coords;
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/** True if the object is on the road (driveline), or not. */
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/** True if the object is on the road (driveline), or not. */
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@ -64,10 +69,12 @@ public:
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float getRelativeDistanceToCenter() const;
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float getRelativeDistanceToCenter() const;
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Returns how far the the object is from the start line. */
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/** Returns how far the the object is from the start line. */
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float getDistanceFromStart(bool account_for_checklines) const
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float getDistanceFromStart(bool account_for_checklines, bool strict=false) const
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{
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{
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if (account_for_checklines)
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if (account_for_checklines && strict)
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return m_latest_valid_track_coords.getZ();
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return m_latest_valid_track_coords.getZ();
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else if (account_for_checklines)
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return m_estimated_valid_track_coords.getZ();
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else
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else
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return m_current_track_coords.getZ();
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return m_current_track_coords.getZ();
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}
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}
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