2014-01-04 22:10:56 +00:00
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uniform vec2 center;
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uniform vec2 size;
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2014-08-13 20:25:56 +02:00
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#if __VERSION__ >= 330
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layout(location = 0) in vec2 Position;
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2014-02-28 17:29:05 +01:00
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#else
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2014-08-13 20:25:56 +02:00
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in vec2 Position;
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2014-02-28 17:29:05 +01:00
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#endif
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2014-01-04 22:10:56 +00:00
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void main()
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{
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2014-08-13 20:25:56 +02:00
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gl_Position = vec4(Position * size + center, 0., 1.);
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2014-01-04 22:10:56 +00:00
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}
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