Move tutorial to help menu
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12489 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,3 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
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@ -37,8 +38,6 @@
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I18N="Main menu button" text="Options" label_location="hover"/>
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<icon-button id="help" width="64" height="64" icon="gui/main_help.png" extend_label="50"
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I18N="Main menu button" text="Help" label_location="hover"/>
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<icon-button id="startTutorial" width="64" height="64" icon="gui/main_help.png" extend_label="150"
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I18N="Main menu button" text="Tutorial" label_location="hover"/>
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<icon-button id="about" width="64" height="64" icon="gui/main_about.png" extend_label="50"
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I18N="Main menu button" text="About" label_location="hover"/>
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<icon-button id="quit" width="64" height="64" icon="gui/main_quit.png" extend_label="50"
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@ -17,8 +17,14 @@
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#include "states_screens/help_screen_1.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "guiengine/widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "karts/kart_properties_manager.hpp"
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#include "network/network_manager.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/help_screen_2.hpp"
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#include "states_screens/help_screen_3.hpp"
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#include "states_screens/help_screen_4.hpp"
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@ -44,7 +50,41 @@ void HelpScreen1::loadedFromFile()
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void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const int playerID)
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{
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if (name == "category")
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if (name == "startTutorial")
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{
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race_manager->setNumLocalPlayers(1);
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race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
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race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
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race_manager->setNumKarts( 1 );
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race_manager->setTrack( "tutorial" );
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race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
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// Use keyboard 0 by default (FIXME: let player choose?)
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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device);
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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{
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fprintf(stderr, "[MainMenuScreen] WARNING: cannot find kart '%s', will revert to default\n",
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UserConfigParams::m_default_kart.c_str());
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UserConfigParams::m_default_kart.revertToDefaults();
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}
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race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
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// ASSIGN should make sure that only input from assigned devices
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// is read.
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input_manager->getDeviceList()->setAssignMode(ASSIGN);
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input_manager->getDeviceList()
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->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
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StateManager::get()->enterGameState();
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network_manager->setupPlayerKartInfo();
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race_manager->startNew(false);
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}
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else if (name == "category")
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{
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std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
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@ -300,40 +300,6 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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{
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StateManager::get()->pushScreen(HelpScreen1::getInstance());
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}
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else if (selection == "startTutorial")
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{
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race_manager->setNumLocalPlayers(1);
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race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
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race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
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race_manager->setNumKarts( 1 );
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race_manager->setTrack( "tutorial" );
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race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
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// Use keyboard 0 by default (FIXME: let player choose?)
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InputDevice* device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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StateManager::get()->createActivePlayer(unlock_manager->getCurrentPlayer(),
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device);
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if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
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{
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fprintf(stderr, "[MainMenuScreen] WARNING: cannot find kart '%s', will revert to default\n",
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UserConfigParams::m_default_kart.c_str());
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UserConfigParams::m_default_kart.revertToDefaults();
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}
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race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
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// ASSIGN should make sure that only input from assigned devices
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// is read.
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input_manager->getDeviceList()->setAssignMode(ASSIGN);
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input_manager->getDeviceList()
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->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
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StateManager::get()->enterGameState();
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network_manager->setupPlayerKartInfo();
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race_manager->startNew(false);
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}
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else if (selection == "story")
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{
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GameSlot* slot = unlock_manager->getCurrentSlot();
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