Remove CSM support

This commit is contained in:
Vincent Lejeune 2015-01-10 19:02:40 +01:00
parent 43b1542dc9
commit 008f2d3422
5 changed files with 0 additions and 971 deletions

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@ -93,7 +93,6 @@ source/Irrlicht/CQuake3ShaderSceneNode.cpp
source/Irrlicht/CWADReader.cpp
source/Irrlicht/CParticleAttractionAffector.cpp
source/Irrlicht/CMeshSceneNode.cpp
source/Irrlicht/CCSMLoader.cpp
source/Irrlicht/COBJMeshWriter.cpp
source/Irrlicht/CGUIScrollBar.cpp
source/Irrlicht/CAttributes.cpp
@ -247,7 +246,6 @@ source/Irrlicht/CAnimatedMeshSceneNode.h
source/Irrlicht/CGUIStaticText.h
source/Irrlicht/wglext.h
source/Irrlicht/CTimer.h
source/Irrlicht/CCSMLoader.h
source/Irrlicht/CWADReader.h
source/Irrlicht/CSceneNodeAnimatorCameraFPS.h
source/Irrlicht/CParticleFadeOutAffector.h

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@ -317,11 +317,6 @@ B3D, MS3D or X meshes */
#ifdef NO_IRR_COMPILE_WITH_MD3_LOADER_
#undef _IRR_COMPILE_WITH_MD3_LOADER_
#endif
//! Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files
#define _IRR_COMPILE_WITH_CSM_LOADER_
#ifdef NO_IRR_COMPILE_WITH_CSM_LOADER_
#undef _IRR_COMPILE_WITH_CSM_LOADER_
#endif
//! Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files
#define _IRR_COMPILE_WITH_BSP_LOADER_
#ifdef NO_IRR_COMPILE_WITH_BSP_LOADER_

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@ -1,872 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was written by Saurav Mohapatra and modified by Nikolaus Gebhardt.
// See CCSMLoader.h for details.
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_CSM_LOADER_
#include "CCSMLoader.h"
#include "os.h"
#include "IFileSystem.h"
#include "IReadFile.h"
#include "ISceneManager.h"
#include "IAttributes.h"
#include "SMesh.h"
#include "IVideoDriver.h"
#include "SAnimatedMesh.h"
#include "SMeshBufferLightMap.h"
#ifdef _DEBUG
#define _IRR_DEBUG_CSM_LOADER_
#endif
namespace irr
{
namespace scene
{
//
// the CSM data types
//
struct color_rgb_t
{
s32 red;
s32 green;
s32 blue;
color_rgb_t() : red(0), green(0), blue(0) {}
void clear() { red=0; green=0; blue=0; }
video::SColor toSColor() const { return video::SColor(255, red, green, blue); }
};
//
// A Binary File Reader
//
struct BinaryFileReader
{
BinaryFileReader(io::IReadFile* pFile) : file(pFile) { }
s32 readBuffer(void* buffer, s32 len)
{
return file->read(buffer,len);
}
s32 readLong();
f32 readFloat();
void readString(core::stringc &str);
void readVec3f(core::vector3df* v);
void readVec2f(core::vector2df* v);
void readColorRGB(color_rgb_t* color);
io::IReadFile *file;
};
//
// The file header
//
class Header
{
public:
enum E_CSM_VERSION
{
VERSION_4 = 4,
VERSION_4_1 = 5
};
Header(){ clear(); }
s32 getVersion() const { return version; }
void clear(){ version = 0; }
void load(BinaryFileReader* pReader)
{
version = pReader->readLong();
}
private:
s32 version;
};
//
// The groups
//
class Group
{
public:
Group(){ clear(); }
~Group(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
s32 getFlags() const { return flags; }
s32 getParentGroupID() const { return parentGroup; }
const core::stringc& getProperties() const { return props; }
video::SColor getColor() const { return color.toSColor(); }
private:
s32 flags;
s32 parentGroup;
core::stringc props;
color_rgb_t color;
};
//
// The visgroups
//
class VisGroup
{
public:
VisGroup(){ clear(); }
~VisGroup(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
s32 getFlags() const{ return flags; }
const core::stringc& getName() const{ return name; }
video::SColor getColor() const{ return color.toSColor(); }
private:
core::stringc name;
s32 flags;
color_rgb_t color;
};
//
// Lightmaps
//
class LightMap
{
public:
LightMap() : pixelData(0){ clear(); }
~LightMap(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
s32 getWidth() const{ return width; }
s32 getHeight() const{ return height; }
s32* getPixelData() const{ return pixelData; }
private:
s32 width;
s32 height;
s32* pixelData;
};
struct Triangle
{
s32 a,b,c;
};
struct Line
{
s32 a,b;
};
class Vertex
{
public:
Vertex(){ clear(); }
~Vertex(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
const core::vector3df& getPosition() const { return position; }
const core::vector3df& getNormal() const { return normal; }
