Use PtrVector to get for_in iteration
This commit is contained in:
parent
a6abda9115
commit
00e85b4637
@ -48,9 +48,9 @@ void STKAnimatedMesh::setMesh(scene::IAnimatedMesh* mesh)
|
||||
firstTime = true;
|
||||
GLmeshes.clear();
|
||||
for (unsigned i = 0; i < FPSM_COUNT; i++)
|
||||
GeometricMesh[i].clear();
|
||||
GeometricMesh[i].clearWithoutDeleting();
|
||||
for (unsigned i = 0; i < SM_COUNT; i++)
|
||||
ShadedMesh[i].clear();
|
||||
ShadedMesh[i].clearWithoutDeleting();
|
||||
CAnimatedMeshSceneNode::setMesh(mesh);
|
||||
}
|
||||
|
||||
@ -148,16 +148,17 @@ void STKAnimatedMesh::render()
|
||||
core::matrix4 invmodel;
|
||||
AbsoluteTransformation.getInverse(invmodel);
|
||||
|
||||
for (unsigned i = 0; i < GeometricMesh[FPSM_DEFAULT].size(); i++)
|
||||
GLMesh* mesh;
|
||||
for_in(mesh, GeometricMesh[FPSM_DEFAULT])
|
||||
{
|
||||
GroupedFPSM<FPSM_DEFAULT>::MeshSet.push_back(GeometricMesh[FPSM_DEFAULT][i]);
|
||||
GroupedFPSM<FPSM_DEFAULT>::MeshSet.push_back(mesh);
|
||||
GroupedFPSM<FPSM_DEFAULT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedFPSM<FPSM_DEFAULT>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < GeometricMesh[FPSM_ALPHA_REF_TEXTURE].size(); i++)
|
||||
for_in(mesh, GeometricMesh[FPSM_ALPHA_REF_TEXTURE])
|
||||
{
|
||||
GroupedFPSM<FPSM_ALPHA_REF_TEXTURE>::MeshSet.push_back(GeometricMesh[FPSM_ALPHA_REF_TEXTURE][i]);
|
||||
GroupedFPSM<FPSM_ALPHA_REF_TEXTURE>::MeshSet.push_back(mesh);
|
||||
GroupedFPSM<FPSM_ALPHA_REF_TEXTURE>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedFPSM<FPSM_ALPHA_REF_TEXTURE>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
@ -170,35 +171,36 @@ void STKAnimatedMesh::render()
|
||||
core::matrix4 invmodel;
|
||||
AbsoluteTransformation.getInverse(invmodel);
|
||||
|
||||
for (unsigned i = 0; i < ShadedMesh[SM_DEFAULT].size(); i++)
|
||||
GLMesh* mesh;
|
||||
for_in(mesh, ShadedMesh[SM_DEFAULT])
|
||||
{
|
||||
GroupedSM<SM_DEFAULT>::MeshSet.push_back(ShadedMesh[SM_DEFAULT][i]);
|
||||
GroupedSM<SM_DEFAULT>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_DEFAULT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_DEFAULT>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ShadedMesh[SM_ALPHA_REF_TEXTURE].size(); i++)
|
||||
for_in(mesh, ShadedMesh[SM_ALPHA_REF_TEXTURE])
|
||||
{
|
||||
GroupedSM<SM_ALPHA_REF_TEXTURE>::MeshSet.push_back(ShadedMesh[SM_ALPHA_REF_TEXTURE][i]);
|
||||
GroupedSM<SM_ALPHA_REF_TEXTURE>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_ALPHA_REF_TEXTURE>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_ALPHA_REF_TEXTURE>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ShadedMesh[SM_RIMLIT].size(); i++)
|
||||
for_in(mesh, ShadedMesh[SM_RIMLIT])
|
||||
{
|
||||
GroupedSM<SM_RIMLIT>::MeshSet.push_back(ShadedMesh[SM_RIMLIT][i]);
|
||||
GroupedSM<SM_RIMLIT>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_RIMLIT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_RIMLIT>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
|
||||
for (GLMesh *mesh : ShadedMesh[SM_UNLIT])
|
||||
for_in (mesh, ShadedMesh[SM_UNLIT])
|
||||
{
|
||||
GroupedSM<SM_UNLIT>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_UNLIT>::MVPSet.push_back(AbsoluteTransformation);
|
||||
GroupedSM<SM_UNLIT>::TIMVSet.push_back(invmodel);
|
||||
}
|
||||
|
||||
for (GLMesh *mesh : ShadedMesh[SM_DETAILS])
|
||||
for_in(mesh, ShadedMesh[SM_DETAILS])
|
||||
{
|
||||
GroupedSM<SM_DETAILS>::MeshSet.push_back(mesh);
|
||||
