stk-code_catmod/data/shaders/lensblend.frag

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/*
Lens flare blend
based on bloomblend.frag
author: samuncle
*/
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uniform sampler2D tex_128;
uniform sampler2D tex_256;
uniform sampler2D tex_512;
out vec4 FragColor;
void main()
{
vec2 uv = gl_FragCoord.xy / screen;
vec4 col = .125 * texture(tex_128, uv);
col += .25 * texture(tex_256, uv);
col += .5 * texture(tex_512, uv);
float final = max(col.r,max(col.g,col.b));
//final = final * 2;
vec3 blue = vec3(final * 0.1, final * 0.2, final);
FragColor = vec4(blue, 1.);
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}