video::SColor getColor() const { return color.toSColor(); }
const core::vector3df& getTextureCoordinates() const { return texCoords; }
const core::vector3df& getLightMapCoordinates() const { return lmapCoords; }
private:
core::vector3df position;
core::vector3df normal;
color_rgb_t color;
core::vector3df texCoords;
core::vector3df lmapCoords;
};
class Surface
{
public:
Surface() { clear(); }
~Surface(){ clear(); }
void clear();
void load(BinaryFileReader *pReader);
s32 getFlags() const{ return flags; }
const core::stringc& getTextureName() const{ return textureName; }
s32 getLightMapId() const{ return lightMapId; }
const core::vector2df* getUVOffset() const{ return &uvOffset; }
const core::vector2df* getUVScale() const{ return &uvScale; }
f32 getUVRotation() const{ return uvRotation; }
u32 getVertexCount() const{ return vertices.size(); }
const Vertex& getVertexAt(const s32 index) const{ return vertices[index]; }
u32 getTriangleCount() const{ return triangles.size(); }
const Triangle& getTriangleAt(const s32 index) const{ return triangles[index]; }
private:
s32 flags;
core::stringc textureName;
s32 lightMapId;
core::vector2df uvOffset;
core::vector2df uvScale;
f32 uvRotation;
core::array<Vertex> vertices;
core::array<Triangle> triangles;
core::array<Line> lines;
};
class Mesh
{
public:
Mesh(){ clear(); }
~Mesh(){ clear(); }
void clear();
void load(BinaryFileReader* pReader, bool bReadVisGroups);
s32 getFlags() const { return flags; }
s32 getGroupID() const { return groupId; }
const core::stringc& getProperties() const { return props; }
video::SColor getColor() const { return color.toSColor(); }
const core::vector3df* getPosition() const { return &position; }
s32 getVisgroupID() const { return visgroupId; }
s32 getSurfaceCount() const { return surfaces.size(); }
const Surface* getSurfaceAt(const s32 index) const { return surfaces[index]; }
private:
s32 flags;
s32 groupId;
core::stringc props;
color_rgb_t color;
core::vector3df position;
s32 visgroupId;
core::array<Surface*> surfaces;
};
class Entity
{
public:
Entity() { clear(); }
~Entity() { clear(); }
void clear();
void load(BinaryFileReader* pReader);
s32 getVisgroupID() const { return visgroupId; }
s32 getGroupID() const { return groupId; }
const core::stringc& getProperties() const { return props; }
const core::vector3df* getPosition() const { return &position; }
private:
s32 visgroupId;
s32 groupId;
core::stringc props;
core::vector3df position;
};
class CameraData
{
public:
CameraData(){ clear(); }
~CameraData(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
const core::vector3df* getPosition(){ return &position; }
f32 getPitch(){ return pitch; }
f32 getYaw(){ return yaw; }
private:
core::vector3df position;
f32 pitch;
f32 yaw;
};
//
// A CSM File
//
class CSMFile
{
public:
CSMFile(){ clear(); }
~CSMFile(){ clear(); }
void clear();
void load(BinaryFileReader* pReader);
const Header* getHeader() const{ return &header; }
u32 getGroupCount() const{ return groups.size(); }
const Group* getGroupAt(const s32 index) const{ return groups[index]; }
u32 getVisGroupCount() const{ return visgroups.size(); }
const VisGroup* getVisGroupAt(const s32 index) const{ return visgroups[index]; }
u32 getLightMapCount() const{ return lightmaps.size(); }
const LightMap* getLightMapAt(const s32 index) const { return lightmaps[index]; }
u32 getMeshCount() const{ return meshes.size(); }
const Mesh* getMeshAt(const s32 index) const{ return meshes[index]; }
u32 getEntityCount() const{ return entities.size(); }
const Entity* getEntityAt(const s32 index) const{ return entities[index]; }
const CameraData* getCameraData() const{ return &cameraData; }
private:
Header header;
core::array<Group*> groups;
core::array<VisGroup*> visgroups;
core::array<LightMap*> lightmaps;
core::array<Mesh*> meshes;
core::array<Entity*> entities;
CameraData cameraData;
};
CCSMLoader::CCSMLoader(scene::ISceneManager* manager, io::IFileSystem* fs)
: FileSystem(fs), SceneManager(manager)
{
#ifdef _DEBUG
setDebugName("CCSMLoader");
#endif
}
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
bool CCSMLoader::isALoadableFileExtension(const io::path& filename) const
{
return core::hasFileExtension ( filename, "csm" );
}
//! creates/loads an animated mesh from the file.