GroupedSM<SM_DETAILS>::MVPSet.push_back(AbsoluteTransformation);
|
||||
@ -212,13 +214,16 @@ void STKAnimatedMesh::render()
|
||||
{
|
||||
if (!GeometricMesh[FPSM_DEFAULT].empty())
|
||||
glUseProgram(MeshShader::ShadowShader::Program);
|
||||
for (unsigned i = 0; i < GeometricMesh[FPSM_DEFAULT].size(); i++)
|
||||
drawShadow(*GeometricMesh[FPSM_DEFAULT][i], AbsoluteTransformation);
|
||||
|
||||
GLMesh* mesh;
|
||||
for_in(mesh, GeometricMesh[FPSM_DEFAULT])
|
||||
drawShadow(*mesh, AbsoluteTransformation);
|
||||
|
||||
if (!GeometricMesh[FPSM_ALPHA_REF_TEXTURE].empty())
|
||||
glUseProgram(MeshShader::RefShadowShader::Program);
|
||||
for (unsigned i = 0; i < GeometricMesh[FPSM_ALPHA_REF_TEXTURE].size(); i++)
|
||||
drawShadowRef(*GeometricMesh[FPSM_ALPHA_REF_TEXTURE][i], AbsoluteTransformation);
|
||||
|
||||
for_in(mesh, GeometricMesh[FPSM_ALPHA_REF_TEXTURE])
|
||||
drawShadowRef(*mesh, AbsoluteTransformation);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -228,22 +233,26 @@ void STKAnimatedMesh::render()
|
||||
|
||||
if (!TransparentMesh[TM_BUBBLE].empty())
|
||||
glUseProgram(MeshShader::BubbleShader::Program);
|
||||
for (unsigned i = 0; i < TransparentMesh[TM_BUBBLE].size(); i++)
|
||||
drawBubble(*TransparentMesh[TM_BUBBLE][i], ModelViewProjectionMatrix);
|
||||
|
||||
GLMesh* mesh;
|
||||
for_in(mesh, TransparentMesh[TM_BUBBLE])
|
||||
drawBubble(*mesh, ModelViewProjectionMatrix);
|
||||
|
||||
if (World::getWorld()->getTrack()->isFogEnabled())
|
||||
{
|
||||
if (!TransparentMesh[TM_DEFAULT].empty())
|
||||
glUseProgram(MeshShader::TransparentFogShader::Program);
|
||||
for (unsigned i = 0; i < TransparentMesh[TM_DEFAULT].size(); i++)
|
||||
drawTransparentFogObject(*TransparentMesh[TM_DEFAULT][i], ModelViewProjectionMatrix, (*TransparentMesh[TM_DEFAULT][i]).TextureMatrix);
|
||||
|
||||
for_in(mesh, TransparentMesh[TM_DEFAULT])
|
||||
drawTransparentFogObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TransparentMesh[TM_DEFAULT].empty())
|
||||
glUseProgram(MeshShader::TransparentShader::Program);
|
||||
for (unsigned i = 0; i < TransparentMesh[TM_DEFAULT].size(); i++)
|
||||
drawTransparentObject(*TransparentMesh[TM_DEFAULT][i], ModelViewProjectionMatrix, (*TransparentMesh[TM_DEFAULT][i]).TextureMatrix);
|
||||
|
||||
for_in(mesh, TransparentMesh[TM_DEFAULT])
|
||||
drawTransparentObject(*mesh, ModelViewProjectionMatrix, mesh->TextureMatrix);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -5,15 +5,15 @@
|
||||
#include <IAnimatedMesh.h>
|
||||
#include <irrTypes.h>
|
||||
#include "graphics/stkmesh.hpp"
|
||||
|
||||
#include "utils/ptr_vector.hpp"
|
||||
|
||||
class STKAnimatedMesh : public irr::scene::CAnimatedMeshSceneNode
|
||||
{
|
||||
protected:
|
||||
bool firstTime;
|
||||
std::vector<GLMesh *> GeometricMesh[FPSM_COUNT];
|
||||
std::vector<GLMesh *> ShadedMesh[SM_COUNT];
|
||||
std::vector<GLMesh *> TransparentMesh[TM_COUNT];
|
||||
PtrVector<GLMesh, REF> GeometricMesh[FPSM_COUNT];
|
||||
PtrVector<GLMesh, REF> ShadedMesh[SM_COUNT];
|
||||
PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
|
||||
std::vector<GLMesh> GLmeshes;
|
||||
core::matrix4 ModelViewProjectionMatrix, TransposeInverseModelView;
|
||||
void cleanGLMeshes();
|
||||
|
@ -292,6 +292,10 @@ public:
|
||||
}
|
||||
} // insertionSort
|
||||
|
||||
bool empty() const
|
||||
{
|
||||
return m_contents_vector.empty();
|
||||
}
|
||||
|
||||
}; // class ptrVector
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user