stk-code_catmod/src/tracks/track_object_manager.cpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "tracks/track_object_manager.hpp"
#include "config/user_config.hpp"
#include "animations/billboard_animation.hpp"
#include "animations/three_d_animation.hpp"
#include "graphics/lod_node.hpp"
#include "io/xml_node.hpp"
#include "physics/physical_object.hpp"
#include "tracks/track_object.hpp"
TrackObjectManager::TrackObjectManager()
{
} // TrackObjectManager
// ----------------------------------------------------------------------------
TrackObjectManager::~TrackObjectManager()
{
for(unsigned int i=0; i<m_all_objects.size(); i++)
{
delete m_all_objects[i];
}
} // ~TrackObjectManager
// ----------------------------------------------------------------------------
/** Adds an object to the track object manager. The type to add is specified
* in the xml_node.
*/
void TrackObjectManager::add(const XMLNode &xml_node)
{
std::string type;
xml_node.get("type", &type);
if(type=="movable")
{
m_all_objects.push_back(new PhysicalObject(xml_node));
}
else if(type=="animation")
{
m_all_objects.push_back(new ThreeDAnimation(xml_node));
}
else if(type=="billboard")
{
m_all_objects.push_back(new BillboardAnimation(xml_node));
}
else
{
fprintf(stderr, "Unknown track object: '%s' - ignored.\n",
type.c_str());
}
} // add
// ----------------------------------------------------------------------------
/** Initialises all track objects.
*/
void TrackObjectManager::init()
{
std::vector<TrackObject*>::iterator i;
for(i=m_all_objects.begin(); i!=m_all_objects.end(); i++)
{
(*i)->init();
}
} // reset
// ----------------------------------------------------------------------------
/** Initialises all track objects.
*/
void TrackObjectManager::reset()
{
std::vector<TrackObject*>::iterator i;
for(i=m_all_objects.begin(); i!=m_all_objects.end(); i++)
{
(*i)->reset();
}
} // reset
// ----------------------------------------------------------------------------
/** Handles an explosion, i.e. it makes sure that all physical objects are
* affected accordingly.
* \param pos Position of the explosion.
* \param obj If the hit was a physical object, this object will be affected
* more. Otherwise this is NULL.
*/
void TrackObjectManager::handleExplosion(const Vec3 &pos, const PhysicalObject *mp) const
{
for(std::vector<TrackObject*>::const_iterator i=m_all_objects.begin();
i!=m_all_objects.end(); i++)
{
(*i)->handleExplosion(pos, mp==(*i));
}
} // handleExplosion
// ----------------------------------------------------------------------------
void TrackObjectManager::update(float dt)
{
if ( UserConfigParams::m_graphical_effects )
{
for(std::vector<TrackObject*>::const_iterator i=m_all_objects.begin();
i!=m_all_objects.end(); i++)
{
(*i)->update(dt);
}
}
} // update
// ----------------------------------------------------------------------------
void TrackObjectManager::enableFog(bool enable)
{
const unsigned int count = m_all_objects.size();
for(unsigned int i=0; i<count; i++)
{
m_all_objects[i]->getNode()->setMaterialFlag(video::EMF_FOG_ENABLE, enable);
if (m_all_objects[i]->getNode()->getType() == scene::ESNT_LOD_NODE)
{
std::vector<scene::ISceneNode*>& nodes = ((LODNode*)m_all_objects[i]->getNode())->getAllNodes();
for (unsigned int n=0; n<nodes.size(); n++)
{
nodes[n]->setMaterialFlag(video::EMF_FOG_ENABLE, enable);
}
}
}
}