IAnimatedMesh* CCSMLoader::createMesh(io::IReadFile* file)
{
scene::IMesh* m = createCSMMesh(file);
if (!m)
return 0;
SAnimatedMesh* am = new SAnimatedMesh();
am->Type = EAMT_CSM;
am->addMesh(m);
m->drop();
am->recalculateBoundingBox();
return am;
}
scene::IMesh* CCSMLoader::createCSMMesh(io::IReadFile* file)
{
if (!file)
return 0;
BinaryFileReader reader(file);
CSMFile csmFile;
csmFile.load(&reader);
return createIrrlichtMesh(&csmFile,
SceneManager->getParameters()->getAttributeAsString(CSM_TEXTURE_PATH),
file->getFileName());
}
scene::IMesh* CCSMLoader::createIrrlichtMesh(const CSMFile* csmFile,
const core::stringc& textureRoot, const io::path& lmprefix)
{
scene::SMesh *pMesh = new scene::SMesh();
video::IVideoDriver* driver = SceneManager->getVideoDriver();
for(u32 l = 0; l<csmFile->getLightMapCount(); l++)
{
const LightMap* lmap = csmFile->getLightMapAt(l);
io::path lmapName = lmprefix;
lmapName += "LMAP_";
lmapName += io::path(l+1);
os::Printer::log("CCSMLoader loading light map", lmapName.c_str());
video::IImage* lmapImg = driver->createImageFromData(
video::ECF_A8R8G8B8,
core::dimension2d<u32>(lmap->getWidth(),lmap->getHeight()),
lmap->getPixelData());
driver->addTexture(lmapName.c_str(), lmapImg);
lmapImg->drop();
}
for(u32 m = 0; m<csmFile->getMeshCount(); m++)
{
const Mesh* mshPtr = csmFile->getMeshAt(m);
for(s32 s = 0; s < mshPtr->getSurfaceCount(); s++)
{
const Surface* surface = mshPtr->getSurfaceAt(s);
core::stringc texName;
if (textureRoot.size())
{
texName += textureRoot;
texName += "/";
}
texName+= surface->getTextureName();
video::ITexture* texture = 0;
if (texName.size())
{
if (FileSystem->existFile(texName))
texture = driver->getTexture(texName);
else if (FileSystem->existFile(surface->getTextureName()))
texture = driver->getTexture(surface->getTextureName());
else if (FileSystem->existFile(FileSystem->getFileBasename(surface->getTextureName())))
texture = driver->getTexture(FileSystem->getFileBasename(surface->getTextureName()));
else if (FileSystem->existFile(FileSystem->getFileDir(lmprefix)+"/"+surface->getTextureName()))
texture = driver->getTexture(FileSystem->getFileDir(lmprefix)+"/"+surface->getTextureName());
else
texture = driver->getTexture(FileSystem->getFileDir(lmprefix)+"/"+FileSystem->getFileBasename(surface->getTextureName()));
}
//material
io::path lmapName = lmprefix;
lmapName += "LMAP_";
lmapName += io::path(surface->getLightMapId());
scene::SMeshBufferLightMap *buffer = new scene::SMeshBufferLightMap();
buffer->Material.setTexture(0, texture);
if (surface->getLightMapId())
{
buffer->Material.setTexture(1, driver->getTexture(lmapName));
buffer->Material.Lighting = false;
buffer->Material.MaterialType = video::EMT_LIGHTMAP_ADD;
}
buffer->Vertices.reallocate(surface->getVertexCount());
for(u32 v = 0; v < surface->getVertexCount(); ++v)
{
const Vertex& vtxPtr = surface->getVertexAt(v);
video::S3DVertex2TCoords vtx;
vtx.Pos = vtxPtr.getPosition();
vtx.Normal = vtxPtr.getPosition();
vtx.Color=vtxPtr.getColor();
vtx.TCoords.set(vtxPtr.getTextureCoordinates().X, 1.f-vtxPtr.getTextureCoordinates().Y);
vtx.TCoords2.set(vtxPtr.getLightMapCoordinates().X, 1.f-vtxPtr.getLightMapCoordinates().Y);
buffer->Vertices.push_back(vtx);
}
buffer->Indices.reallocate(surface->getTriangleCount()*3);
for(u32 t = 0; t < surface->getTriangleCount(); ++t)
{
const Triangle& tri = surface->getTriangleAt(t);
buffer->Indices.push_back(tri.c);
