stk-code_catmod/data/achievements.xml

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<?xml version="1.0"?>
<!-- List of counters the achievements can query.
The format to use is <goal type="name_of_the_counter" value="X"/>
where X is the desired value of the counter ;e.g. <won_races value="10"/>
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WARNING! If a goal node is malformed, it is ignored.
___________________________________________________________________________
S - Logical relations and subgoals
When you define multiple goals, the achievement will be completed
if they are all met, but they don't need to be met at once.
To have more possibilities, you can define subgoals and the
logical relationship they need to meet.
The available relations are :
AND // The subgoals have to be met, but not necessarily at once
AND-AT-ONCE // The subgoals have to be met at the same time.
OR // One of the subgoal has to be met
SUM // The subgoals sum must reach a certain (positive !) number.
The format to use for AND, AND-AT-ONCE and OR is :
<goal type="AND">
<goal type="name_of_counter" value="X"/>
<goal type="name_of_counter" value="Y"/>
</goal>
For SUM, it is :
<goal type="SUM" value="X">
<goal type="name_of_counter" operation="+"/>
<goal type="name_of_counter" operation="-"/>
</goal>
With the value of operation (+ or -) defining if the subgoal is added
or substracted from the total.
Sub-goals can also have their own sub-goals,
however a AND, AND-AT-ONCE or OR can't have a SUM goal for parent.
___________________________________________________________________________
I - Won races (normal, time-trial, FTL) counters.
Require to beat at least 3 AIs in any difficulty.
won-races : total number of races won
won-normal-races
won-tt-races
won-ftl-races
II - Consecutive won races counters.
These counters are reset if a race is restarted,
or if a race is lost even if the AI count to increment
is not met.
cons-won-races
cons-won-races-hard // This requires 5+ AIs and expert+ difficulty
III - Race started and finished counters, by difficulty (linear races only)
easy-started
easy-finished
medium-started
medium-finished
hard-started
hard-finished
best-started
best-finished
IV - Race started and finished counters, by game mode.
Races against a ghost are counted both in the base mode counter,
either time-trial or egg hunt, and in their own specific counter.
normal-started
normal-finished
tt-started
tt-finished
ftl-started
ftl-finished
three-strikes-started
three-strikes-finished
soccer-started
soccer-finished
egg-hunt-started
egg-hunt-finished
with-ghost-started
with-ghost-finished
ctf-started
ctf-finished
ffa-started
ffa-finished
IV - Counters related to powerup use. The hit counters reference how many
times the player kart has hit other karts, not how often it was hit.
powerup-used
powerup-used-1race
bowling-hit
bowling-hit-1race
swatter-hit
swatter-hit-1race
all-hits // hits from bowling ball, cake and swatter
all-hits-1race
hit-same-kart-1race
V - Counters related to other race events.
banana // counts how many banana the player's kart has hit
banana-1race
skidding
skidding-1race
skidding-1lap
VI - Per-track counters (at least one track reach the value)
race-started
race-finished
race-won
race-finished-reverse
race-finished-alone
less-laps
more-laps
twice-laps
egg-hunt-started
egg-hunt-finished
VII - Per-track counters (all non-addon tracks reach the value)
race-started-all
race-finished-all
race-won-all
race-finished-reverse-all
race-finished-alone-all
less-laps-all
more-laps-all
twice-laps-all
// For egg hunts, all non-addon tracks with egg hunt support
// must reach the value
egg-hunt-started-all
egg-hunt-finished-all
-->
<achievements>
<achievement id="1" name="Christoffel Columbus" description="Play every official track at least once." >
<goal type="race-finished-all" value="1"/>
</achievement>
<achievement id="2" name="Strike!" description="Hit 10 karts with a bowling-ball.">
<goal type="bowling-hit" value="10"/>
</achievement>
<achievement id="3" name="Arch Enemy" description="Hit the same kart at least 5 times in one race.">
<goal type="hit-same-kart-1race" value="5"/>
</achievement>
<achievement id="4" name="Marathoner" description="Finish a race with at least twice the track's default lap number.">
<goal type="twice-laps" value="1"/>
</achievement>
<achievement id="5" name="Skid-row" description="Skid 5 times in a single lap.">
<goal type="skidding-1lap" value="5"/>
</achievement>
<achievement id="6" name="Gold driver" description="Win against at least 3 AIs in normal race, time-trial, and follow the leader.">
<goal type="won-normal-races" value="1"/>
<goal type="won-tt-races" value="1"/>
<goal type="won-ftl-races" value="1"/>
</achievement>
<achievement id="7" name="Powerup Love" description="Use 10 or more powerups in a race.">
<goal type="powerup-used-1race" value="10"/>
</achievement>
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<achievement id="8" name="Unstoppable" description="Win 5 single races in a row against at least 3 AIs. Beware, restarting a race counts as a loss.">
<goal type="cons-won-races" value="5"/>
</achievement>
<achievement id="9" name="Banana Lover" description="Collect at least 5 bananas in one race.">
<goal type="banana-1race" value="5"/>
</achievement>
<achievement id="10" name="It's secret" description="Really ... a secret." secret="yes">
</achievement>
<achievement id="11" name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash them at least 5 times in a race.">
<goal type="swatter-hit-1race" value="5"/>
</achievement>
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<achievement id="12" name="Beyond Luck" description="Win 10 single races in a row in Expert or SuperTux against at least 5 AIs. Beware, restarting a race counts as a loss.">
<goal type="cons-won-races-hard" value="10"/>
</achievement>
</achievements>