stk-code_catmod/data/shaders/blurshadowV.comp

34 lines
939 B
Plaintext
Raw Normal View History

2014-11-15 14:43:44 -05:00
uniform sampler2D source;
layout(r32f) restrict writeonly uniform image2D dest;
2014-11-15 14:43:44 -05:00
uniform vec2 pixel;
2014-12-09 12:54:27 -05:00
uniform float weights[7];
2014-11-15 14:43:44 -05:00
// Gaussian separated blur with radius 6.
layout (local_size_x = 8, local_size_y = 8) in;
shared float local_src[8][8 + 2 * 6];
void main()
{
int x = int(gl_LocalInvocationID.x), y = int(gl_LocalInvocationID.y);
ivec2 iuv = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
vec2 uv_m = (iuv - ivec2(0, 6)) * pixel;
vec2 uv = iuv * pixel;
vec2 uv_p = (iuv + ivec2(0, 6)) * pixel;
local_src[x][y] = texture(source, uv_m).x;
local_src[x][y + 6] = texture(source, uv).x;
local_src[x][y + 12] = texture(source, uv_p).x;
barrier();
2014-12-09 12:54:27 -05:00
float sum = local_src[x][y + 6] * weights[0];
2014-11-15 14:43:44 -05:00
for (int i = 1; i < 6; i++) {
2014-12-09 12:54:27 -05:00
sum += local_src[x][6 + y - i] * weights[i];
sum += local_src[x][6 + y + i] * weights[i];
2014-11-15 14:43:44 -05:00
}
imageStore(dest, iuv, vec4(sum));
}