buffer->Indices.push_back(tri.b);
buffer->Indices.push_back(tri.a);
}
buffer->recalculateBoundingBox();
pMesh->addMeshBuffer(buffer);
buffer->drop();
}
}
pMesh->recalculateBoundingBox();
return pMesh;
}
void Group::clear()
{
color.clear();
flags = 0;
parentGroup = 0;
props = "";
}
void Group::load(BinaryFileReader* pReader)
{
flags = pReader->readLong();
parentGroup = pReader->readLong();
pReader->readString(props);
pReader->readColorRGB(&color);
}
void VisGroup::clear()
{
color.clear();
flags = 0;
name = "";
}
void VisGroup::load(BinaryFileReader* pReader)
{
pReader->readString(name);
flags = pReader->readLong();
pReader->readColorRGB(&color);
}
void LightMap::clear()
{
delete[] pixelData;
pixelData = 0;
width = height = 0;
}
void LightMap::load(BinaryFileReader* pReader)
{
width = pReader->readLong();
height = pReader->readLong();
pixelData = new s32[width * height];
pReader->readBuffer(pixelData, width * height * sizeof(s32));
}
void Mesh::clear()
{
flags = 0;
groupId = 0;
visgroupId = 0;
props = "";
color.clear();
position.set(0,0,0);
for(u32 s = 0; s < surfaces.size(); s++)
{
delete surfaces[s];
}
surfaces.clear();
}
void Mesh::load(BinaryFileReader* pReader, bool bReadVisGroups)
{
flags = pReader->readLong();
groupId = pReader->readLong();
pReader->readString(props);
pReader->readColorRGB(&color);
pReader->readVec3f(&position);
if(bReadVisGroups)
visgroupId = pReader->readLong();
else
visgroupId = 0;
s32 count = pReader->readLong();
for(s32 i = 0; i < count; i++)
{
Surface* surf = new Surface();
surf->load(pReader);
surfaces.push_back(surf);
}
}
void Surface::clear()
{
flags = 0;
lightMapId = 0;
textureName = "";
uvOffset.set(0.0f,0.0f);
uvScale.set(0.0f,0.0f);
uvRotation = 0.0f;
triangles.clear();
lines.clear();
vertices.clear();
}
void Surface::load(BinaryFileReader* pReader)
{
flags = pReader->readLong();
pReader->readString(textureName);
textureName.replace('\\', '/');
lightMapId = pReader->readLong();
pReader->readVec2f(&uvOffset);
pReader->readVec2f(&uvScale);
uvRotation = pReader->readFloat();
s32 vtxCount = pReader->readLong();
s32 triCount = pReader->readLong();
s32 lineCount = pReader->readLong();
for(s32 v = 0; v < vtxCount; v++)
{
vertices.push_back(Vertex());
vertices.getLast().load(pReader);
}
for(s32 t = 0; t < triCount; t++)
{
Triangle tri;
pReader->readBuffer(&tri, sizeof(tri));
triangles.push_back(tri);
}
for(s32 l = 0; l < lineCount; l++)
{
Line line;
pReader->readBuffer(&line,sizeof(line));
lines.push_back(line);
}
}
void Vertex::clear()
{
position.set(0,0,0);
normal.set(0,0,0);
color.clear();
texCoords.set(0,0,0);
lmapCoords.set(0,0,0);
}
void Vertex::load(BinaryFileReader* pReader)
{
pReader->readVec3f(&position);
pReader->readVec3f(&normal);
pReader->readColorRGB(&color);
pReader->readVec3f(&texCoords);
pReader->readVec3f(&lmapCoords);
}
void Entity::clear()
{
visgroupId = groupId = 0;
props = "";
position.set(0,0,0);
}
void Entity::load(BinaryFileReader* pReader)
{
visgroupId = pReader->readLong();
groupId = pReader->readLong();
pReader->readString(props);
pReader->readVec3f(&position);
}
void CameraData::clear()
{
position.set(0,0,0);
pitch = 0;
yaw = 0;
}
void CameraData::load(BinaryFileReader* pReader)
{
pReader->readVec3f(&position);
pitch = pReader->readFloat();
yaw = pReader->readFloat();
}
void CSMFile::clear()
{
header.clear();
cameraData.clear();
u32 x =0;
for( x= 0; x < groups.size(); x++)
delete groups[x];
groups.clear();
