2014-12-18 12:54:40 -05:00
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#ifndef HEADER_TXT
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#define HEADER_TXT
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2014-08-01 18:50:56 -04:00
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#ifdef UBO_DISABLED
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform mat4 InverseViewMatrix;
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uniform mat4 InverseProjectionMatrix;
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2014-09-05 17:41:12 -04:00
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uniform mat4 ProjectionViewMatrix;
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2014-08-01 19:02:06 -04:00
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uniform vec2 screen;
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2014-12-14 18:18:03 -05:00
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2014-12-15 17:09:19 -05:00
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uniform vec3 sun_direction;
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uniform vec3 sun_col;
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uniform float sun_angle;
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2014-12-14 18:18:03 -05:00
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uniform float blueLmn[9];
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uniform float greenLmn[9];
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uniform float redLmn[9];
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2014-12-15 17:09:19 -05:00
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2014-08-01 18:50:56 -04:00
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#else
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2017-12-25 01:00:10 -05:00
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layout (std140) uniform Matrices
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2014-08-01 18:50:56 -04:00
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{
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2017-12-25 01:00:10 -05:00
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mat4 u_view_matrix;
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mat4 u_projection_matrix;
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mat4 u_inverse_view_matrix;
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mat4 u_inverse_projection_matrix;
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mat4 u_projection_view_matrix;
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mat4 u_shadow_projection_view_matrices[4];
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vec2 u_screen;
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2014-08-01 18:50:56 -04:00
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};
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2014-12-14 18:18:03 -05:00
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// Expand because of catalyst (14.12) not correctly associating array in UBO
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layout (std140) uniform LightingData
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{
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2014-12-15 17:09:19 -05:00
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vec3 sun_direction;
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vec3 sun_col;
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float sun_angle;
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2014-12-14 18:18:03 -05:00
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float bL00;
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float bL1m1;
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float bL10;
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float bL11;
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float bL2m2;
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float bL2m1;
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float bL20;
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float bL21;
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float bL22;
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float gL00;
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float gL1m1;
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float gL10;
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float gL11;
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float gL2m2;
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float gL2m1;
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float gL20;
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float gL21;
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float gL22;
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float rL00;
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float rL1m1;
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float rL10;
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float rL11;
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float rL2m2;
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float rL2m1;
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float rL20;
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float rL21;
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float rL22;
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};
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2016-12-06 13:15:11 -05:00
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2017-12-25 01:00:10 -05:00
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layout (std140) uniform SPFogData
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{
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// x: fog_start, y: fog_end, z: fog_max, w: fog_density
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vec4 u_fog_data;
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vec4 u_fog_color;
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};
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2014-12-18 12:54:40 -05:00
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#endif
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#endif // HEADER_TXT
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