stk-code_catmod/lib/angelscript/source/as_memory.cpp

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/*
AngelCode Scripting Library
Copyright (c) 2003-2012 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_memory.cpp
//
// Overload the default memory management functions so that we
// can let the application decide how to do it.
//
#include <stdlib.h>
#if !defined(__APPLE__) && !defined( __SNC__ ) && !defined( __ghs__ ) && !defined(__FreeBSD__)
#include <malloc.h>
#endif
#include "as_config.h"
#include "as_memory.h"
#include "as_scriptnode.h"
#include "as_bytecode.h"
BEGIN_AS_NAMESPACE
// By default we'll use the standard memory management functions
// Make sure these globals are initialized first. Otherwise the
// library may crash in case the application initializes the engine
// as a global variable.
#ifdef _MSC_VER
// MSVC let's us choose between a couple of different initialization orders.
#pragma warning(disable: 4073)
#pragma init_seg(lib)
asALLOCFUNC_t userAlloc = malloc;
asFREEFUNC_t userFree = free;
#else
// Other compilers will just have to rely on luck.
asALLOCFUNC_t userAlloc = malloc;
asFREEFUNC_t userFree = free;
#endif
extern "C"
{
int asSetGlobalMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)
{
userAlloc = allocFunc;
userFree = freeFunc;
return 0;
}
int asResetGlobalMemoryFunctions()
{
asThreadCleanup();
userAlloc = malloc;
userFree = free;
return 0;
}
} // extern "C"
asCMemoryMgr::asCMemoryMgr()
{
}
asCMemoryMgr::~asCMemoryMgr()
{
FreeUnusedMemory();
}
void asCMemoryMgr::FreeUnusedMemory()
{
// It's necessary to protect the scriptNodePool from multiple
// simultaneous accesses, as the parser is used by several methods
// that can be executed simultaneously.
ENTERCRITICALSECTION(cs);
int n;
for( n = 0; n < (signed)scriptNodePool.GetLength(); n++ )
userFree(scriptNodePool[n]);
scriptNodePool.Allocate(0, false);
LEAVECRITICALSECTION(cs);
// The engine already protects against multiple threads
// compiling scripts simultaneously so this pool doesn't have
// to be protected again.
for( n = 0; n < (signed)byteInstructionPool.GetLength(); n++ )
userFree(byteInstructionPool[n]);
byteInstructionPool.Allocate(0, false);
}
void *asCMemoryMgr::AllocScriptNode()
{
ENTERCRITICALSECTION(cs);
if( scriptNodePool.GetLength() )
{
void *tRet = scriptNodePool.PopLast();
LEAVECRITICALSECTION(cs);
return tRet;
}
LEAVECRITICALSECTION(cs);
#if defined(AS_DEBUG)
return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(asCScriptNode), __FILE__, __LINE__);
#else
return userAlloc(sizeof(asCScriptNode));
#endif
}
void asCMemoryMgr::FreeScriptNode(void *ptr)
{
ENTERCRITICALSECTION(cs);
// Pre allocate memory for the array to avoid slow growth
if( scriptNodePool.GetLength() == 0 )
scriptNodePool.Allocate(100, 0);
scriptNodePool.PushLast(ptr);
LEAVECRITICALSECTION(cs);
}
#ifndef AS_NO_COMPILER
void *asCMemoryMgr::AllocByteInstruction()
{
if( byteInstructionPool.GetLength() )
return byteInstructionPool.PopLast();
#if defined(AS_DEBUG)
return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(asCByteInstruction), __FILE__, __LINE__);
#else
return userAlloc(sizeof(asCByteInstruction));
#endif
}
void asCMemoryMgr::FreeByteInstruction(void *ptr)
{
// Pre allocate memory for the array to avoid slow growth
if( byteInstructionPool.GetLength() == 0 )
byteInstructionPool.Allocate(100, 0);
byteInstructionPool.PushLast(ptr);
}
#endif // AS_NO_COMPILER
END_AS_NAMESPACE