for(x= 0; x < visgroups.size(); x++)
delete visgroups[x];
visgroups.clear();
for(x= 0; x < lightmaps.size(); x++)
delete lightmaps[x];
lightmaps.clear();
for(x= 0; x < meshes.size(); x++)
delete meshes[x];
meshes.clear();
for(x= 0; x < entities.size(); x++)
delete entities[x];
entities.clear();
}
void CSMFile::load(BinaryFileReader* pReader)
{
clear();
header.load(pReader);
//groups
{
const s32 count = pReader->readLong();
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("CSM Version", core::stringc(header.getVersion()).c_str());
os::Printer::log("Loading groups. Count", core::stringc(count));
#endif
groups.reallocate(count);
for (s32 i = 0; i < count; i++)
{
Group* grp = new Group();
grp->load(pReader);
groups.push_back(grp);
}
}
const bool bHasVGroups = (header.getVersion() == Header::VERSION_4_1);
if (bHasVGroups)
{
//visgroups
const s32 count = pReader->readLong();
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("Loading visgroups. Count", core::stringc(count));
#endif
visgroups.reallocate(count);
for (s32 i = 0; i < count; i++)
{
VisGroup* grp = new VisGroup();
grp->load(pReader);
visgroups.push_back(grp);
}
}
//lightmaps
{
const s32 count = pReader->readLong();
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("Loading lightmaps. Count", core::stringc(count));
#endif
lightmaps.reallocate(count);
for(s32 i = 0; i < count; i++)
{
LightMap* lm = new LightMap();
lm->load(pReader);
lightmaps.push_back(lm);
}
}
//meshes
{
const s32 count = pReader->readLong();
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("Loading meshes. Count", core::stringc(count));
#endif
meshes.reallocate(count);
for(s32 i = 0; i < count; i++)
{
Mesh* mesh = new Mesh();
mesh->load(pReader,bHasVGroups);
meshes.push_back(mesh);
}
}
//entities
{
const s32 count = pReader->readLong();
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("Loading entitites. Count", core::stringc(count));
#endif
entities.reallocate(count);
for(s32 i = 0; i < count; i++)
{
Entity* ent = new Entity();
ent->load(pReader);
entities.push_back(ent);
}
}
//camera data
#ifdef _IRR_DEBUG_CSM_LOADER_
os::Printer::log("Loading camera data.");
#endif
cameraData.load(pReader);
}
s32 BinaryFileReader::readLong()
{
int ret = 0;
readBuffer(&ret,sizeof(int));
#ifdef __BIG_ENDIAN__
ret = os::Byteswap::byteswap(ret);
#endif
return ret;
}
f32 BinaryFileReader::readFloat()
{
float ret = 0;
readBuffer(&ret,sizeof(float));
#ifdef __BIG_ENDIAN__
ret = os::Byteswap::byteswap(ret);
#endif
return ret;
}
void BinaryFileReader::readString(core::stringc &str)
{
str = "";
c8 c;
readBuffer(&c,sizeof(char));
while(c != 0)
{
str += c;
readBuffer(&c,sizeof(char));
}
}
void BinaryFileReader::readVec3f(core::vector3df* v)
{
v->X = readFloat();
v->Y = readFloat();
v->Z = readFloat();
}
void BinaryFileReader::readVec2f(core::vector2df* v)
{
v->X = readFloat();
v->Y = readFloat();
}
void BinaryFileReader::readColorRGB(color_rgb_t* color)
{
readBuffer(color,sizeof(color_rgb_t));
}
} // end namespace
} // end namespace
#endif // _IRR_COMPILE_WITH_CSM_LOADER_

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@ -1,82 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This Loader has been originally written by Saurav Mohapatra. I (Nikolaus Gebhardt)
// modified some minor things and integrated it into Irrlicht 0.9. Thanks a lot
// to Saurav Mohapatra for his work on this and that he gave me his permission to
// add it into Irrlicht.
// I did some changes to Saurav Mohapatra's loader, so I'm writing this down here:
// - Replaced all dependencies to STL and stdio with irr:: methods/constructs.
// - Moved everything into namespace irr::scene
// - Replaced logging with Irrlicht's internal logger.
// - Removed dependency to IrrlichtDevice
// - Moved all internal structures into CCSMLoader.cpp
// - Made the texture root parameter dependent on a ISceneManager string parameter
// - removed exceptions
// - Implemented CCCSMLoader as IMeshLoader
// - Fixed some problems with memory leaks
// - Fixed bounding box calculation
//
// The original readme of this file looks like this:
//
// This component provides a loader for the Cartography shop 4.x .csm maps for Irrlicht Engine.
// This is a part of the M_TRIX Project.
// This is licensed under the ZLib/LibPNG license
// The IrrCSM library is written by Saurav Mohapatra.
//
// Features
//
// The IrrCSM library features the following capabilities
//
// * Loads the .csm 4.0 and 4.1 files transparently
// * Presents the loaded file as irr::scene::IAnimatedMesh for easy creation of IOctreeSceneNode
// * Loads the textures given the correct texture root. hence map and textures can be in separate directories
//
// For more informations go to http://www.geocities.com/standard_template/irrcsm/downloads.html
#ifndef __CSM_LOADER_H_INCLUDED__
#define __CSM_LOADER_H_INCLUDED__
#include "irrArray.h"
#include "IMesh.h"
#include "irrString.h"
#include "IFileSystem.h"
#include "IMeshLoader.h"
namespace irr
{
namespace scene
{
class CSMFile;
class ISceneManager;
class CCSMLoader : public scene::IMeshLoader
{
public:
CCSMLoader(ISceneManager* manager, io::IFileSystem* fs);
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! creates/loads an animated mesh from the file.
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
private:
scene::IMesh* createCSMMesh(io::IReadFile* file);
scene::IMesh* createIrrlichtMesh(const CSMFile* csmFile,
const core::stringc& textureRoot, const io::path& lmprefix);
io::IFileSystem* FileSystem;
scene::ISceneManager* SceneManager;
};
} // end namespace
} // end namespace
#endif

View File

@ -52,10 +52,6 @@
#include "CXMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_CSM_LOADER_
#include "CCSMLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_LMTS_LOADER_
#include "CLMTSMeshFileLoader.h"
#endif
@ -216,12 +212,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
#ifdef _IRR_COMPILE_WITH_STL_LOADER_
MeshLoaderList.push_back(new CSTLMeshFileLoader());
#endif
#ifdef _IRR_COMPILE_WITH_CSM_LOADER_
MeshLoaderList.push_back(new CCSMLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_LMTS_LOADER_
MeshLoaderList.push_back(new CLMTSMeshFileLoader(FileSystem, Driver, &Parameters));
#endif
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
MeshLoaderList.push_back(new CMY3DMeshFileLoader(this, FileSystem));
#endif